You are just making this up right now. You are confusing techniques to deal with latency with turn based combat system. Simply put, if your “turns” are millisecconds long… its not “turn based”. Its simply a technical solution to get information from the players computer, to the server and produce a coherent result with out bugs.
But either way. I am done with this discussion. You are a person hellbent on your opinion even if they present the obvious right in your face.
You dont understand that Dark-Souls “modern” combat design has flaws : Dark Souls and other games ONLY have 4 buttons. If you add more than 4 it becomes unplayable.
And let me be real here : This “modern” combat system was done because if you were to make a “WoW combat” game, you would be in direct competition with WoW. And you would loose. Many other MMOs tried this, and they all failed.
But at the end of the day, WoW combat is not “old”. Its different. And as engaging as Dark Souls combat. And it has NOTHING to do with what it used to be in Vanilla, or Everquest. WoW is a game that (fortunatelly) has been evolving for the past 20 years.
If you cant understand this, its OK. Simply quit the game and go play Dark Souls if you think its better, or as popular, as WoW is.
That is not the issue. The problem is that WoW has the worst new player experiences I have ever seen.
In part because somehow Blizard (and the community) have agreed that a new player has to go through ALL the expansions since Cata to understand the sory. Which is false.
I suggested many times to make a big “entry level” continent where new players can level from 1 to [insert relevant level for current expansion]. With a totally unrelated story to retail wow, but that is designed to be engaging.
This continent would never change. No need to add anything new to it. The only thing that would change is that once you are done with the continent you get an instant level boost to the relevant level, a set of free green quest gear of relevant ilvl, and a cool cinematic of the “story so far”.
And THEN you drop them in Dornogal… or whatever the zone for future expansions is…
THAT is engaging. Forcing new players to jump from Exiles Reach streight to Dragonflight just because… is NOT engaging.
But it has nothing to do with the game mechancs themselves.