Never really played caster but why pushback in PVP?

Yea damage is fine, it is just missing utility, which it will get next phase with Death coil, which many people seem to forget. Sure, anyone can trinket it now, but if they do and you precast fear expecting their trinket, then they eat a fear and get murdered by the standard destro CC chain.

What I’m looking forward to is Immolate Aura. If it deals damage to stealthed targets like magma totem, then no stealther will ever be able to open on you. And its a passive 10% magic dmg reduction.

I agree on the PvE viability, but I think that will change as well with the addition of UA, and later SM/Ruin getting unlocked at 60. Its just too early to tell how things will pan out exactly. Warlock is pretty cucked in these level cap phases because of spell ranks. I’m sure blizzard are being careful with them as well knowing this. If they add too many overkill tools early and they end up being too busted, they can’t just take them away. And nothing is scarier than a busted warlock.

Oh yeah death coil will be huge. And maybe you are right. A warlock without death coil is always going to be bad I guess. It is their hands down most powerfull ability.

But fear is completely useless for alliance warlocks tho, sadly. Maybe I will just reroll and make a horde warlock so I can have some fun.

I wouldn’t say its useless as alliance, I’ve dueled undeads and shamans, and while yes, they can break it, you can still win. The main issue once again boils down to pacing. The slower the pacing is, the less of an impact WotF will have. Its definitely tougher as an alliance warlock though. I thought it would be annoying as horde with the addition of paladins having tremor, but nobody has used it yet. Maybe later on they’ll start using it if holy becomes good