If it is only 0 for 3:3… if you do draw game , your MMR drops, so basicly 3:3 is counted as lose, but your ratting is not taken away.
Overall entire ranking system for healers in SS need overhaul, system expect us to win unrealistic amount of games…
Usual play session for healer end like this: I play 2 hours, for each 4:2 i get 15-20 poiints, but i keep wining, ratting slowly crawl up… than booooooom just one good lose and -77… question is, how much I win to fix damage? its like 2 hours to climb 15mins to drop, and cherry on top are evry 15th game you must lose -77 because wintrader boosting companies. How can healer climb? just explain mathematic someone from blizzard? How to climb when im constantly put in games with no rewards but high risk.
Currently ratting is so hard to get, even harder to maintain, and so easy to lose… and remember healers very offten pay the price for other people mistakes, like toll for guys who die without using a single defensives etc.
OK, but can someone tell healers to not get triggered so easy and AFK/Leave the shuffle after losing 4 rounds already? It’s the trashiest thing in the world, you lose all games with him, then when you need to face him, he leaves, here, take this -50 mmr for nothing, just because of the clown systems.
I’ve only seen the other healer leave when people are legit throwing the rounds they’re playing with him.
One game yesterday a healer I met had each of the DPS permastacking on him. Everyone was getting cleaved while the DPS on my team was in interrupt/cc range of him constantly because of stacking on him. He played 3 rounds and then he left.
“lol this guy doesn’t know how to heal” says the DPS.
Bro, don’t stack on him, there’s absolutely no reason for them to be standing on top of him. I mean, free win for me but these DPS were legit throwing the rounds when on his team.
I think 2s and 3s is still more played than solo. Much more. Its a huge difference.
In the past 24 hours, there have been 16.5k 2v2 games played, 15.2k 3v3 games played, and 45.4k RSS games played (272.5k rounds) on EU servers (data from check-pvp). That is unless check-pvp actually takes rounds into account, in which case RSS wouldn’t be ~3 times more popular than old brackets, but ~16 times more popular.
All my friends that are playing solo tells me their rating never goes up when they go 3-3, even if MMR is higher than their rating. How can you be so sure? You always think you are right…
Throwing in my experience on the main topic of this post.
My evoker generally the char I go high in solo shuffle on. Other classes I get 1.8 on in solo (sometimes 2s) to collect the elite sets for fun. Last season I got the set on all classes. So while I’d not call myself some godtier pvper I’d say I’ve plenty of experience with multiple classes.
And healing in solo shuffle is by far the most frustrating experience if you’re trying to get some rating. Been an issue since season 1 and is still an issue. Compared to doing it as dps.
The rating gain wall already smacks you hard in the face somewhere around 1680. Did on my resto shaman. 3-3 started giving me 3-4 rating. A 4-2 gives me about 20-23. And knowing from the past, I get a 2-4 and my rating will tank.
Dps on the other hand. You can go 2-4 and still get massive rating gains up to and even beyond 1.8, so why play healer? Sure you might get faster ques, but you’ll spend far more time getting frustrated, seeing dps that plays bad and only winning 1-2 game still getting far more rating then you do. Ques are slow, but it’s a much more safe way to get 1.8.
Healers don’t need to gain more rating then dps to be appealing. They just need to get the same, and they don’t. On top of feeling like you are the one getting punished if a dps makes a horrible play. If 1.8 was as easy to obtain on a healer as a dps then I recon a fair few more would play it. I sure would.
It sucks that that many healers aren’t doing arenas anymore.
My heart goes out to them. It can be hard to be a healer for anything group related, especially when you have those players who would put pressure on the healers.
Its not easy to heal everything players get. That’s why as a good sign respect, I’m always trying to find ways to heal myself to help decrease the pressure for them.
As a Vulpera Fury Warrior, I use things like Defensive Stance, Impending Victory, Enraged Regeneration and even my Bag of Tricks to help minimize the damage I receive.
I still miss when Fury Warriors could use Ignore Pain. That was a Titan Gift for Fury Warriors.
I have your support Healers! If I could be a healer spec, I would!
but why play really? 2/3s is more fun and worth progress wise for rating, or even rbg caps are more value for vault than step into single shuffle match
On the bridge map, I literally beg people before the gates open to not stack on me. I tell them to do whatever but please dont stand on me or the ramp all game. it never works. for some reason dps think , closer to heal = more healing´´
Yeah that map is the worst. People constantly grief their own healer by stacking on them on the ramp making it impossible to heal them unless you’re a fister…
Not sure why they even had to bring this trash map back…
last season i got 2.1 as hpal over 30 wins over my loss i had like +80 wins and 35 loss and now im negative win rate because either you get griefers that sit afk in start to get killed and next round they play perfectly, then you get people not pressing alter time ,block,bubble,turtle or even cancel turtle for no reason , dh not pressing blur,darkness nor netherwalk… and just state of hpal rn thats saddening , damp just kills hpala heals off