Raid ID's are kinda outdated

Im not sure how you can compare mythic plus to mythic raiding.

One has keys you push and once you hit +10 and over drops baseline 400 rewards. The system is based on completing keys on time and getting higher ones. Can be completed by PuGs.

Mythic raiding drops baseline 415 gear. Has a lock to an ID and is aimed at organised raiders in guilds.

In my view this wasn’t a big problem when we had ML, now all loot is PL and that can create those situations where that one guy gets all the loot and you nothing usefull or nothing at all. Our shaman didn’t receive any loot for 3 weeks from HC clears at the start. 4th week only a cloak he didn’t want/need. Meanwhile our tank was going only for mogs at that time…

As I wrote before I agree that something must be done but the solution can’t be to limit mythic+

Which is heroic raid loot as often as you want.

the thing is, blizzard stated, that they view 1 M+ run as 1 raid encounter (this is why they removed the ability to change talents in M+)

also M+ was created as an alternative to raiding for smaller organized groups (you can clear Mythic raids with PuGs too, but it won’t be easy)

and I said I see 2 alternative ways to balance that

also, normal and heroic raids do have lockout systems too: Loot Lockout… you can do normal and heroic raids as often as you like, but you won’t get loot… you can do the same with M+… that way it is repeatable, but you still won’t get loot anymore

Mythic raiding better mogs, m+ better mount chance

no “heroic raider” is going to spam M+
only people spamming M+6 and then M+10s are people who raid mythic

spamming M+ isnt even efficient unless you’re somewhat decent at the game. each run will take an hour and after 10 hours you’ll end up with 5 items.

while raids are much easier on HC at early bosses.

there’s always gonna be imbalance - you limit both and someone will say how easy it is to get first boss of BoD while M+10 is much harder and rewards are the same.

what I suggested is the best “fix” for the issue.

There is always unwanted loot, even with PL. We just roll ours out.

Limiting M+ is the only possible solution.

only if they’ll add a lot of cosmetics etc to it.

otherwise it will butcher M+

regardless, what i suggested is a best solution

Below mythic you can do the same bosses again and again, just without loot.
What I mean, is that you should be locked to the individual boss, not the group you go with.

No, it’s a terrible solution. All you’re doing is making the M+ gear essentially worthless, so nobody’s gonna do it for loot. Welcome back Challenge Modes! You know, that thing you did once in MoP and WoD and never bothered doing again?

LOCK :clap: OUTS :clap:

You can go from 350 ilvl to 400 in 3-4 days by spamming mythic+, tis a bit fast. Should scale it up to +15 at least if they aren’t reworking reward system, farming 400 ilvls from +10 runs is a bit too easy.

I like challenge modes ^^

I believe the reason raid IDs still exist is because Blizzard don’t want us to “be forced” to run the raid over and over every day, people might get burned out.

There is also the content consuming in mind, if people complete their gear sets in a few days they would end up not having anything to do until the next raid is released. Also Blizzard would lose money as people would just unsubscribe once they were finished.

They were fun, but not rewarding other than the transmog set. Got the transmog set? No reason to run them.

Is there anything wrong with being able to finish some content and feel rewarded for it, I’m personally not a fan of the current “loop” systems and find it very dissatisfying.

its a very good idea.

would give casual players much more fun time - instead wasting time on wiping people could just reclear already killed bosses :slight_smile:

Not inherently, no, but Challenge Modes provided for a total of 7 or so hours of entertainment in total. That’s a little bit low given the amount of investment into them. It also effectively prevented adding new dungeons, as the reward would become harder to get over time. What exactly does adding a new dungeon into a world with challenge modes even mean?

Challenge modes also had other problems, such as the gear scaling, which forced gear to be scalable and simplistic compared to what it used to be.

It was just far too steep a price to pay for something so niche and short lived.

I just enjoyed it.
You could get the best of both worlds, by combinig it.

-A reward at the end of the dungeon regardless of time, based on difficulty alone.
-But if u complete the individual dungeons within certain time period you are also rewarded with a “challenge mode, cosmetic reward” for each of them.

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