but the realm servers and the login servers are two separate things, how would transfering your characters realm make any difference?
Ah, the good old armchair-experts 
Because each realm has its own login server.
for what? Stating the facts?
All threads are about queue times for bnet, and your response is “roll on low pop server”.

@Lttnz: Actually, not true. You are massively confusing two entirely different things. A realm can passively hold several hundred thousand characters, in fact, when RealmPop still worked, some the biggest realms had well over half a million existing characters. The CCU max (possible online concurrently) is a tiny fraction of that, approximately 6 000 people. In fact, after the latest connections the entire EU region has a concurrent maximum capacity of just a little over 500 000.
And to cause realm queues takes a lot less. If the population was extremely badly spread out (Note: It is not.), it would take less than 130 000 very active people to cause minor queues on 20 of the most active realms. I am aware that WRP is not entirely accurate, but based on the data there, EU-Silvermoon currently has approximately 24 000 active players using slightly over 85 000 characters. EU-Draenor… approximately 33 000 active players using over 115 000 characters. And those player numbers are totals, not concurrent values, which, when CP still functioned, tended to be about 1/4th total actives. They are slightly off, because WRP does not track very low level characters as the API does not allow for that and it is possible that my old estimate of 3,5 applicable active characters per player might not be fully accurate any more. If the actual number is lower, there are slightly more players and if it is higher, there are even less players.
This is why i said it has approx 100k capacity if you want a lag/crash free experience, because any more than that causes queues. You’re just explained the same thing i said except it’s more detailed. One thing you’re a wrong about though, character numbers do not represent active players. There are sadly no statistics for how many accounts, not characters, are logging on. Still, inactive characters do not weigh down the capacity. So, that still means its individual accounts logging on. You cannot base this on character numbers as one can only play one character at a time per account.
“It’s patch day!”
“The servers are overloaded by billions of returning players!”
Yeah, sure. How about all the bugs? How about missing characters and god knows what else that people are reporting? We need to stop defending them. Defenders such as yourself (don’t take this personally) are enablers. Blizzard needs to be accountable for their actions. We should be a lot more critical of everything they do, it would be better for everyone
@Lttnz: Actually, no. It only takes about 6 100 concurrently active people to cause a small queue on a single realm, regardlesss of whether it has 12 000, 50 000 or 500 000 passive characters.
Officially, no. However, one can try (which I am doing) extrapolate players numbers, if one has some data on active characters, which WRP does provide and an idea on a typical number of active characters players have on average in the level range covered by WRP. You may argue that WRP numbers are inaccurate (to a degree, yes, due Blizzard’s restrictions on the API and some other details) and / or that my value estimate of 3,5 active characters per player is wrong (or more accurately out of date, because it is not actually static value), but the basic principle stands.
However, deriving player numbers from the number of INACTIVE characters is indeed impossible. But I am deriving approximate player numbers from WRP’s data on ACTIVE characters. For the purposes of this discussion that is a vital difference.
Since I’m now in a black character selection screen I went to change server. Guess what, it shows that all servers are pretty empty right now.
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