yeah i was think about that to but if someone is afk while queue pop its his own problem
beter having this then wintraders
and for the other point they could give a lockout for for facing the same players but not all like if you are a 5man premade you cant face one of them for one hour not all so it doesn’t hurt the queue for everybody on the high ranks where the pool is small
that should actually only hit wintraders and nobody else?
i think this 2 things would make it almost impossible to wintrade or slow it so much down that they dont do it
The problem with that is that people would still be able to swap characters until that lockout expires, and keep queuing into each other like that. As I said, no matter what redundancies you put into the system, it’ll never prevent if fully.
On top of the consequences for the matchmaking times for people.
That’d be a big redundancy, sure, but there are people with multiple accounts. I told you, the more redundancies you put in, it’ll just force more steps to create workarounds for it.
And the impact it’d have on queue times as well, it’d not be great.
yes thats right but what is the point then if lockouts like this exists they would all end in different mmr´s so they have to manage all to be at the same range and the second account could do only one match to so 2 matches and then its over til the lockout expires
and you dont even know who is locked out so you have to test it and then face the queue timer to
imagin doing this from 0cr to high cr how much longer it would take and how many problems it would create for the wintraders
plus how hard is it to detect and ban this ppl… i mean how many times do you face the same players from low cr to high over and over again
i think blizzard simply dont care thats it
i dont think it would have a big impact at all only at very high cr yeah but still it locks out only one and only for one hour so it should not harm non wintraders
One shuffle played with the “main” accounts, and they manage to get the same amount of wins and get the same amount of rating because they started on the same. That takes a while.
Then another shuffle with the “other” accounts, started on the same as the “main” accounts started on, and they manage to get the same amount of wins and climb to the same as the “main” accounts.
To get around a lockout like that, they’d just need to occupy themselves with other accounts like that. Over and over again, the longer the lockout is, the more accounts they’d need, or just a break inbetween the lockouts.
Meanwhile, everyone queuing for shuffle would also suffer such lockouts, and especially when healers & prot palas suffers such lockouts then it’d increase the queue times exponentially. The longer the lockout is, the thinner the player pool they can be matched up with becomes for that duration.
“Only one and only for one hour”, eh? The thing is, such a function can’t be put in without making it affect everyone, or else it wouldn’t even do its intended purpose.
I guess you’re talking about this part now:
what exactly is your idea for this kind of lockout? That it doesn’t trigger immediately, only when people have queued into each other several times in a row? So they’d just need to play one real shuffle occasionally, and then just go back to facing each other.
Or if there’d instead be a timer for such a thing for when such a counter would reset, then that timer would need to be pretty lengthy as well since shuffles can go on for a while, and since it’d need to last for several shuffles in a row, it’d last for quite a while.
That can have ripple effects on other players, disproportionately so for the highest rated players, if they ever fix the matchmaking.
yeah i see the problems it would create but
for example if you are a normal player how many times do you see players in one hour?
i dont see 99% of them again at all but thats because im not hight rated i know but most of the players are not high rated to the majority of the players does not see player again and again its only on high cr and maybe they should implement another solution for that cr and these lockouts that i mentioned only on lower cr
i you are on lower cr like 0-2000 you dont face players twice anyway if one gets lockout for one hour it dosent matter for you but it does very much for wintraders how many account they want to create 100? paying a key every time i mean buying a boost in normal arena would be cheeper
play one real shuffle? you think wintraders can play real shuffles why are they wintrading then ok there are for sure some good players that do that but i dont think thats the majority of them
and queue one real shuffle means they going to end in different mmr´s to so it would not work
Have you tried it as a healer? Or what about prot pala? Due to the shortage of those, the chance to queue into the same person is much higher than for DPSers, on those lower ratings.
But as mentioned, the matchmaking isn’t working so well already, so it’s probably making it all a bit more random than it would’ve been under normal conditions.
They don’t need to be exactly at the same. They just need to stay within ±50(isch) of the other one’s MMR.
men i dont have the perfect solution yes but its okay im not a blizzard employe there are ppl that should actually be competent enough to come with some solutions for that
what i mentioned is not perfect it would bring some problems yes but its beter then do nothing
you cant stop that fully as you said but you can make it harder for them and on low cr this would harm them with minimum impact for normal players
Them SL gladiators tho, suspiciously plentifull, 1 season glad but before and after that 1.8k, those SL discounts were huge, should have probably tried myself. But SoloQ does not reward the mount and the title yes…
if it is bfa s4 or sl s2 glad it dont mean much, it could be something like sl s3 abomb glad too
these ppl just need some similar ppl who willing to do something simple and broken with u on schedule till u ding glad or they bought it like so many ppl here
some even streaming their climb with 2x r1 when theyre self just fresh to sl but now theyre pushing glad with two r1 on stream
one lock from sl comes to mind example who was trying to make a name for himself by buying boost first
i guess its like people using fake weights or taking steroids when trying to become influencers these days
in wow they buy boost and stream it
i wont name the r1 but anyone can look them up from stream if the person is dumb enough to stream boost, and ask them if they know the person and they reply they do not just as they are instructed to do from the communitys
It is simple logic, that people in the USA lack… If the class is basic, like DH/DK/Demo lock/Fury war, etc, it should not be able to produce such a high dmg output. It should be balanced around the skill gap, not that you smash your head to the keyboard and end up 2400… Not even talking about the survivability of these classes, which is absolutely ridiculous…
I do play healers since I find it most challenging and skill-based since you have to care about many more things at once, so the queue is not an issue for me… The issue is some classes that do inhumane pressure + MS + dispel + mobility + 4 cc etc…
The other problem is, that people are simply stupid and I don’t have a single motivation to even log solo shuffle, coz the rewards are simply not enough to even sweat X times mroe than a DPS in such mode…
The same is that if you play with Enha shaman, he does the same DMG as an arms warrior, yet warriors have infinite MS by 50%. How this is PVP balanced? If the character has infinite MS by 50% he should not be doing the same dmg as classes without MS.