if only that’s what they used to them for if you asked me all addons should be banned their a crutch
If power was going to be removed from covenants you still would choose covenant soo…
Whilst I get this isn’t the point of your post (and I agree on the growth thing) this highlights the absurdity of ilevel scaling and power creep in BFA in that from dinging 120 to now you can manage 25 times more damage than you could previously, which is absolutely mental.
Obviously assuming optimal conditions? (I don’t know ret very well), but even so, that’s one hell of a jump.
Well damage meters are used from flexing to learning more about how you perform and what you can do to become better.
But let’s face it, humans are competitive in nature, i don’t link damage meters to randoms or even in the guild raid usually.
But when it comes to having friendly spats with guildies on who can top it? That’s fun for me and my guildies.
Basically linking it in some random group non-stop is toxic, having competitions with guildies is fun.
1 people using it right don’t excuse the 10 using it wrong BAN THE ADDONS!
as for the topic i think the borrowed power thing is very cheap and lazy game design the convents should be purely cosmetic
Yes well that’s usually in the first 20 seconds or so of the fight when everything is up and synced with procs.
But for example rogues can crit for 1-2 mil with the same conditions…
So it depends on your general setup.
Well regarding power creep, i don’t see how that’s a problem tbh, since having bigger increases is more fun then negligible ones. Maybe there’s a sweet spot somewhere, but this increase is over 3 major patches from the original… and let’s face it, this is just because of Corruptions. lol
You need to understand that removing damage meter will also bring issues such as blind toxicity. No one will actually know who and how performance so people will blindly accuse each other.
Having damage meter is actually better than not having it.
and yet it works just fine for ff 14 … odd that
In what logic they see that they can change 15 … 16 ? years of player behaviour where always chasing the best has been prominent among the end-gamers. The sole reason why certain changes (i.e. titan/war/thunderforging) were not liked by some was that players were not able to chase that one certain best set up in reasonable time.
Changing something that for 15 years have been in peoples minds may backlash in a way they get that panji jump off the roof and straight back to the parking lot. I hope they do not hit their head too hard on the way.
Let’s not go there… there are addons that increase player experience through overhauling the interface.
Blizzard default UI isn’t “pretty” enough and doesn’t offer as much information as i’d like.
For example some of the ones i use:
- Z-perl which animates my portrait and modifies the health/resource bars a bit. Also better raid frames.
- Titan panel for information regarding bag space, guild overview, gold on all characters, game performance like fps and ms… etc
- Bagnon to make one single bag of space… i hate when they’re split, makes arranging them annoying.
- Mik’s scrolling battle text… so i can actually see in real time how each ability does what kind of damage as it appears on my screen, with their icon besides it for identification.
I’ve went on the PTR… and it feels bad to play without them, felt like i was half blind and deaf.
If addons were banned i wouldn’t play wow anymore.
No not really, there is still a lot of toxicity going and FF attracts a specific type of people who tend to not care about performance as much as more competitive people in WoW so in the end you don’t hear as much of drama from FF compared to WoW.
more like using mods are a bannable offensive and toxic behavior a bannable offense se has zero tolerance policy most of the wow playerbase wouldn’t last a day without getting perma banned
End game content in warcraft and FF14 are different, as well is the playerbase. I cannot see how I would kill some mythic bosses without people doing X level of performance and people themselves wouldn’t know it is enough without damage meters. I.e. Ashvane boss, where even tanks had to do DPS level of DPS to be able to do tactic. Without knowledge of raid overall damage output, we would have never killed the boss as we wouldn’t have known what and where to improve.
Also all I have heard about FF14 I have heard that this is not a game for competitive players…
yet people kill savage and ultimate just fine which are in many ways harder then mythic
And yet one look on google I find topics discussing required DPS on that content…
You can’t make it a bannable offence for people to be interested in parsing their own performance.
To ban addons under the premise “some people use them to be toxic” is ridiculous. People use systems in the game to be toxic as well, such as tanking M+ groups “for lulz”, wiping people in raids, griefing, etc.
The issue is with the individual, not the thing in question. Unless an addon allows a character to literally bypass systems in the game (hypothetically: something like being able to see stealthed character) then that is a problem, but being able to see the aggregate of your damage over an encounter doesn’t lend you physical power. All it does is inform you as to what you’re doing which allows you to make decisions about how you’re playing - this is not a bad thing in a game that is about developing your character.
and yet you will find a statement from the creator of FF 14 saying using a dps counter will lead to your ban
Which doesn’t change the fact that people research how much dps they need to do which proves that people in FF seek information which in WoW are provided by addon.
it also proves people are dumb enough to risk their accounts being permanently banned so nothing new there