The only reason a 1-button macro dosent exist is because blizzard intentionally removed Bolean conditionals from their “code” to create those macros.
They did this early on in the game’s history because people started to create 1-button macros and ruin gameplay.
https://www.youtube.com/watch?v=lnoOnmW-0Bs
I was there. I remember.
In addition, you can play with a 1-button macro today if you want. You just have to install a program to do it. And doing so goes against the T&C and will get you permanently banned. As if you were a bot.
Theres also no indication that people will be able to parse purples in mythic raid with this.
What IS clear is the intention and target group of blizzard.
I agree, and there is a huge gap in between and we have no idea, on which level it will perform. So saying “it is only for outdoor content” ist just a leap
I’m guessing Blizzard wants control on this sort of thing. It’s bad if you can automate anything you want, and that will 100% be used as an exploit. But if they implement a basic rotation helper intended for casual play, it’s not going to pose that risk.
We already have hekili in the game and the world didn’t burn. I can understand that it doesn’t look good from a perspective of integrity, but it most likely won’t affect us in any tangible way.
If we’ll be able to automate mythic kills, which we won’t, I’ll agree with the criticism. But if it’s just for helping grandma complete the quest she’s struggling with, I see no reason to complain.
The intention of Dinars was also clear as water right? Blizzard gave people Classic and they continue to whine about Retail. Blizzard gave matchmaking for heroic and we currently have a 2k long thread of people asking for it in M+…
How long before someone starts complaining that their 1-button macro is “not performant enough”?
But I am amazed why they take this solution over better alternatives. Like streamlining the rotation.
I can actually give you examples of this when I tried Elemental.
So elemental has a rotation that at its core, its just 4 buttons. Nothing else. Where is becomes “complex” is with weaving Frost Shock, spreading Flame Shock, and using PWave. Which adds 4 or 5 more buttons to the rotation. And a bunch of blinking things.
What blizzard should do is a rotation where those 4 buttons represent 80% of your damage. So you could simply play using 4 buttons. And then, if you want to do more, you get into the minute details of the other buttons.
But that is not what happens now. I tried elemental in the raid for example, and if I just use the core buttons I do tank damage. I need to use the full 10 button rotation to do respectable damage. Not Maximum 99% parse damage. Simply… more than tank damage.
And my suggestion acheives the goal much better. And in fact, its what Ishayo and others have been asking all along with their “button bloat” threads.
It will be usable, but the player in question won’t be considered to be contributing. Even if they execute every mechanic perfectly, they’d be below tank and healers in damage performance.
They did not say that. But if that is the case, what is the purpose of a 1-button macro then?
When I quest as elemental, you know what I do? I press 2 buttons. Chain Lightning and Lava burst. That it. And of course, I do less than tank damage as a result.
And I can perform any Open World content. Including Delves 8.
Well, how complex can this one button be? From what I’ve seen, it can only cast single target abilities based on a rotation simulation.
Is it going to cast Wind Shear for you? I doubt it.
Is it going to aim and cast Capacitor Totem / Blizzard / Shadow Crash for you? I doubt it.
Is it going to use Defensives for you? I really don’t think so.
Is it going to use Trinkets, Potions and other items for you? I doubt it.
It it going to target appropriate mobs for you? No, that is not the design at all.
This One-Button rotation is going to be wastly inferior to manual play and will be useless in anything above M+3. Well, at least the first itteration will be.