Questing is... really boring?

Seems to me most of you guys are playing the wrong game :rofl:

What you talking about, needing the exact resources to start a campfire is nothing to do with RPGs, that’s survival games.
RPGs are stat points, levels, equipment and a narrative.

ok, say for the sake of discussion Blizz open a server where you start with a level 80 therefore removing the need for ā€œboringā€ questing. What are you going to do? sit in Dalaran once a week waiting for whatever looking for group system is in use for the 38th run of Ulduar and then log off until next reset?

*experience rate 1-2x, you can pick your speed :] *
achievement for classic ( 1x ) experience players
bonus xp works only in open world

I would love something like this.

Have a nice day :]

all that said, i m still at 71 level.

Questing before Cataclysm is fun when you don’t played for a while.
For who lvled 10 times it’s boring, annoying, frustrating because you are not here for lvling but for raids

Lvling is only fun from Cataclysm/MoP

Ideally yes, I’d like to see more Elite/Group quests. However, I mean more along the lines of standard solo quests that posed more of a challenge.

I’m sorry but that is not true. At level 70 on my Paladin in nothing but quest gear from Borean Tundra I overpower everything with laughable ease.

No, that’s not it at all. I don’t care about levelling speed. I just would like it to feel engaging. It currently just feels like a time sink for the sake of being a time sink. The immersion of a struggle against the Scourge somewhat dissipates when it turns out they are absolutely no threat at all.

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The thing that bores me most is how easy everything is. I play a DK (unholy or blood) and I still have the face the first elite/group quest that isnt a walk in the park. I have full brutal gear and even pulling 10 mobs isn’t a challenge.

Then I see the topics about how easy heroics are for people with a little decent gear, that it worries me that it will be so izi, you be clearing heroics in less than 10 minutes.

My next fear is that Naxx and other raids will be as easy as SWP at prepatch. In that case, ill be done very fast with WOTLK (anyway new call of duty releasing).

And yes, the amount of quest needed to level is absolutely unrewarding. Leveling by quests seems to be only real challenge.

I don’t understand the challenge thing. If you know how to play the game, how can it be challenging? It’s impossible.

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For example, go play COD on veteran difficulty and you will face a challenge no matter how skilled you are.

In TBC, before prepatch, if i pulled 10 regular mobs or i tried solo’ing elite quest, it required a bit of skill, useage of cooldowns and potions and yet sometimes you would fail.

In Wotlk, nothing is a challenge. I dont use potions, i dont use flasks or elixers, heck i dont even use buffs and i can pull 10-15 mobs and not die.

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The problem is the xp, you don’t feel like you are advancing at all and not only on WOTLK zones, it’s from level 10 to 80.

I don’t agree with that, you can intentionally make missions that’s been done before challenging but only in the type of ways that can only be described in language not allowed on the forum.

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I disagree - having to have mats for a campfire is exactly what an RPG is. These games are born from desktop D&D type games from the 70’s……true RPG.

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Yeah with witches, wizard, druids etc.
To me it seems very survival-esque. Like Saving a video game, in an RPG you maybe have to talk to some moogle but in Resident Evil you need an ink ribbon to use the typewriter.

Wotlk in 2008 :

  • Jesus this game is beautiful
  • What’s happen if i do it ?
  • Where does this path lead?
  • What happens if I kill this mob with 10 more lvl?
  • This area is cool I will visit it just out of curiosity
  • These quests are fun, i like the story of this zone

Wotlk in 2022 :

  • Nobody want to give a look at this bad graphics
  • Everyone knows everything
  • Everyone knows what happen if they do this specific things (like nothing at the end)
  • Everyone knows the map
  • So => Leatrix Plus with Auto Quest accept + Auto Quest reward + Questie or RestedXP who just told you what quest you take or not to rush the lvling

That’s the reality for who played the game for a long time, so many of us.

Lvling is boring because there is 0 gameplay until lvl 80
Today on Wotlk pserv, nobody want (again after 10 years+) lvling with rate x1, they all want to lvlup with spamming RDF with a good rate xp x7, getting 3-5 lvl per dungeons, it’s more fun, it’s more dynamic because it’s more fun to do dungeons in 2022 than questing, and you get your spells faster/talents gameplay faster.

Again, lvling is only fun for those who didn’t played for a whiiiiile.

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I don’t think there’s any real difference between levelling and end game content and actually like I said last night end game is just imitating levelling.
Raid bosses are just scripted NPCs like every other mob in the game.
Reputation farms is just questing and killing mobs.
You get gear upgrades in both levelling and end game.
You’re able to kill players while low level and high.
Other MMOs I’ve played before WoW didn’t cap levelling because it’s basically what the game is about.(They were also much slower, eventually taking months each level)

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Overall WoTLK is An overrated expansion, Only Ulduar was an great raid back in the past for me, ICC was a dissapointment imo, We expected back then alot more awesomeness from the Lich king raid, but overall it was a boring and dissapointing expierence.

Mind if I repeat myself from another thread:

PS. And I stop plkaying whn / if Cata comes around. Mostly because I find Questing and levelling from Cata onwards a lousy experience.

As someone who played this expansion 12 years, yes it is for sure.

Naxxramas refresh + 2 raids small raid with 2 dragons
ToC with 5 boss only and a small raid with a refresh dragon
Halion another small raid with one dragon

And i’m only talking about raids.

It’d Also a RPG element, like spices for buff foods, reagents for spells, having to feed your pet etc. etc. All RPG elements that create immersion for RPG players that have benn taken out the came moving WoW further away from its RPG roots.

Actually RPG’s are about you playing a role, hence the name.

What you describe could be referred to as a Roll Playing Game but that would be something different.

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