PHASE 2 RUNES DATAMINED! ALL Runes Exposed/Warning SPOILER

i dont know if it is as doom and gloom as you are saying tho, just checked all the datamined gear from the raid.

we have a good few items that have raw agility and +20 odd attack power (assuming this will count for ranged as well)

the tier set randomly has strength on it, i assume for enhancement shammies or something? but shoulders and belts etc they are just agil/attack power by looks of it.

the same with the crafted epic leatherworking helm, it has lowers agil because of the strength but it also has +24 att power, instead of the plate dps one that had +16 i believe.

So hopefully it wont be massively skuffed, but for me it was just a let down on the runes, nothing really exciting outside of Trap launcher.

Dont forget that will prop us up a bit in PvE, having ability to launch a DoT trap every 15 seconds. Wont be huge numbers raiding, but probably significant for dungeons and stuff.

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hunters arent the best dps to start with, and now we get 2 runes for ranged dps, that share a slot. and we loose probably 1% crit from gear, maybe more, and 100 RAP or so, because the retailers want to play melee but didnt have the brains to pick warrior or rogue.

is it doom and gloom, after 6 nerfs, and these leaks at this point?
its not like we could afford to loose stats at this point. looking at other classes, its like a feast of great dps abillities. we get a castable autoattack with 60% dmg OR expose weakness.

i dont think im exaggerating when i call the disaster. if u can see the meteorite already, it might be time to face the fact that it will hit u.

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It’s fun to speculate and whine-rant! :smiley:

On that note!

So let’s talk about the T.N.T rune… Traps are survivalist spec, simple as. If you want the most bang for your buck you will go into the talent that improves explosive trap by 30%, T.N.T would further improve it by 10% so that’s a 40% increase to its damage. Pretty neat.

However… Trap Launcher is on the same bar as Dual Wield Specialization. So if Survival is for Melee then why is Trap Launcher which synergizes with T.N.T greatly on the same spot as Dual Wield Spec?

I suppose that if you are MM or BM then at 60 with 20 extra points you can go into Survival for that talent and ignore the melee rune and just go for Trap Launcher but that’s only viable in phase 4 unless you wanna sacrifice points in your main spec just to get the Clever Traps talent.

Suggestion:
Make Lion a skill book and replace head with Dual Wield Spec instead. :person_shrugging:

Dont forget that traps scale with sp (spellpower).
In pve it will barely be useful dmg wise.

The only advantage is frost trap for pvp which is going to be insane and probably nerfed within 2 weeks.

Who cares about SOD anyway. Come play Hardcore

I don’t wanna die to a crab and have my progress wiped.

I welcome all trap hunters to AB, the base defending anti rogue specialist !

Explosive shot, mana halved and taken off shared cooldown with Arcane, pumps a bit 2 right? with a mini buff to its damage

Yknow. If Lion wasn’t such a must have for Hunters there is actually an interesting new synergy for BM’s.

Sniper Training gives 10% crit to shots.
Steady Shot is a shot and you might as well pick it because there’s no BM specific runes anyway.
Cobra Strikes procs off of Shots, chances are Steady Shot is a filler which means higher chance to proc it.
Invigoration is procced off of pet crits, which Cobra Strikes gives.

So that’s an interesting build for BM’s actually.
Problem is, this whole build is meant to regenerate mana.
But what does a BM hunter spend all that mana on?
Steady Shot I guess, lol.

[edit]

Also, apparently Lone Wolf is going to give +30% damage to hunters.

Wait, it’s no longer tied to Arcane/Aimed Shot?

if you look at the leaks and you check out the spell changes, it says no longer shares cd with arcane

Dunno how good the TNT rune would be if it existed on bracers, to buff Explosive and the fire trap damage lol

I looked at the post for class tuning but I didn’t notice anything for Explosive Shot there before, interesting.

Is the green text the changes? If so it says it went from 28 to 36 and 44 to 54 which I assume would have to mean min and max damage. I wonder if that damage is applied before or after the scaling.

Nearly 10 more damage then, to each shot.

I dunno, I’d have to check this out ingame but I dunno if this is enough to make it useful or not. The question will always be whether or not it can match BM’s damage output and offtank taunt utility. If BM does more damage then it doesn’t matter. Cause the problem is why would I use an ability that costs mana, has no utility function, can accidentally aggro additional enemies, makes the pet less tanky; when I could just use a passive that doesn’t cost mana, has offtank utility, increases pet tankiness and doesn’t accidentally aggro enemies?

I suppose that with Volley if you wanna do an AOE build it’ll help but AOE isn’t really a Hunter’s duty and if other classes perform better than we do then is there even any point? I’d have to see what the actual performance is ingame and I might not even stick with a Hunter to 40 to begin with because of how dull their runes are.

Still, interesting to note, thanks for highlighting it.

Also seems like Chimera Shots sting damage effect bonus is now scaling with SP?

[edit]

Yknow, Blizzard, this could all be fixed if you just moved BM away from Gloves. :eyes:

Yea I just love the hunter playstyle, I’ve got a couple of alts but I just don’t enjoy them as much.

I will still 100% nuke to lv40 but if I feel meh, I guess its just park on bench until P3 and see if it gets any better.

at the moment I hover at top of Dps in my core raid team, so I’m happy, If i see a sudden slide to bottom then doh!

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Problem is with additional roles added they kinda have to a extent.

Rogue tanking without AoE was always gonna be a nightmare. So rogues have had to have a orginal weakness removed to faciliate that.

As a example.

I dohbt everyone will get the rest, but this is SoD. Not wotlk not classic, the reason its a seperate client and classic still remains is because this isnt supposed to be classic.

Its fine, if you want classic it is there. But it was obvious classic+ was gonna bandaid these holes the orginal once had.

It was litterally branded as

“Make everyone overpowered” i dont know what ur expectation was… lol

That’s my first gut reaction, too.
I felt the first phase fixing the major defects of each class, reducing uniqueness but useful overall. Unfortunately a bit overpowered.

Now with these extra slots, it sounds very different. Overall, bit of a strong word, but feels like a disgrace. A big think about classic is that you have to make calculated moves.

Would be best to see it first before dismissing, but the test drive costs 30 hours of leveling and 13 euros.

It all depends on what comes in 2 more phases, we are already in level capped wotlk territory.

No one who entered sod expected no changes, people expected some new content, harder pve content, unviable specs becoming viable instead of 1.5 trees per class and new roles were welcome.
On that point Phase 1 delivered pretty well with the expectation of balancing and some additions coming till 60 as major abilities are unlocked at the trainer.

What we need is to have the aoe sprectum removed from exp.shot so it can be a great single target shot again…hunters are screwed in p2 as it has been for 3 weeks now…they overnerfed if due to pvp Andyes and pets special attacks…before the noticed the “bug” they had allready messed up MM then instead of roling back the mm changes they left us with half cocked MM spec and nerfed BM to the ground as well. Now we stuck with shait. And Blizz to scared to rebalance the hunter.

what we expected was probably what was promised… “make everyone OP”. that didnt happen. personally, i expected my ranged class to be a ranged class, but it wount be. for hunters, p1 was exactly like vanilla really, just weaker at lvl 25 than classic was, compared to the other classes. but ill remember the ranged hunter fondly, sod brought fun in p1.
the hate the real melee will have for the newest melee needer on the big epix, will be huge.

u will miss phase 1 soon

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Just redo exp. shot to be a singel target shot instead of that weak azz aoe foolishness.

wount matter at all. look at wowhead items mine. all our gear, except a couple items, haave loads of strength on them.
ure not doing ranged damage again, with that stuff. it gives exactly 0 ranged attack power.

if we dont get a spellbook/tome to convert strength to agility 1:1, the ranged hunter doesnt exist other than as a meme. like melee hunter used to be… a joke.

It’s kind of funny to read the hunters having an absolute fit over becoming a melee class, while I’m sitting here as a resto shaman and wondering why blizzard just straight up forgot to make resto runes.