No credit for LFR Manaforge boss kills

LFR (despite the name) is not raiding - it was added for those who cannot manage to join a real raid group to stop crying, it should not be counted as you completing the raid, its a glorified dungeon with heavily nerfed bosses with no raid challenge.

How condecending of you.

You do realize that the ACTUAL reason LFR was added, was because raiding was SUCH A NICHE activity, that LFR was the only way to make it worth the devs time and resources they put into it. If it wasn’t for LFR there would be no more raiding.

And it worked. LFR got more people into raids than ever before.

So next time, please keep your insulting dumb opinions to yourself and use facts. Cheers.

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If its alt there hero grade is more then enough for them .

Want mythic gear ? Im sure you are capable of clearing +12

Lfr is the most popular form of raiding.

From all the forms of raiding Mythic is the one, that has the smallest audience,so shall we call that glorified group challenge for the 1% while we are at it?

completely untrue

Lynlia trying to get through a crowded auditorium to her assigned seat
Hello. Sorry. Coming through. Terribly sorry.

Phew. Made it.
Lynlia takes her seat

Announcer: On this weekend’s entertainment we present: “LFR - Is it raiding or not?” Let the entertainment begin! :seat: :popcorn:

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Amonet shouts “No it isn’t “ from the stands.

:popcorn:

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Raiding was THE acitivity. The reason why they added lfr was blizzard wanted to introduce lesser skilled players and players with less time into raiding.
It was 100% not a niche activity. Everyone was raiding back then.

Wow, what an argument. You really bested me here.
I can’t argue with ‘hurrdurr wrong’. You are so good at providing facts that prove the other person wrong, it’s uncanny.

…
I’ll just add that obviously I’m being sarcastic here.
Anyone with half a brain would understand that, but with the kind of reply you’re giving, I think you need this disclaimer. :sweat_smile:

Only a small percentage of the playerbase actually participated in it.
Blizzard has openly acknowledged that.
They admitted that they needed to add LFR or they would have to stop developing raids, because it simply wasn’t worth the team’s time and resources otherwise.

So unless you want raiding to get the same treatment as pet battles, it needs LFR.

It was ‘the big endgame activity’ yes, but if only a small percentage of the playerbase participates in it; it’s niche. That’s just facts. And no: Not everyone was raiding back then. Not even close to the majority was raiding back then.

Please go educate yourself into the history of WoW.

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Leveling was THE activity.

There, I fixed it for you.

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TBC, Wotlk and Cata beg to differ.
MoP and WoD introduced Challenge modes as an alternate PvE mode.
Legion introduced the single best System in the game: M+.

Raiding was never a niche activity. In Vanilla maybe, where nobody had a clue about anything.

Bold words for someone who has no clue about WoW.
I’ve been playing since Ulduar, thank you for your concern.
My brother played since TBC beta.

In vanilla.

There I fixed it for you.

I am looking for hero gear: they don’t drop for me in vault so I was hoping for some of the more recommended gear in heroic. Not mythic gear.

You can fill out the delves part of the vault for hero level gear, you only need to complete level 8 delves (or higher) for them to be counted (doing as many as the vault needs).

Brann is still also broken making delve runs more trivial than normal.

I routinely run delve 11s on my main and better alts: I was looking forward towards turboboost because I like getting nice gear EVEN though I don’t plan on doing high end raiding or group play with alts. So having the more ‘elite’ heroic gear isn’t hurting anyone else in game: I don’t do pvp, higher raids, mythics beyond guild runs (too toxic for me at my age). I don’t know ‘get off my lawn’ episodes at 66 years of age.

Sent, was a bit busy in these two weeks with the Halloween preparations at work.

but you didnt kill a raid boss, just a bumped up dungeon level boss. LFR is not raiding despite the name, you didnt earn it.

Rest in peace the thread

I got to enjoy some quality play time, bug win for me :dracthyr_love_animated:

I fully support the opening post. There is no reason to not give LFR-players the opportunity to do this quest in their desired raid mode. The only effect it might have, is that fewer people play normal mode and do the quest in LFR-difficulty. However thinking about the (unknown) number of players for whom this design decision marks the end of a great expansion when it comes to the accessibility of content and progression (delves, turbo boost Undermine), I am in doubt which of those two factors weighs more heavily.

This was hands down the best expansion when it comes to accessibility. You could substantially progress you characters gear on all slots via delves and ultimately even get the raid trinkets or other raid-items you desire. Do you need those items to play delves, LFR and quest? No, but progression is what is left once you have played all content for one time. And keeping as many people playing the game as possible pays the bills for the development of future content…

As it was posted in this thread. It is all about the queueing system. This is what limits a vast number of LFR-players to this difficulty. Hell, we would love to play higher level content and be absolutely capable to do so, but we simply do not want to deal with the frustrating experience of looking for a group. We are not in the 2000s anymore and it is for many no longer acceptable to spend unneccessary effort looking for a group, being member of a guild or in any way have such social responsibilities in a video game (because we have a real life with such responsibilities and this game as meant as pure enjoyment). If you simply queue, it takes away most of the social pressure (because you will find a new group anytime) and it eliminates the frustration of being rejected. It makes playing such content possible for many people who would otherwise no longer play this game, because they would still be left out of mayor game features.

I think it is time to use the content that is there to the maximum effect. Open up queuing for all difficulties of raids and dungeons (tied to item level and experience in lower-difficulty queues) and make as many people play the content as possible. It does not take away from those preferring to run manually created groups, but it opens perspectives for many players currently being limited to what content they are doing.

Personally, that design decision ends the expansion for me. I actually wanted to twink another character and bring it to a “high” item level till Midnight launches but seeing I could not get decent trinkets at all (delves one suck) I rather stop, play another game and wait for Midnight. However if this is the new normal and does not change in Midnight, I know I will invest less time in playing the game as I will not be able to fully progress a character. I am playing since Classic and never the game was as good to me as it was in War Within (and got me to invest more time, subbing for the whole expansion). Now I got used to this kind of progression and I would rather give up playing at all than going to settle with less. I refuse to give up on any boon we got for the solo/queue-crowd in this great expansion.

Ultimately I believe this decision costs subscribers and active players. And that can never be what a developer or a player wants. We want our great world of warcraft to be populated, full of players enjoying all the content there to their liking.

Thank you for reading.

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