If you have no patience for a newbie in any online game then consider sticking to single player games only, there’s no need to have a complex because you’ve “been there, done that”. How else do people expect a newbie to learn how to play their characters or the game?
I’ve seen this type of attitude on my alt that I’ve slowly been levelling, on one occasion in a low level dungeon someone tried to kick a newbie for low damage but luckily the newbies friend was also with us and both of our no votes kept them in.
This community is a lamb compared to other games tho. Also as stated earlier the toxicity is more common in lower content while decreasing severely the higher you go. Ego compensation I’d say.
Exactly. A tough game is a huge ego-check and requires you to overcome it in order to succeed in the game. The fact that leveling is an absolute breeze is a problem, not just because it’s boring, but because it spoils players.
Also, easy games where you’re driven by the reward breed toxicity. This is because players end up playing ONLY for the reward, not for the fun of playing, and every single player who even slightly disrupts your unfun pursuit of rewards is actually awful and should die. Players just end up in this disgusting mindset.
Nobody can ask for help in an easy game, because the game is easy, what are you? Stupid? Why do you need help? I don’t have the time to teach you how to play, I just want my reward from this easy content. This is why I believe the game will be better if it’s harder. The golden age of WoW was also the hardest age of WoW.
i honestly never really mind new players, having low dps or being clueless as long as they admit they are new to the game i’d only want to help them as best as i can. I only mind when they refuse to learn and want it the easy way and just expect to receive things or complain when it’s too hard for them. Many new players can be very toxic too but that really goes to personal character i guess .
Hm, how might streamers cause more toxicity? Sure, they might be creating more exposure to people that can be both “good” or “bad”… unless there is another reasoning?
thank you! it really isn’t the community as a whole and a lot of people love to help new players…but you know how aholes will always just stick out like a sore thumb. It’s like with online reviews, having a positive experience and you might not give it much of a second thought, but if you have a bad one, boy oh boy will people know about it for sure.
There is harder content if you wish to do so. Its more about that we have layers for every level of play. And people that cant play higher or dont want to tend to be the most toxic ones of them all.
In terms of difficulty, m+10 and up and heroic and mythic raids are fine. There’s much less toxicity there. The problem is that it takes a while to get to that point, especially for a new player. M+ has ZERO introduction, there were threads here some time ago about people not knowing it existed.
The problem is that the default game is easy, and you need to push yourself, to seek challenge. But you still have to slog through the easy stuff and deal with the toxic players it raises. Not to mention that these players, who are used to the game being easy need to get well into the endgame, get to m+10 or heroic raiding before they get an ego check. In my opinion, the ego check can come earlier. Like level 20.
For a new player? Yes. For an older player? Debatable. Also depends what one would define “a while” as.
Ye thats correct. Should do a dungeon like the one from the new starting zone.
They dont really want to advance. They want to be a – as to compensate for their ego. Like ive seen so many people with LFR/Normal that were toxic but the amount of glads/mythic raiders ive seen with that attitude was probably less than a handful. The higher ones may THINK that as well but they dont type/say it because its pointless.
It may also be the mentality that started with wotlk which resulted in: “what? a wipe? Imma leave this group instantly! i expected a oneshot! in a pug! Bloody amateurs!”
Indirectly: Make people more aware of what good gameplay skills are. Rising their expectations of pugs, so when someone do not do optimal plays, setups or gearing he/she got flamed
Directly: Clickbating on the hot topics, showing everything in a negative light. People are more drawned to bad news naturaly. Spreading misery
More often then not this ingame mentality is transferable to real life mentality - But people tend to get even more bigmouthed and though hiding behind the anonymity of the internet.
Its not only new players experiencing it. But yeah its worse when it happens to a new player, because it can potentially make that person quit before he even begins, and in the long term lead to a lack of recruitment to the game. So it should be in blizz best interest to adress this seriously.
I did a mythic dazar alor transmog run recently, on my dh, and at Opulence i experienced a terrible lag, did a couple of computer resets but still had the same, found out that some addons were causing it.
Pug failed bigtime on Opulence aswell, couple of guys yelled and screamed “USE YOUR BRAINS YOU RETARDED NOOBS INBRED MONGRELS” and it was quite fun, trolled them for the lolz just for them to get even mader.
Told the group i couldnt go on with this lag anyway, left group for only to get whisper from this paladin: “YOU SUCK BADLY DELETE UR LIFE KEK” - trolled him like a lot, “Checked your armory bro, compliment coming from someone who has a rio score of 200” - And he went just mad. Just mad.
So yeah. In my experience very toxic players are bad players. And whenever you find toxicity in more challenging content its not the really good players neither, just some mediocre people Echo/Method-wannabes.
Best way to adress it? Probably giving them their own medicine, often when one moron hacks at one particulary player rest of group dont stand up for him, that would actually be the best.
I dont believe in blizzard punishing people for this, i believe more in community taking action themselves and let these morons hear it.
Its a case of game companies allowing toxicity to go unpunished for so long that toxic players are now comfortable being vile humans to others because they know nothing will come of it.
This isn’t solely a problem in WoW but its a problem across the entire gaming community and personally the only place I haven’t seen high amounts of toxicity is FFXIV which im sure it happens but its no where near as prevelant than in WoW/League/OW/Dota2/CoD and various other online games.
The only way for this to get fixed overall is to be overly harsh to people who are toxic and perm banning players for being toxic but it wont happen because that involves Blizzard basically deleting income which is all they truely care about.
A mentor system or ‘dungeon school’ run at a slower pace with an experienced player giving tips and advice or answering questions would be a excellent addition to the game. I recently ran a low level dungeon where the healer was really helping a first time tank which was both interesting to see and a pleasant change from the normal rush.