27/08/2018 05:11Posted by
Lýd Well ok, but what about haste and cast time of spell ?
Because we say the damage we see on ur screen in pvp is the same we see in pve but ur opponement will see different number.
But cast time, i cast UA in 1.3sec because of my amount of haste in pve, when im in pvp im still casting UA in 1.3sec.
Scaling do not do anything about that ?
So now i want to lower my cast speed as much has i can, in the end i will still need the biggest ilvl gear for the biggest amount of haste.
Neither haste nor crit chance gets scaled down according to what the OP has been saying. Or, kind of. The OP has been saying that it doesn't and that it does, all in the same sentence. So it's been hard to get him to clarify it, which is why I gave up on it. Read the first page of the thread if you wanna see the mess...
Btw @OP:
How the secondary increases your dps doesn't matter, just that it does.
This sentence is hilarious. It's how it increases the dps that matters most in this discussion. Because if the scaling down of haste nor crit chance doesn't affect you when hitting/casting on a target, then it automatically means that the stats weight of primary stat, versa (and mastery for some) becomes less worth than haste/crit if the system only scales down the damage of the hits themselves according to the ilvl differences. Get it now?
Let's say you have 350 ilvl. You're hitting a target with 290 ilvl. The benefits of haste/crit is equal to what you see in your character sheet, but the stats that affects the hits directly (str/agi/int, mastery for some, and versa) gets scaled down to make the hit on the target equal to if you only had 290 ilvls worth of those stats. It's basically making your haste/crit equal to your equipped ilvl be compared to whatever the other stats are scaled down to.
Another example is hard casts in, let's say a 10-second period of time by two mages with, let's say, 350 ilvl. Let's say the cast time is 2 seconds for the first one, and deals 2k dmg each time non-crit on the target with, let's say 280 ilvl just for the sake of the example. The other mage having increased the haste to a point where the hard cast is only, let's say 1.2s, but it still deals the same damage on the same target because the the int value is still the same and the secondary stats affecting the dmg directly doesn't do as much as they should so a few percentages here and there doesn't really affect the outcome. The total damage of the 10-second time periods of these two examples is then 10k dmg with a 2s cast time and 16k dmg with a 1.2s cast time (which would also only need 9.6s instead of 10s to get the dmg out).
However, it also means there is a certain point where x.x% of the stats of the ones directly affecting the hit dmg will eventually overtake haste and/or crit in stats weights, even when scaled down while haste/crit isn't, if the stats weights of those were high for the spec to begin with.
Please tell me you understand it with this, I don't think I can dumb it down any more.
To end all of this, I'll just say this: This expansion is the biggest joke I've seen as of yet by Blizzard.