Not every specialization needs to be viable for all content

Bad idea. Like when they took the ability to use one handed weapons as a fury.

I meant that Blood was more effective as a tank spec, compared to the other specs tankability, at least that’s how i remember.

Also this isn’t helping your case, they tried something with the DK and it failed, they wanted to +1 the system.
Now you want to go the other way and -1 the system.

Middle ground is better, we don’t need to take options from players, it’s the worst thing you can do as a gaming company.

I recall Ghostcrawler sort of posed the idea back in WotLK as a possibility. This was before there were specializations, but the idea was basically driven by the same intent – having spec design be more focused around a particular aspect of the game, rather than all specs trying to be everything for anything.

For example, instead of trying – and failing – to design and balance all Mage specs to be equally viable in PvP, then just designate Frost as the de facto PvP spec and design and balance that spec for PvP.

That way Blizzard have more freedom to focus the Frost gameplay around PvP and ensure that it’s always a viable spec for PvP.

And it also solves the player expectations, because players would always know that they could play Frost in PvP and that it would be viable.

The idea never really got off, and there are many reasons why. But by intent or not there are quite a few specs that feel very established and focused around particular content, for example PvP.

But given the nature of WoW today, the gameplay design kind of dictates that every class and spec sort of has to be a jack of all trades.

DK in wotlk is exactly what I’m opposing here. One spec intended for all.

And this is helpig my case because through this you should be able to understand my point. If the spec has just one purpose, for example blood is a tank spec, the designer has more freedom with designing it’s defensive skills etc.

Same would be if one spec was intended fo Pvp. The pvp designer would have more freedom with it, and not just with % balancing or pvp talents.

Jito explained the intent really well.

It hasn’t worked out well because Blizzard has thousands of people working and 3-4 works with Classes. And they are BAD.

Every fooking Class was amazing few expansions back.

You’re going to the other extreme… that’s why it doesn’t help your case.

Blizz can simplify tons of things in the game to make their balance easier, it doesn’t mean that’s fine.

And through PVP talents they can balance around, they have plenty of levers for adjustment outside of strictly designing for one or the other.
They currently have ALL of the freedom that they need, they can tweak the auras that specs have to do more or less damage, they can change how much dmg a certain spell does in PVP… God knows how many of the abilities Ret has that do less damage in PVP than in PVE.

So they have all the tools, they just chose to, most of the time, not use them.

Nowadays everyone has to compete (the game catters to competitive players only), I would say why not but they can just scrap every single spec that is not performing.

Not do like they did with Demonology for instance by killing the spec to create a new class and then leave the spec broken instead of purely removing it.

What he said used to be the case in the past pretty much. Just saying. So the “current dev” argument doesnt really fly.

The fundamental problem with your idea is that, if the devs decided that a pure pve player’s main class/spec is now ‘pvp only’, they would be basically saying, “Screw you,” to that player and all the other pve players who favour that spec. They’re already having issues with player retention and you seem to want to make it worse.

1 Like

DHs were mistake. Should have been Warden instead.

How did you know that I made a post to suggest something just to make game worse? (Sarcasm, don’t take seriously)

A pure pve player would be someone who plays this game somewhat competitively. These players usually use the spec that is meta, or at least is close to being meta. Do you think during 9.0 it was a coincidence that vast majority of the mages played fire, or balance druids all of sudden became super popular?

What I’m worried about is the state of pvp and I would like more people to participate in it, but I find the barrier to enter being far too high.

PvP is not just PvP and PvE is not just PvE.
Your BM hunter example is also very flawed as blizzard literally has done this in the past they can have a PVP and a pve damage on an ability at the same time.

But to take PVP blizzard have said they try to balance it for 3v3 with a healer.
Then you have people talking about 2v2 and how something is not balanced for that, without understanding that changing how things work breaks the potential 3v3 balance.
But you also have BGs that is another thing to balance and very hard to balance for.
It is not so simple that you balance it by just making it balanced in a 1v1 situation, that does not work when you scale it up to a 2v2 or a 3v3 situation.

What is meta for aoe is not necessarily meta for single target what is meta for raid is not meta for m+. Pve is not as simple as just pve.
People have played the game for a long time and might want to play their favourite spec not what is meta all the time on top of that.

Game balance is bad not because of the high number of specs, but because of all the borrowed power.

Think of how much work the game designers spent on Azerite gear, essences, corruption, soulbinds, conduits, covenant abilities, pre 9.2 legendaries, 9.2 double legendaries, and 9.2 tier sets. It’s a TON of effort. And all of that effort is wasted as soon as they introduce the next borrowed power system.

If Blizz would make borrowed power a smaller and less impactful part of the game, they could spend all that effort tuning the core classes/specs/talents for PvE and PvP close to perfection, and it would remain solid now and in the future. If borrowed power would only add 1 system to the core, rather than 3-4, and if it only added like 10-20% of power instead of 50%, it would be way easier to tune.

so your saying people shouldnt be allowed to play any content with the specs they love because you dont like it? pvp for wow is trash anyway, always has been i dont get why people like it. all people do there is swear and insult each other .

blizzard is a multi BILLION!! dollar company if they cant manage the specs they have then their dev team sucks at their job and should be replaced with devs that can do their jobs properly.

what do i think? you need to lay off the alcohol because this is the worst idea ive seen in a really long time.

Yes and it was insanely broken both in PvE and especially in PvP where you could have all the tank talents and also damage talents at once.
Which is why even in wrath they later adjusted talents in such a way that you only got one “true” tank spec which was blood till Will of Necropolis with some frost talents in it. The only difference was whether you wanted to get more blood and unholy talents for pure tanking or get the icy talons buff for raid by going halfway into frost.

Lovely chill take on the subject! I’d suggest you take more alcohol instead, maybe by accident you write something in a nicer tone.

No, that’s not what I’m saying so I oversimplify it for you. Specializations should have narrower purpose to ensure learning curve in PVP is manageable and it also makes balancing for devs easier.

i have a better idea … delete pvp :stuck_out_tongue:

1 Like

Tell that to all the pve players who play any melee spec other than WW monk and sub rogue. Tell it to all those who play any ranged spec other than frost mage or affliction warlock. That would be… most of us.

The 3 specs I currently play are ranked 11, 15 and 19 of 24. Only one of them is even (just) in the top half of the rankings.

1 Like

This is the worst idea
Every spec should be playable in every content.
If you like surv and you want to play mythic plus but then spec is designed around PVP that is bad you are basically stoped from playing what you enjoy the most
classes should be designed overall not designed for a specific gameplay
you know like it used to be.

Of course I meant meta within the class, not class hopping. But many does that as well!

I’ll answer your point anyway. if you want data go ahead and check Wowhead analysis, you’ll see DH and warriors doing fine. Or check Echo’s world first Sylvanas with 0 Frost mages, affliction warlocks or windwalker monks.