New types of dungeon

Make solo versions. That will make them more interesting for me personally.

Not solely, but for me it did definitely factor in. It was boring, it was ugly and it wasn’t fun. The mobs were one-note and all same-y and made no sense. The place itself was boring and even though it was variable, it really wasn’t; once you had done a certain floor, small differences really didn’t matter; it was boring.

No, because for me the whole premise of the place was flawed. And I really, really disliked the aesthetic in there.

Sure, if it had been some cool overgrown temple ruin, then I might have had a better time with it. But it wasn’t. It was ugly and depressing (like most of Shadowlands was).

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The question isn’t what. What kind of dungeon. It can be Dante’s map of the layers of Inferno, in the end in would be just another dungeon in WoW.
There has to be something really special about it. They had some ideas for example with the PVP island expeditions, poor execution however. Something that truly separates that experience from the standard WoW dungeon/raid.

I think that’s the way to go, and kinda what Blizz is doing already to some extent.

E.g. a lot of RP events get shortened or disabled for M+, quests are disabled, and mobs do not have loot you need to click.

It could be cool if Blizz could add more random stuff to normal/heroic dungeons to make leveling through them more varied. E.g. I think Vanilla had a few optional rare bosses in dungeons that would not always spawn.

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Mythic would kill it before it even got a chance to take a step beyond conception.

What he’s describing isn’t even Torghast. It’s more akin the old vanilla dungeons, except instead of having it be completely open he wants players to run out and in again repeatedly to reset it and do everything.

Needless to say, I don’t think it’s a good idea. However I do think larger dungeons are a good idea - every time Blizzard makes a mega dungeon it is very well received.

Would love this. Zskera was a good start, apart from the keys.
(Should be able to bribe a rogue npc, or befriend a mage npc via a quest who can sort out magic locks, etc).

With grouped players, they could always find something useful in their class spells or profession skills to help.

Thorgast

Horrible environment and too many floors per run, no possibility of saving progress which sucked. The powers and mission table people were the only things that made it a bit fun.

That could be fun, as long as there is time to think, clues and stuff to figure out and more than one solution, so a You Tube tutorial isn’t mandatory before going in.

It might tempt back Classic players who prefer a slower pace.

Keep this kind of dungeon away from mythic plus or it will speed ran, optimised to death and the sense of immersion ruined.

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Torghast was amazing. The only reason people didn’t like - it was mandatory to do to craft legendaries.

If it was an alternative optional way to get gear for solo players (raid/m+/torghast) - it would’ve been much more liked.

Torghast as a concept was very fun (you get powers, your character gameplay changes, etc.). What I would’ve liked it in - more rogue-like gameplay elements (while later we got the small passives tree - it had potential to be much more).

For me Torghast as a game mode was 8.5/10.

[quote=“Gageris-kazzak, post:27, topic:459996”]
Torghast was amazing. The only reason people didn’t like - it was mandatory to do to craft legendarie
[/quote]You had boring 6 floor ‘wings’ with 1 wing that was super over tuned during season 1 when I still played Shadowlands.

I dont really care about the fact it had legendairys.

I didnt like it because it just wasnt like FFXIV’s POTD where you could unlock a crap ton of cosmetics when POTD had 100’s of layers and it was ‘seperate saved’ progression unlike what we recieved with snoreghast.

[quote=“Parelia-argent-dawn, post:28, topic:459996, full:true”]

I don’t know what ffxiv or potd is - and honestly - as long as some intersting system was/is in wow - I don’t care if it’s in other games or not :slight_smile:

I’s a matter of taste - some people love wow pvp, I find it the most borring game mode wow has :slight_smile: (I played pvp focused games, and wow is just excuse of that).

It also really depended on what spec you played Torghast. On a paladin it was boring as hell. My resto shaman had very cool powers in there though.

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It was awful. I honestly don’t know what they were thinking. Some classes got really fun stuff

POTD is roguelike instance system for FFXIV just like Thorghast, etxept it isnt boringly limited to a run of 6 floors in a layer.

Yeah but you like Torghast and the majority don’t so by default you have to just face facts it’s boring… sucks etc etc.

I also had fun in Torghast

But like you said, it’s a matter of taste. i also abhor PvP along with Mythic dungeons.

If you like a game feature, roll with it and if people give you a hard time for liking it then just stick your tongue out and say after “oh well… I’m not you…”

Torghast was amazing

You guys remember that dungeon that came out in the 10.0.5 patch, the one where you collected keys from rares to unlock rooms with puzzles/challenges? I don’t even remember its name.

That was kinda fun. But the ring and gems it rewarded was really powerful, so people who wanted to experience the end-game had to grind that on their mains and even on alts, which made it tedious.

That’s the risk with developing new game modes. A lot of development time needs to get invested, and the pay-off is unclear. Will it end up being fun for a day, a week, or a whole season? Will players hate having to repeat it on alts? Will end-game raiders need to do some insane grinding? Will it end up being a dead feature after a month, or will it have relevancy in years to come?

Got any statistics about likes/dislikes? I don’t, so I am not so corageuos to speak for majority of players :slight_smile: you should speak for yourself as well :slight_smile: neither you or me know the real statistics of how people liked or disliked X content. I can’t remember Blizz doing a quistionaire or smth.

This was a dungean? I thought this was just rarefarming on forbidden reach for yskera vault.

I… Think you missed the point of my post or you didn’t actually read it.

But if you want to be passive aggressive go right ahead.

Your loss shrugs

Hello there,
Apart from the “Torghast” formula, which is appreciate by some players and disliked by others, adding some doors which can or can’t lead to a certain room isn’t actually a good definition of a Dungeon, which is, in my opinion, a predetermined set of enemies, rooms, bosses etc.
I thought about dungeons in other games and there are not so many things blizz could add.
We got affixes, bosses have mechanics, rarely before going forward there are some puzzles to solve or waves of enemies to defeat.
Ofc we have to take into consideration what the majority of players want, not a small group of them.

Cheers

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