To me WoW encounters are just as much about patterns. Just with more guesswork involved because of the subpar telegraphing. I’ve not seen that many fights in FF14 but I do like that you often have to also look at the boss animations to know what’s about to happen. E.g. Pandaemonium turning his head towards the half of the room he’s about to hit, or another boss in a dungeon that I don’t know the name off that divides the room into squares with symbols, sort of like a chessboard, then creates an effect around himself with one of those symbols, and then blows up all the squares with that symbol, so the player has to stand in the squares that don’t have the symbol that the boss is indicating.
Sure those aren’t the most challenging or interesting mechanics, but it’s certainly more interesting than staring at weakauras, or rather lately, pressing macros to activate the weakauras because Blizzard creates private auras but keeps designing mechanics that require weakauras to be dealt with efficiently.
I think even for people with normal eyesight, that boss is simply a visual nightmare. Got hit by the green walls multiple times cause it came out of its “camoulage” on the last seccond.
It isn’t that they’re not challenging or interesting. It’s that the artificial telegraphing breaks immersion. In WoW, I can feel like I’m a character fighting an enemy. In FF14, I’m very much aware that I’m a human sitting in front of a computer and playing a game.
That’s valid. But I’ll take that over having no idea where bad stuff starts or not even being able to see it properly. I’m sure there’s a possible middle ground, it’s just that FF14 and WoW are on opposite extremes of the spectrum.
nah on ptr people focus on min/maxing instead of actual problems like this so the builds become ready day one. tho this is mostly a design issue , blizzard art team keeps failing on mechanic visuals this expansion.
Even my pc can’t take all that green lol. Stuttering for a few seconds until that green soup om the floor vanishes shortly after boss fight has been started.
Pair this with the fact that we have a Preservation Evoker and Restoration Druid. The amount of Healing effects that look like a green blossom is killing me, literally, in game. The difference in appearance between the “good, friendly, stand in me for healing flowers” and the “bad, evil, don’t step on me raid mechanic flowers” is minute.
Yes, I did think about it, and as someone who has glasses myself to fix issues with my sight, especially with colour and lights, the recommendation I’m going to give you is to get a pair of spectacles.
FFXIV telegraphing is generally good, but sometimes it starts to mock you and don’t use orange indicator for ability that does aoe damage, and considering that like 80% of abilities are outlined by same orange indicator and other 20% is some vile visual puzzle it starts to feel like artificial difficulty increase
Most telegraphs in FF14 it’s only important where you are just before it disappears. The server position check is done just before the telegraph ends. You can dance in it also ong as you have moved out when it ends. Once it ends you can move back to that position wile the spell is in effect.
Look up Titan on YouTube. Titan fight is a circular raised platform and the boss does lots of knock back mechanics. People would get thrown off the platform even if it showed them ‘miles’ out of the telegraph when it disappeared. When 2.0 launched the servers were in Canada so people from Europe had terrible ping and so did those from the USA where internet infrastructure is really bad.
Its baffling to me why zenos has this very fast aoe attack with considerable damage in system like this, it’s not a test of my reflexes, it’s a test wether I constantly moving or not.
Keep in mind that those only apply to abilities that have clear visual telegraphs. There are quite a few bosses where you only have a telegraph for a split second before the ability hits, so you have to watch out for what the boss is casting.
There is one specific dungeon boss where he does one out of two abilities. If he does one he will hit everything behind and ahead of him, while there is a different ability that hits the sides. For this you get no visual warning or animation, you have to read the mechanic and position accordingly.
The abilities that are telegraphed are telegraphed well, it is just not all of them are telegraphed.