[ON HIATUS] Venture Co. RP - The Venture Endeavours

Attention, employees: As you are all aware, our founder, Mogul Razdunk, has been murdered. We are sure that this news has sent waves throughout the company. You are likely shocked, scared, and purposeless! Grief counseling prices will not be changed. But this horrific time is no excuse for slacking. In the face of this terrible news, know that the company endures. That is what our dear Mogul would want; for us to remain productive and profitable even after his death. As such, all employees are to remain at their stations and continue their work and/or projects. Listen to your superiors and do as they say. Our work has not stalled. We will rise back up from this! Additionally, all those with the power to do so are ordered to triple our recruitment efforts! Every thug, rascal and deadbeat is a potential employee! Profit will be ours! And that profit can be yours too.
…if you stick with it. End of announcement.
- One of a number of PSA’s heard within an outlying Venture Company branch

Hello Argent Dawn! Our new guild, The Venture Endeavours, is now recruiting! A subsect of the nefarious Venture Company, the themes of our guild will focus on all things you may expect to find on the more dark side of the goblin race; immoral actions in the name of profit, progress above all else, outright criminal activity, unbridled engineering and, of course, explosions. Lots and lots of explosions! Naturally, this means our rp will involve us acting as a combative, hostile, and arguably evil guild for the most part. We will be running events from time-to-time which are likely to involve these themes. But despite the numerous horrific deeds and the horrendous lows the Venture Company is willing to sink to, they are still a goblin company at heart. Trading will very much be part of our rp and we welcome any opportunity to make deals and buy and sell to any individual, guild, or organisation that is willing to overlook our more-… Direct means of achieving profit. You may not often find us in a city openly but who ever said that disguises aren’t useful…? On the IC front, our guild consists of a branch of the Venture Company that has been named “The 1st Venture Endeavours” (also known as “The Venture Endeavours” or simply “The Endeavours”. As a newly created proxy of the Venture Co, the Venture Endeavours exist to mastermind and explore any and all outlets and actions that have a chance to prove profitable for the company at large. As such, the Endeavours function as a jack-of-all-trades branch that can do almost anything in the name of the Venture Co. In addition, given the inclusivity of the Venture Company when it comes to employees, we are a cross-faction guild and are looking for players on both of the ingame factions! If we have your attention, then please read on for our rules and what races and classes we are looking for!

(As a note, the horde side version of this guild is named “The Venture Endeavours” while the alliance side is called “Venture Endeavours”)

Rules: Chaos and explosions may be the name of the game for these Ventures but these employees are far from savages (mostly…). If you wish to become an employee, we ask you to follow four simple rules.

  1. No Erotic Roleplay - Erotic Roleplay (or ERP) has no place in WoW and has a very real chance to hurt someone if it performed on this platform. There will be no negotiation on this rule.
  2. Keep IC and OOC seperate - Remember, players are not their characters and characters are not their players.
  3. Do not create unneccessary drama - If someone or something is causing you grief for whatever reason, do not be afraid to take it up with the officers.
  4. No talking ooc in spatial channels (/say, /yell/, /emote) - This can be disruptive and is against rp realm rules.

Races: Your race does not matter, only what you can provide for the company. As such, all races may join the Endeavours with the exception of Lightforged Draenei and Void Elves as we don’t feel they fit the guild concept. Night elves are not outright barred but heavily discouraged and any that do join will be need to be a very specific case. Please note that when we say all races, we really mean all races. If you are an enjoyer of prism rp, you are more than welcome to join us as anything from an ogre to a gnoll to a hobgoblin and more! So long as it fits the concept of the guild, you are welcome to join.

Classes: Power is profit, skill keeps the machine moving. Those of any and all vocations are welcome to join with the exception of paladins, demon hunters, and, of course, druids.

Ready to do some devious things in the name of profit or simply have any questions? Contact one of the officers or request to join via the guild finder! (Horde: Wird, Wizqaxle or Gryxxa. Alliance: Mugswinger, Springclick, or Laboss)

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Will there be hobgoblins allowed?

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Absolutely. As mentioned in the race section, if you like to do prism rp then you are more than welcome to join us as something like a hobgoblin.

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Yooo… Never thought I was to share the moolah with others!

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Tonight, the Venture Endeavours concocted the ill-willed scheme to blockade an important road in Duskwood and extort all those who simply wished to pass. But it seems the Alliance are no easy prey as numerous encounters forced the Endeavours to cut their losses and flee the forest entirely! We can only hope they do not return but if one thing is certain about the Venture Company it’s that they will always be back…

Massive thanks to everyone we ran into for all the rp tonight! I can’t quite remember every individual involved but the Arator Horse Lords certainly gave us an enjoyable fight. Here’s hoping for more fun and frantic rp!

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I sense Mulgore’s borders might need some more patrolling…

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Awesome to see Venture-focused RP! Hope to run into you guys sometime!

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Having acquired new employees, the Venture Endeavours have set their eyes upon the lands of Mulgore.

Perhaps a trip is in order…

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And a trip to Mulgore did indeed happen and not for benevolent reasons. Hired by dark powers for nefarious ends, the Venture Endeavours made their way to Mulgore to the mines they once controlled in order to procure the resources needed for a weapon.

Such machinations did not go unseen of course. Unwilling to allow the Venture Company to regain their territory in their ancestral lands, the Aparoshe Stampede rose up to face down the Endeavours and stop whatever fiendish plans they had in store. For two nights these forces clashed and eventually the Endeavours were pushed out but not before they had secured just enough ores and stone to cover the majority of their current projects.

The necessity of these resources were revealed in the Barrens as the Endeavours toiled to complete their project within the remains of a True Horde forge. Within those steel walls, a terrible creation was born; The Madame Bomb, an unstable but concealable explosive with enough power to level a building and first of all Endeavour inventions.

A day later, the Endeavours convened with their terrifying customers. In a dilapidated hut in Dustwallow Marsh, none other than the dreaded Shadowbane Coven was caught exchanging gold for this frightful explosive. Word must have gotten out as Horde rogues descended upon Venture and Warlock alike during a vulnerable moment in the meeting. But alas, the attack was unsuccessful; the Endeavours received their pay and the plans of those who once dwelled within the Cleft of Shadow were furthered…

It’s been a while since our last post but we have been very busy! A shoutout and a massive thank you to both the Aparoshe Stampede and the Cleft of Shadow/Ashen Wake (Shadowbane Coven ic) respectively; the former for being fantastic enemies and the latter for providing us with some of that shady trade rp that i was hoping for with this guild. Here’s hoping for more of the same and even better going forwards!

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With the success of their last transaction, the Venture Endeavours have been rather free this week. However, that does not mean the deals have ended. The calm of a more quiet day was broken when The Greymane Enclave made their way into the company’s base camp in Stranglethorn during a recent hiring process! The Endeavours moved to confront the trespassers and discovered that the worgen sought none other than a Samophlange! Tensions were high as these two stubborn forces conversed but cool heads ultimately prevailed and a deal was made. In exchange for the Samophlange, the worgen were to kill a number of the local Skullsplitter tribe of trolls and to give the Endeavours one of the very peculiar but surprisingly effective alchemical honey bombs that one of their members often utilised. The Enclave wasted no time culling the trolls and both sides upheld their ends of the bargain. When all was said and done, the Gilneans walked away with Samophlange in-hand and the brightest alchemical mind within the Endeavours was set the task of reverse engineering this bizarrely napalm-like biological bomb.

But now the Endeavours face a new problem and must look inwards to solve it as they make a very unprofitable discovery; one of their engineers have begun to rapidly lose their eyesight. Employees are often expendable to the Venture Co… And yet, one of the branch’s Overseers has decided that they are unwilling to simply discard this resource of the Endeavours and has ordered all employees who can to mastermind ways to rectify this affliction.

Should they fail however, it is unlikely this engineer will be allowed to remain in the company for long…

It’s been a more chilled out period for the Endeavours as of recent but that doesn’t mean there has not been RP! Special thanks to The Greymane Enclave for that tense but incredibly fun encounter in the base camp!
Hopefully next time you will remember that it is a very bad idea to open negotiations by offering only two gold for a copy of the almighty Samophlange when dealing with goblins…

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((Sneaky counter-bump))

You give us crappy food, we’ll be the only customers you’ll ever need :eyes:

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These gamers have given us food. We highly approve of this.

((Very cool Venture gamers. Do join if you like profit :eyes: ))

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These guys are very cool and based, they let LFR losers like me into their raid groups

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As contracted, the Venture Endeavours set out for the vast lands of Pandaria! (In a submarine that was definitely acquired legally by Doctor Nefarious!)
But… every journey comes with its dangers! The Ventures soon found themselves under attack by a band of menacing makrura!
The makrura were soon dispatched by their combined might and with their bellies full, they continue their journey!

We’ve recently had a bit more of a chill period, but we’re still up and running! We’re on our way to our first ever campaign!

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I was conscripted by Wird to post these very cool screenshots! Some based people here if you can spot them…

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Thank you, Durb…

Venture Co :handshake: Bilgewater Cartel
Being menaced by crustaceans

Can’t wait 'till a potential meetup!

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Can’t wait!

The journey to Krasarang was far from a wasted effort. It was barely two days into the operation before the Shadowbane Coven rewarded the Endeavours no less than a sizeable pile of gold stolen from an island of hozen for their assistence in conquering the island itself.

However, the journey was not without its drawbacks. When the forces of the Horde rose to fight back against the combined forces of immorality, Doctor Infnbrin Nefarious, an ingenious fully-mechanised gnomish scientist, was struck down by none other than Cao Hao of the Black Silks. Much to the surprise of their superiors, it seems the fiendish doctor’s death drove waves through the Endeavours; with many swearing to avenge the fallen coworker.

Interestingly enough however, although the circuitry of Nefarious was destroyed in the attack and the doctor himself gone forever, his mechanised shell remains largely intact.

…

It would be a shame to waste such useful technology…

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Today, the Venture Endeavours underwent a restructuring. At the behest of their superiors further in the company, a number of roles and positions were changed to better suit the growing subsect and a new pair of safehouses have been established.

But that was only the beginning of business for the Endeavours today! After the acquisition of a new prospect, the Endeavours made their way to Northrend in hopes of taking something for themselves left behind by a rival cartel; a pair of prototype mining shredders built to withstand intense cold that the Bilgewater Cartel mysteriously abandoned during testing.

The Ventures soon found why this project had been left to the ice; the revelation that the testing ground was above Nerubian tunnels and all personnel discovered dead quickly spurred the Endeavours into leaving the cave as fast as possible after recovery of the first shredder. Though they had avoided any encounter with the fallen spider people themselves, danger did strike them in the form of the second shredder haunted by the scourged soul of its former pilot!

But the Endeavours are no strangers to combat. A battle ensued between one of the Ventures’ own shredder pilots and this ghost with the Endeavours taking victory. A spirit released and a shredder unfortunately broken, all that could be taken from the expedition was brought back to Stranglethorn…

Who knows what they will do next!

We’re still kicking over here in VE! An event down and a minor restructuring done, we’re back at the Venture Co. Base Camp as usual. Whether you want to fight, want to trade, want to join, or just want to check out what we do, you can find us there for now.

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