Attention, employees: As you are all aware, our founder, Mogul Razdunk, has been murdered. We are sure that this news has sent waves throughout the company. You are likely shocked, scared, and purposeless! Grief counseling prices will not be changed. But this horrific time is no excuse for slacking. In the face of this terrible news, know that the company endures. That is what our dear Mogul would want; for us to remain productive and profitable even after his death. As such, all employees are to remain at their stations and continue their work and/or projects. Listen to your superiors and do as they say. Our work has not stalled. We will rise back up from this! Additionally, all those with the power to do so are ordered to triple our recruitment efforts! Every thug, rascal and deadbeat is a potential employee! Profit will be ours! And that profit can be yours too.
…if you stick with it. End of announcement.
- One of a number of PSA’s heard within an outlying Venture Company branch
Hello Argent Dawn! Our new guild, The Venture Endeavours, is now recruiting! A subsect of the nefarious Venture Company, the themes of our guild will focus on all things you may expect to find on the more dark side of the goblin race; immoral actions in the name of profit, progress above all else, outright criminal activity, unbridled engineering and, of course, explosions. Lots and lots of explosions! Naturally, this means our rp will involve us acting as a combative, hostile, and arguably evil guild for the most part. We will be running events from time-to-time which are likely to involve these themes. But despite the numerous horrific deeds and the horrendous lows the Venture Company is willing to sink to, they are still a goblin company at heart. Trading will very much be part of our rp and we welcome any opportunity to make deals and buy and sell to any individual, guild, or organisation that is willing to overlook our more-… Direct means of achieving profit. You may not often find us in a city openly but who ever said that disguises aren’t useful…? On the IC front, our guild consists of a branch of the Venture Company that has been named “The 1st Venture Endeavours” (also known as “The Venture Endeavours” or simply “The Endeavours”. As a newly created proxy of the Venture Co, the Venture Endeavours exist to mastermind and explore any and all outlets and actions that have a chance to prove profitable for the company at large. As such, the Endeavours function as a jack-of-all-trades branch that can do almost anything in the name of the Venture Co. In addition, given the inclusivity of the Venture Company when it comes to employees, we are a cross-faction guild and are looking for players on both of the ingame factions! If we have your attention, then please read on for our rules and what races and classes we are looking for!
(As a note, the horde side version of this guild is named “The Venture Endeavours” while the alliance side is called “Venture Endeavours”)
Rules: Chaos and explosions may be the name of the game for these Ventures but these employees are far from savages (mostly…). If you wish to become an employee, we ask you to follow four simple rules.
- No Erotic Roleplay - Erotic Roleplay (or ERP) has no place in WoW and has a very real chance to hurt someone if it performed on this platform. There will be no negotiation on this rule.
- Keep IC and OOC seperate - Remember, players are not their characters and characters are not their players.
- Do not create unneccessary drama - If someone or something is causing you grief for whatever reason, do not be afraid to take it up with the officers.
- No talking ooc in spatial channels (/say, /yell/, /emote) - This can be disruptive and is against rp realm rules.
Races: Your race does not matter, only what you can provide for the company. As such, all races may join the Endeavours with the exception of Lightforged Draenei and Void Elves as we don’t feel they fit the guild concept. Night elves are not outright barred but heavily discouraged and any that do join will be need to be a very specific case. Please note that when we say all races, we really mean all races. If you are an enjoyer of prism rp, you are more than welcome to join us as anything from an ogre to a gnoll to a hobgoblin and more! So long as it fits the concept of the guild, you are welcome to join.
Classes: Power is profit, skill keeps the machine moving. Those of any and all vocations are welcome to join with the exception of paladins, demon hunters, and, of course, druids.
Ready to do some devious things in the name of profit or simply have any questions? Contact one of the officers or request to join via the guild finder! (Horde: Wird, Wizqaxle or Gryxxa. Alliance: Mugswinger, Springclick, or Laboss)