Simply read the thread and all the posts and you’ll see multiple. It’s not that hard.
What is annoying about that? Your average players doesn’t have to pay any attention to that, his good stuff will just be up for every boss without any waiting times or reset shenanigans.
That’s cool but not everyone watches Youtube clickbait creators regularly. Would be helpful if you back up your post with some of the major concers
I can see that. But then again, pressing cooldowns is fun and not having Bloodlust up for half the bosses is worse for most players.
We are also regularly speedrunning but i dont see this change make it worse in any way. Your CD/Lust usage just shifts and you get more burst timings, which is fun honestly. You can use CDs on a Boss and another big trash pull right after.
And yet you are refusing to answer my question, if you actually had anything it would not be this hard to get a answer out of you.
It’s not in between bosses, it’s when you wipe.
It does reset after the boss is dead so you haven’t read the blue posts or mine. It’s not only subjective to wipes. I am saying it should only be when you wipe.
It’s going to be things like hunter pull boss while the raid is doing trash and then resetting so the raid gets CD’s back during trash clearing, or invis/feign to sneak past trash and pull boss for the same thing. In general using bosses as a CD reset mechanism to clear trash faster is a simple concept that will quickly become a norm if it can be abused to gain.
This stuff doesn’t matter in retail because trash doesn’t matter in retail, but in Classic trash still matters. I remember until Cata/MOP it was normal for players to compete for “overall” damage dealt in a raid, all bosses/trash combined… In retail nothing matters other than the boss parses, but what was interesting is how it went back to overall damage mattering when classic came out.
But blizzard already adressed those exact issues several days ago
Edit: Added the link to the bluepost
That has nothing to do with the CD mechanism though.
It is because the difficulty of bosses compared to trash is much harder with later expansions (honestly Wotlk onwards but it also Logs really started getting popular in MoP, so i dont see where your “overall dmg competition” comes from)
The majority of the playerbase never really cared for speedruns in retail, it was always about progress (you can clearly see that in warcraftlogs and former world of logs)
And they stated in the bluepost that they will prevent this
Speedrunning wasn’t popular originally, but people cared about overall damage because they would compete within their guilds. You act like logs have to exist for there to be competition among players.
People would make videos, people would screenshot their damage done and share them. There were warlocks in my guild who literally did raiding videos with crit zoom in and damage meter shots with accompanying period music.
And with all that said I have log screenshots from WWS in 2008, they were already popular back then. Not as mainstream as now, but crappy average guilds in 2008 were already logging and uploading regularly and I had top 25 parses on lots of fights throughout TBC/WOTLK. Lets not change history to make it seem like logs were a MOP thing, if you think that then you didn’t play the game.
Can you really say things were popular because that’s what you experienced in your guild though? Because my experience is clearly different from that.
I remember we used those crit addons and stuff to compete for fun. But we used Recount to compare damage on bossfights, never for trash.
And i can not remember that logging in TBC/Wotlk was ever a thing for crappy average guilds, more like a 1% Top guild thing.
As i said, Logs became popular in MoP onwards. I didnt say they didnt exist before
Actually, this is a good thing. Content is doable by most and the skilled/dedicated ones have found a way to keep themselves interested by chasing clear times.
Do you prefer the retail alternative where only 1% of the people get to fully clear a raid when it’s current? Or how classic works where a lot more people get to fully clear stuff and a few entertain themselves on their own?
In Retail there are also a lot of people who fully clear the raid, just not on mythic. You can casually play and clear normal with your friends and you still cleared the raid.
That’s imo better than going from BT into Sunwell and see 80% of casual raiding guilds disband because the content is suddenly too challenging for them and they dont enjoy it anymore.
Same here. We used to compete in DPS with 2 other guys and always make fun of the one on the bottom. Then came the excuses on why it was so low.
#beep beep , or was it meeep meep …
I will state it again… you idea of “speedrunning” is a retail/private server child born out of stupidity because your late to the party and the content was already cleared by generation before you , that same generation wants to replay/relive the glory days of WOW and not some # up version that p-servers/retail babies want to have … classic means OG state not your version of the game with bells and whistles
None of the guilds I played in during TBC/WOTLK were remotely close to a top 1%, like not even in the same universe. All of them logged, I learned about raid logging through these guilds, hell I learned about how to play the game through those guilds as I started playing in 2007.
And yes we would compete for overall damage in all those guilds, if anything it was as much a thing as being top on bosses and it remained that way until about Cataclysm, it was very much alive and well during ICC times. And it wasn’t just within my guild either because people would talk about this stuff here on the WoW forums and other online communities.
I vividly remember a discussion on the WoW forums with people claiming Rogues were the top dps spec (a widely shared opinion back then) and then the whole debate about boss vs overall raid damage, in particular concerning Warlocks and Warriors. This idea that “overall” damage dealt mattering is a modern thing brought in by speedrunners is such a myth.
For such a rude post you’ve made here, you realise the OP is complaining about a CHANGE to the game? Blizzard changed it, he doesn’t want the change. You’re sitting here insulting him and calling him a retail baby, when it’s the retail change that he doesn’t want in the game?
Or, get this, it’ll be hard for you, but try -
People like playing the game. You may hate it, but some of us actually enjoy it. Not only do we like playing the game, we also like playing it to the best of our ability. It’s crazy to think that we don’t care about what happened a generation ago, or that someone already cleared it. We just play with no boomer thoughts and enjoy the content.
We like pushing the limits of our characters (no deaths, fastest, cleanest runs we can do) and thousands of people enjoy doing it and watching it so rather than be a boomer and shout at kids for enjoying something just take a seat and stop being a man baby.
If tens of thousands of players enjoy watching it (Which they do you can see from the Twitch streams) and there’s thousands of others in community Discords and theorycrafting websites/discords/forums/wcl that also enjoy it, then why would a thread not be made to protect it?
I’m sure if you keep calling people stupid, a child etc you may change their mind and they will no longer enjoy it… right?
You’ll also never believe it, but these forums were created with the intent for Blizzard to see discussion, feedback and suggestions and a change was made that I and a lot of other people do not like and see flaws in it, and thus would encourage it to be reviewed or reverted back (Not CDs reset on wipes, that’s fine, but only when a boss is killed without it being a wipe). It’s quite straight forward.
Doesn’t resetting CDs after each boss-kill allow you to push the limits of your character even further? Can’t you just enjoy the possibility to push the limits in a way nobody was able to try before? Judging from your above post, that’s exactly something you would enjoy.
No. It’s not the way the raid was designed to be played, it opens up a lot of possible problems / abuse (Of which will not be fixed for months if it goes live, as we have seen from experience) additional info in the thread/replies of why it’s a bad idea.
Here we go with the abuse again. Can you at least mention a single abuse? You repeat the abuse argument over and over but refusing to come with a single example of one.
Read the thread and comments.