No more soulbond items, this has to stop! And clean out the bags while you at it!

Well, this will probably apply more to new expansions. Let’s leave the ranks on materials in DF. Let’s simplify the crafting going into 11.0 and beyond.
They tried something new, it didn’t really work so let’s try something else next time.

But they could still add a massive resource bank somewhere (or one per expansion would do).

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I think this is the important question.
About a year or two ago we had a long discussion whether we should play characters or accounts.

For someone playing less, accounts is straightforward. In some (many) games, gear is account bound, even when equipped. Just like mounts, pets, and why not cosmetics (transmog). While at it, currencies, rep (reduced to quest state), what else. Oh yes, profession recipes (you can learn them in advance, but only available if you have the prof active). Ultimately, play what you have mood for, and progress anyway. With a mild compromise, you can even just have one set of gear (per armor class) overall. (For the record, in said unnamed game you could gather full top sets like Celestial for all stats or specialised to heal, damage, crit, dot… and keep using the appropriate one for the content you play that day.)

For someone looking for replay value, some or all of this is desirable to be repeated. The gear grind, the hunt for mounts, the slow reps, everything.


As for the many types of items, many of those are merely for RPG value. Keys are easily translated to quests. Books can be a collection, being able to organize them to shelves in Skyrim was cool (including limits of a single shelf). Quest items are quirks, they are looted but can be consumed in the process for quest progress.

Having this problem is sort of a sign, however. In classic we have a lot less space, and we manage both as players and designers: consumables, quest stuff, gathering and junk, initially confined to 40 slots. 16 slotters from BC were very welcome, and 20 to offset dual spec, but that was enough. In games with excessive loot, usually most of it goes into a material storage or something. I really wouldn’t want to keep sorting 180 slots.

we should be aiming for 1 very very huge account wide resource bank

with tabs split by expansions.

then it would solve 90% of issues with crafting mats

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cough Guild Wars 2 cough Twelve years ago cough

What? I didn’t say anything.

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lel, i got 3k + in my bank and nothing to use them on. Time to make them sellable to a vendor too.

I’d like a warband-wide “resource bin” (The Warband-concept has a lot of possibilities), with the flower dealie in Emerald dream, i get resources for other professions (Herbs, leather, cloth) on this character, who’s a miner/engineer, so i have to mail stuff around to my alts every time to unload some of the stuff. (And the reverse, when they get ore)

So having a central storage where i can just dump all my crafting stuff, and use it on whichever alt can use it would be a downright amazing QoL improvement.

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Well you can always buy gear with it and disenchant them. You can also buy pvp potions and put those on the ah. Some of the pvp potions sell pretty quickly. so you have ways of turning it into gold

Yep got all the transmogs I want from them. Right now they just taking up space. Been collecting them now for a good couple of years so 3k is just one character. I never bothered checking the other 9.

I have never done that always felt its a dupe to do that and senseless as players could just buy the potions with their own. I think they should just make it so you can easily vend the excess.

Some people seem to chug those pvp potions by the dozens when they are pvping. Depending on what potion it is they tend to sell within the first time posting. Especially the damage reduction and damage boosting ones

the people who do use them alot likely dont make enough tokens to keep chugging them every bg/arena

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While I can sort of agree, what is the purpose of bags if no items should be in them?

This is my biggest gripe atm. All the different ranks of everything, taking up multiple slots.

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Yes, I’ve been banging this drum for a while now.

I agree it probably should be Account Wide although a personal verion might be good for some players who RP their alts as separate.
A Guild wide version might be good too for those guilds that do collaberate on such things.

Temporary storage. Pick up what you loot, then sort it out.

By the way, it’s more like a freight train right now, not “bags”. People carry nearly 200 slots (I got 5x30 for change, plus backpack). In Wrath we had up to 100, in Classic it’s 60-80 and that included mount, pet, consumables, hearthstone, gathering tools, pet food, arrows… so 40-60 free slots. One less bag as a hunter and you’d probably be gathering.

I think it’s relevant because it plays differently. In Classic I have neat inventory, I can clean house between every session. There are some items to carry around, specific to farming. Lack of space also means missing out on revenue one way or another.

I guess it relates to real life minimalism, too. Some people look at 200 slots, see 50 full with items and yell clutteeeeer.

Like in GW2 we get a lot of different loot, but every 10 minutes I just vendor junk, salvage all and deposit all, takes roughly 10 seconds.

Yes please, all readable documents should be copied into a separate tab in collections upon reading/acquiring. I specifically mention that because some of the readable documents are quest items and are lost upon completing the quest.

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I have a lot of items in my bags with no normal description what they are need for.
They are not resources, not junk, just has white names…
And it’s very annoying.

I think I used those for the quest line in Ohanrahan Plains with the stroppy teenager who you help with their mount and you get to keep the mount at the end.
Apart from that I’ve not seen a use for those.

I have 10 different types of such items. Outdated game design right from year 2004.
Normally player should know what he is looting and what for it is needed.

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I also had to utilize an addon that shows what expansion the items is for or else I just got no cllue. At least most of the dragonisle items got tooltip text telling you but thats also contra productive in a way that makes the text pretty huge. I would be more happy if they come up with an idea of like put a nice little icon graphics on the tooltip for the item so you know what expansion is for. Could look cool and intuitive and the game could even do a sort based on the icon(s). Then I could separate them to separate characters per expansion and get rid of them in banks, I mean I don’t want to throw it away who know when we circle back to some expasions later on. We never know.

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