Pvp numbers decline for no reason

But this is not true at all. Those 2 games are incomparable.

First of all, League is strictly focused around PvP combat. You can pick up any champ as an OTP and do well on a semi-decent level. The game has 6 spells, but a lot more depth of skill when it comes to Macro, tempo, movement, wave management etc.

season is divided into 3-splits each count as a season itself and lasts around 3 months. Frequent patch notes every 14 days.

easily counterable with tenacity items unlike in wow

Ofc nobody likes the concept of a constant pve spam with no skill involved which is WoW arena in nutshell for the past few years

This is not even about shuffle or 3v3 or Blitz. Shuffle was just the icing on the cake. The gameplay was just so humiliated and downgraded to the point it’s just boring af.

If you introduced shuffle to any expansion where you actually had to use your brain while playing it would be fine. But adding it to a keyboard-drooling gameplay was a terrible idea.

This is an obvious delusion 70% of the people who quit pvp for the past few years played the version of the game with no shuffle so nobody with above 50IQ is gonna believe that.

This is a combination of two things. Blizzard decided to hand out participation rewards and as soon as people don’t get those anymore they just quit and second the pvp gameplay is just brainrotting.

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Same as in wow, but in league playing something like rengar with 44% w/r is far worse than playing DH or enha in wow, for example

Started few years ago, before it was one season/year

Are you joking or what? Easily countered by pvp trinket and tons of defensive/cc removing abilitites wow.

Agree, but not only this. No one likes to make a premade before you can queue and you must be certain specs or comp for that.

I have a lot of answer for this.

  1. Very low healer population. This because, noone likes that, you nerfed to the ground by the Dampening debuffs. Its 5 min limit on that. Why this is necessary? Need to slow it down as the 3s Dampening, cause this is not fair that dps can do constantly 800k+ * 2 healers at above 40% can do about 600k healing. These numbers are not correct. Leads to nowhere.
  2. Cause of the dampening, healers at a lot of rounds do 3-3 wins. gain 0 points. Cant go higher cause its impossible to develop themself up, with experience. They are all the time nerfed.
  3. Because of the second point, that means, at some rating they just stuck, and cant go higher. If they win 4 they get 20 points, after win 2 they lost 20-30 points. This leads nowhere.
  4. As we now there is 2 healer. SS is a hard healer fight. If there is a dps who won 0, they go 3-3. If there is a PRO who goes 6 win, they get 3-3. If there is 2 good, and 2 not pro, 2 of them get 4 win, 2 of them get 2 lose, and healers get 3-3 :smiley:

I bet this, statistically, 80-90% of the time healers do 3-3.

And so why are we join? We join for nothing, and to getting blamed. Be kind to healers.

Blitz is another thing, i wanted to bet about 1000 EUR that this game mode is going to die in 2-3 months :smiley:

If they just slow down dampening, or maybe remove it to balance the game, and healers could get points for 3-3 win, would solve the problem, and would solve the 40 min que times. I have dps character with at about 2k rating, and que times is at 40-45 mins. I didnt want to wait more, so I didnt join it anymore.
And I try to not join as healer anymore.

The SS conception is really good, but the damp and toxicity is killing the healing. And to not get any rating is the part of the problem.

I feel that Blizzard/Activision/Microsoft/Amazon - idk who the hell is at the board - , wants to kill the WoW pvp. And its getting worse every year…

Dampening is not an issue, neither for healers nor for anyone else. I would hate not to have that. Staying more than 10 mins into an arena is just boring. However, i do believe that the heal is not enough for the amount of insta burst dmg some classes have. I guess you can blame the meta where everyone plays classes that can one shot cleave an entire pack of players, both in Arena and BGs. This whole expansion feels like the most toxic environment for healers. Unless you are a Hpala or Dpriest there is no sense in doing PvP

The fact he is 44% wr in gold just proves the point that the champion is hard to play for an average player. Rengar is currently S+ 59% wr in challenger https://u.gg/lol/jungle-tier-list?rank=challenger which again just proves my point.

Yes, but you still don’t understand the point. Even when League had no rewards and for average player literally no rewards people would still play it and enjoy playing.

Ok so right now you have shuffle available. Every1 is free to q up. How come there are laughable amount of games played decreasing each day. 40min queue for a solid 8 minutes of a pure brainrot. Do we really think 3v3 is the Boogeyman and the reason pvp is dead?

You forget to mention here : rengar has a win rate of 52-55% from master onwards. And around 40% in Bronze

League of legends has a lot of champions that are too good when played by good people and can’t be buffed for low mmr games where they are below 50% win rate

A good example is also Ryze who can’t be buffed because he dominated Pro play every time they did

In wow usually you have similiar numbers of what’s good and bad between high and low mmr with a few outliners like combat rogue

Ppl get bored very fast. Most ppl were going for 2.4 achiev, and got it in shuffle by now.

Gladiator still very hard to achieve for most ppl so makes not a lot of sense to keep queing into a hard wall.

Then there was the Blitz hype, with a good alternative to the slow shuffle queus/cr cap in shuffle. Then they messed up the ‘spec matching’ in Blitz, resulting in slow queues there as well and a lot of ppl got excited by being able to get 3k mmr games in shuffle but weren’t able to maintain, so lost interest in Blitz.

Only decent alternative, if you had no fixed 3s team, and wanted to get some games in was to play 2s. There were always some players around your rating. This bracket is extremely dead now too.

In short, you have to wait between 15min (lucky queue) - 40mins if you’re dps to play anything really. And most players have a job so per day maybe 2-4 hours to spend on the game. So that’s maybe 3-5 games pet day and most of those hours is just being alt tabbed, waiting for a game to pop. Who wants to do that every day.

So yeah, i see plenty of reasons why participation dropped off hard. Most having to do with insanely long queues.

It’s the only game i know off where you have these long queues before you get to play.

On the bright side though

Blizzard listend to the community !

No more free rating in Solo shuffel and no more glads like in shadowlands.

It did cost participation but the prestige of the rewards is secured ! ( if we ignore BGB as a way to get elite )

That means Atleast while waiting 40 minutes a round , it’s waiting knowing people won’t be able to get as high as others in seasons before. And isn’t that all that really matters in the long run ?

( it’s sarcasm btw , in my opinion they should start throwing out old elite sets to lure in pve player or something to inflate the playerbase )

I blame disc for that. One healer being so much stronger than any other while promoting a unfun gameplay killed the bottom line

Playing 1 game Vs Hemmis or people copying him and you just wanna quit 2s

What exactly do you mean by this? Glad has exactly the same requirements as it did in SL? Nothing changed in the past 4 expansions. What was different in SL s2 except the fact it was during Covid-19? SS rating is not super free simply because of low pop.

So your solution is to add glad mount to a bracket that has a 2min average duration of a game that goes up to 80% damp until someone just dies to air since healers cannot heal?

DF S2: 637 | 404 — DF S1: 574 | 571 — SL S4: 1020 | 718 (ended week 12) — SL S3: 1718 | 852 — SL S2: 1788 | 2460 — SL S1: 3706 | 4362

(Comparison being 2k now aka top 3800 player , would be glad in shadowlands S1 )

More because the momentum was killed by hard capping rating at 2,2 + not fixing healer mmr

The solution is to make it so that rewards are archievable. My Pally is top 1,7% in 2s and doesnt even has duellist. Rewards should be % based if they cant keep mmr/rating consistant between expansions.

It isnt about glad for 99% of players but having a feeling of progress. If I play league of legends I dont get one season Diamond, next season Master and than get stuck in emerald for no reason. Its always consistant.

In Dragonflight season 4 I pushed 2,1 - 2,4 in shuffel on my evoker in like 2 days. Today I could que up and play all day and wouldnt get close to 2,4. And Iam at 61% winrate, doesnt matter

This is pure cherry picking, put winrate above all ratings and you will see.
Challenger is legit 0.001% of playersbase with 0.000001% of all games played, what statistics can be made from that?

Even rito in last patch notes said rengar is very weak. But who are they right, maybe they did not check stats in challenger.

Its like saying that sub rogue is great in SS because whazz can reach rank 1.

Guess what? Most of pvpers dont want to play healers. Not a single pvp game has such thing as healers. Supports? Yes. Healers must pass as an archaism that was designed 20 years ago. At least for pvp.

Totally wrong

I used to play pvp mainly, n now I chill in HC all the time
I perfectly believe that there are lots of pvpers moved to hc, since the much hyped onlyfangs has like a chunk of mglads and pvpers, so their viewers are hyped n do the same

Actually HC is like a release from the pvp, its fun, its interesting, you can chill after work doing so, not sweat some mmrlocked arenas for bo reason

All pvpers will come back at the end of retail s1, in like month or so, to get the rewards

Pvp is dying because its an unbalanced mess. Also, we’re playing a pve game with pvp as a side game.

The pvp enchant is terrible. Elite set is too easy to get.

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Cap. 10char.

simple recipe

NEVER mess with rewards in pvp

PvP is unattractive to new players too. You join a BG, you get stunned, and you die.

This even happens when you are fully geared.

So fun.

PvP doesnt babysit players.
if a new player is moaning about getting " cc’d" its a learning curve
they either learn. or they cry

this doesnt mean we should dumb it down and make it a walk in the park like PvE

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You need to go by percentages. Flat ladder position strongly depends on the amount of players. Shadowlands season 1 had a huge amount of players because some of the pvp items on elite rank were BiS in pve.
Easily recognizable by the „low“ r1 cutoff of 3k compared to the amount of glad achievements.

2400 in SL s1 was also much smaller percentage as SL s2, even tho s2 didn’t even have half as much glad achievements.

It’s all about being top X percent and not top X rank unrelated to the amount of players

i only play pvp to get the illusion and tmog each season i have no motivation to go for the mount

i take it as a blessing once ive reached my rating i can then log out and play other games
at this point its just FOMO that drives me to play PvP

im sure theres players that do the same, i cant see people playing pvp for " fun" its more a chore

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Its sarcasm. Ops post is obviously sarcasm. “Its doesnt make sense why no ones is playing, they tried nothing and are all out of ideas” Cmon now, thats obvious sarcasm. Everyone hating op even tho guy just made joke of blizz not doing nothing and pvp dying cause it. I mean he is right, blizz have done nothing after they have made things only worse. And this was like the easyest level of sarcasm to detect, I really wonder why people are attacking him for this, did they not understand that it was a joke or that they are all on same side and with same mind or what.

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