It’s not true
nah. void elves were just a sop to appease alliance player.
Yes, that’s my personal view.
Void Elves already fill the role.
But if that truly settled the matter, this thread wouldn’t exist and we wouldn’t still be debating High Elves in 2025.
Clearly, for many others, Void Elves are not enough. Which only proves one thing: what was enough for me wasn’t nearly enough for the Alliance community at large.
And as someone who plays on both factions, anything concerning the Quel’dorei must, by lore and by logic, apply to both sides… not just to one banner. ![]()
Then why isn’t it enough?
Why is the options you have now at your disposel not enough?
If say we get shared character creation options acorss both void and blood, would it be enough? why not?
Is it really so important to you that the race is called “high elf” in wide bold shining letters?
They should have just gone with High Elves originally, but since they settled on Void Elves the ship for the former has also sailed.
Not really. There’s more differences between the Alliance High Elves and the Void Elves than normal Draenei and Piss Draenei and yet Piss Draenei are indeed an allied race.
Whilst close, Void Elves are not High Elves.
Despite the addition of normal looking skin tones and hair colours for players, there are several factors at play.
1.) The Void Elf still uses void racials.
2.) The Void Elf still speaks with the reverb effect in their voice.
3.) The Void Elf voice lines are all, well, Void Elf.
4.) This one is the killer. When a Void Elf player is attacked with a piercing weapon, the Void Elf bleeds purple. Whilst you may excuse the racials, the reverb effect and the voice lines, suspension of disbelief has to shatter at the truth that the normal skin tones if selected are only skin deep. Go a millimetre or two in and you’ll have purple or blue flesh. Given that no Void Elf NPC uses the normal skin tones and they are all restricted to the original palette, I have come to regard these tones as a player convenience and not really representative of a real Void Elf but easily explainable as a projection of the Void Elf in question.
What is at play is that those complaining here maybe trying to PRETEND they are High Elves whilst using a Void Elf, but that is a subjective approach that only they have. The other players and the game will see and treat them as Void Elves, and the four points above make even sustaining the roleplaying lie that they are a High Elf very hard to manage. I mean, every thirty seconds or so SOMETHING is going to come along and remind you that you are a Void Elf and NOT a High Elf.
An actual High Elf would not need to pretend, and everyone else in the game would have to concede the objective reality that you are playing a High Elf.
So I agree with those who say a Void Elf is not a High Elf. This is true. A Void Elf is something different and is no substitute for the real thing. However, that is where agreement ends. The real thing is a Blood Elf, that is a High Elf with a different political opinion and a member of the Horde.
Void Elves are different by necessity, to justify their inclusion as an Allied Race. If those differences are too much, Blood Elves are there for those who want the authentic experience.
they need just to be purged from void.
Burn the heretic, kill the mutant, Purge the unclean!
Despite the addition of normal looking skin tones and hair colours for players, there are several factors at play.
THANK YOU
Just as how the addition of blue eyes doesn’t make Blood Elves an alliance-aligned non-fel-using High Elf, the addition of non-void skin likewise doesn’t make a Void Elf a high elf.
There’s a fine line between someone pretending to be a High Elf using something very close and actually being the genuine article.
That’s a thorough breakdown and I won’t argue that Void Elves are not the same as High Elves. Of course they aren’t; that was the very point of creating them as an Allied Race in the first place.
But here’s the paradox: the ‘real thing’, as you call it, are the Blood Elves, which means that the only playable Quel’dorei in their purest sense already belong to the Horde.
So when Alliance players insist on High Elves, what they’re really asking for is not purity of lore but access to the same identity under a different banner. And that’s where it becomes tricky, because anything that carries the name Quel’dorei by right belongs on both sides, not just one.
What is happening here is what I would term headcanon absolutism. Some people have become so invested in their conception of the Alliance High Elf that the fact that the very game doesn’t agree with them has become a source of contention.
So, what is the headcanon? That the High Elves are an integral, important part of the make up of the Alliance and thus deserve to be made a playable race.
What is the reality? That the state of Quel’thalas in lore were extremely reluctant to join the Alliance. That it was the last to join the original Alliance and only after the Orcs directly attacked them. That it was the first to leave the original Alliance after Anduin Lothar’s death. A tiny group of Elves, primarily Rangers and a handful of Mages whose primary loyalty was to Dalaran, remained loyal to the Alliance but the vast majority of their people have become an integral part of the Horde.
The Alliance is as entitled to that identity as they are to that of the Tauren based on the fickle preferences of the Grimtotem clan or the Horde is to the Kul Tirans on the basis of that one band of pirates we worked with during BFA for a brief period.
Which does nothing for those who want the High Elves whose political opinion aligns with the Alliance.
You’re absolutely right here. The Quel’dorei who remained with the Alliance were just a scattered remnant in the lore.
Yet judging by the endless debates, those few Quel’dorei seem to have turned into quite the superpower…
Scattered in the lore, a superpower on the forums. ![]()
There’s undead in the Alliance since Wotlk and yet the Horde has a race called “Undead.”
Kind of unfair how the Horde has a race pretending to be all Undead when there’s so many undead groups in the Alliance - Ebon Blade knights, Ren’dorei dark rangers, Kaldorei dark rangers, etc.
No that’s where what I term headcanon absolutism comes in.
Bald truth is if they were going to add them they would have added them last week. Whilst you may see some story interactions with Veressa in the expansion (Windrunner Spire after all), I think Blizzard is more interested in using the Blood Elves and Void Elves as vectors for the division between the Light and Void in the coming expansion, and the thing about dualities is that you only need two sides to one.
That’s actually a perfect example.
The Horde calls an entire race ‘Undead,’ while the Alliance has more than its share of undead-themed groups: Ebon Blade, Ren’dorei rangers, even Kaldorei dark rangers.
So if the name ‘Undead’ isn’t exclusive to the Horde, why should ‘Quel’dorei’ be exclusive to the Alliance or the Horde? ![]()
Names don’t belong to one banner alone.
True, Blizzard thrives on neat dualities. Light vs Void, two sides, clean narrative symmetry.
And yet, if it were really that simple, we wouldn’t still be here in 2025 watching the Alliance Quel’dorei, a “scattered remnant” in the lore, somehow fuel endless forum wars.
Perhaps the only real superpower they’ve gained is in keeping these debates alive. ![]()
To be fair they get called the undead cause people are stupid.
They are called the forsaken by the game most of the time even garrosh who kinda hated them called them by there name.
You even have a joke referencing that in BFA
But the name “undead” IS exclusive to the Horde considering how the “Undead” race is part of the Horde despite multiple Undead groups in the Alliance.
Can you connect the dots and see how this is relevant for High Elves or?
Ah, but that’s exactly the point, isn’t it? The term “Undead” has indeed been locked to the Horde, even though both factions are full of them; Death Knights, Dark Rangers, the odd renegade here and there. The name doesn’t capture the whole picture, it just marks where Blizzard decided to pin the label.
And that’s precisely where the High Elf debate mirrors the same logic. “Quel’dorei” isn’t the exclusive property of the Alliance any more than “Undead” is the sole identity of the Horde. Lore scatters both groups across factions, but in the end it’s the label (what button you click at character creation) that players are fighting over.
After all, not every Human in Azeroth belongs to the Alliance, just as not every Troll serves the Horde. Those are just two examples, but they’re enough to show the point: race names at character creation have never represented the full complexity of the lore…
Do you think? ![]()
Except that a race labelled “High Elf” is not in the game yet.
A shame you couldn’t connect the dots, but then again Anti-Helfers aren’t the brightest lot.
Fantastic, so by your concession there can be a race labelled “High Elves” in the Alliance despite not encompassing the complexity of all High Elves in the world.