Rating requirements on season 1 and season 2 gear

I care and many others, why I should partecipate in an activity I dont enjoy (PvE) just to have a chance to get a weapon from the entry level raids that are supposed to be really easy, while at the same time the weapons and shoulders are gated behind a rating requirement that only a few percentile of players are going to acquire?
Also PvE weapons will always be inferior to the PvP weapons for a PvP player, because they lack a really important stat called resilience, which is garbage for PvE but for PvP it is not.
This decision made by blizzard is really bad because it doesnt hit the pve players who arent interested in arena, neither the pro players who they will get the rating for their items eventually, but it is a direct blow to casual and “medium skilled” pvp players that are the majority of the PvP playerbase.

PVP is zero sum. Less then 1% of every single person who plays Arena will get 2200 no matter what. Less then 3% of every single person who plays arena will get 2050 no matter what. Less then 15% of every single person who plays arena will get 1700 or higher. The mean average on Shadowlands where this system comes from is 1422 rated.

If you applied those same metrics to PVE you could see how fast the floor would drop out. At least with items having a 3% chance to drop you can still have them drop and use them w/o being in the TOP 15%. At least when a weapon drops you don’t have to be in the top 3% of the entire PVE community. At least when your shoulders drop you don’t have to be in the top .77% of the entire PVE community.

The rating system being applied this harshly for T4 and T5 makes zero sense. This was a system set up specifically for Sunwell where at the time only 1-3% of the playerbase was able to complete it.

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They just shoot themselves in the foot as there will be far less arena participation that what could have been. No more random 10 matches casuals.
It also means that the probability of facing a high rated booster might increase (if it works like retail). Further reducing participation. Shame.

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As I said above, getting those weapons from PvE can easily take several weeks - between the mere dropchance and the number of people who might need it besides you. So it’s not really any easier.

Depends on the class and comp. Many DPS classes, in particular, are more than happy to go for the PvE weapon and its extra DPS (especially if the weapon itself has a nice proc, such as Stormherald or World Breaker).

You really dont get the point, how can you say that getting a weapon from PvE isnt any easier than getting 2050 rating in arena?
You skipped the part when I said that, if eventually a weapon will drop, you dont need to be in the top 3% of the entire PvE community to equip it, same for shoulders.
But for PvP players it is a different story, to have a chance for a weapon or shoulders you basically need to be in gladiator/rank 1 range.
So it isn’t exactly a child’s play like completing the “brutal” chess event.
PvP weapons for the majority of classes are BiS for PvP except for the crafted weapons for melee classes (Stormherald), as a holy paladin i prefer having the PvP healing mace than the mace from Maiden or Malchezaar for example.
Anyway in later seasons, stormherald is getting replaced by s3/s4 maces and so on.

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I wonder what the reasoning is for blizz to add rating to the weapons, but I guess it is to prevent PVE players from getting an ‘easy’ high quality weapon very early on so the raids are viable longer (cos you need that last item to drop that just wont drop "rage). It will stop people from just playing 5 games a week for the points I suppose but I’m not sure if that was a bad thing or not, high ranked players never came across the sunday warriors anyway. It did bloat the ladder with non pvp ers so the x% of players was a bigger absolute number than without them :slight_smile:

Well, it’s easier insofar as you don’t have to cope with strict schedules, looting systems, drop RNG, etc. Whereas with arena rating, all you need is 1-2 other friends. And to win games. Not all forms of difficulty comes from your ability to configure your UI/macros correctly and your reflexes.

Lol, clearing karazhan is 100% easier than getting 2k+ rating. Get real dude

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Yeah, but clearing Karazhan doesn’t ensure you’ll get your Emerald Ripper or Nathrezim Mindblade, while getting 2k+ rating does.

First you need to get 2k+ rating, then you need to obtain the arena points.

People will litteraly have karazhan in week one or two of TBC. Same can’t be said of PvP weapons, it will take weeks or even more, no matter what. Youre pretty out of touch man

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Yes, but nothing of this involves any RNG of sorts. Whereas you can easily go for weeks or even months without seeing the weapon you need drop, or losing it to somebody else.

There is RNG in arena itself. So plenty of RNG invovled in climbing to 2k rating.

For Kara it doesn’t matter, you can be a meme spec or whatever you want, you can even be bad at the game and still clear kara every week easily.

The only thing is changes is that you dont have to worry about doing 10 games a week, to minmax your PvE rotation lmao.

In TBC PVE weapons were very popular in PVP due to the timing of the seasons. Stormherald and Cataclysms Edge had no equal until S3 but they were both available before even S2 started. Specifically in T4/S1 though some classes don’t have a raid offhand, Rogues and Enhance Shamans for example, the best PVE offhand sword for a Rogue is a level 68 Blue, so the Gladiator weapons are significant.

Then in S3 it switches again because you now have weapons that are better than anything that doesn’t drop from Archi/Illidan, but Cataclysm’s Edge (Archi drop, available before S2 remember) is still a better PvP weapon than the S3 for Arms Warrior. Unless you’re doing 2v2 and focussing on Mace spec, a lot of people for 3v3 and 5v5 were using Sword spec for the higher damage and lack of resilience on Cataclysm’s Edge is irrelevant as it’s so powerful, using PVE end boss weapons for PVP was a big thing for some specs, and will be again.

Gearing in TBC isn’t straight forward, the timing of the PvP seasons is gonna matter a lot, the rating requirement is gonna also impact if it isn’t changed.

I actually used this weapon myself during S3 for a bit and it’s so unreliable with the proc, 40% crit for the next attack but really low proc rate and buff fades after 4 seconds. I couldn’t wait to get rid of it. I was Armorsmith at the time so didn’t have Stormherald, but SH has better stats and more damage, with a more usable proc.

Either way not much worth farming for a PvP mace before S3, amusingly you’re probably more likely to farm for a PVP sword to use for PVE or 5v5, if you’re still not in T6.

Except that, if you get screwed over in arena (lag, party member DCes etc.), you can still do 1 or more games afterwards to make up for it. In raids, you still have to wait next week to get another chance.

And if you play PvP you don’t have to worry about guild rosters, weekly schedules, consumable farming, and all the baggage of time commitment and occasional drama that comes with it.

There’s plenty of people who are excellent PvP players due to their personal skills but are poor PvE players due to their real-life schedule or poor attitude/discipline. You can’t really compare the two, they’re completely different kinds of effort and difficulty.

Well I really dont think you seriously believe that getting a weapon in Karazhan is as hard as getting duelist/glad range in arena for the PvP weapon.
There’s not much to say anymore, I think you didnt really play in any serious PvP environment so it is pointless to add more.

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No - your just saying that you only play for gear and if you cant get some free bits you wont play.

The reward that people who care about competition crave is recognition.

People that want welfare gear care not for recognition and instead for gear. Your post makes it seem like your are the latter.

Fundamentally people play for fun and if you don’t find playing it fun then why are you playing?

In PvE clearing the raids is the fun and the the gear that drops acts as a key for the next tier of content. The gear is there for progression and not the reason to play. having fun playing the content is.

I’ll eat my liver if 2050 is “duelist/glad range” for arena in Classic TBC :joy:

Yaay!
Stopped playing retail becuase of the gear gap caused by rating locked gear.
Now I can stop playing classic tbc before it even launched for the same reason…
Fantastic!

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Exactly.

And that is a good thing.

Arena isn’t supposed to hand out gear for doing f_ all. Arena is supposed to reward skill, determination and time investment.

And yes, this IS fair to PvPers, because if they want the “easy” PvE weapons, they may participate in raids as well (where the item has to drop and be assigned to you, in contrast to having it wait in an NPCs trade window).

good.

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I don’t think you understand statistics nor you ever did seriously PVP, there is nothing to add more. I don’t think you even understand what rating deflation means, since even the determined and skilled players who put the time investment might not be getting these rewards, especially in a high skill environment where items and comps become much more decisive factor.

Apparently if you are in 3%-5% of PVP players you are putting in effort, but if you are instead part of an ever smaller 6% you are an 10 match afker doing f all. No inbetween between, either a glad or an afker.

Anyone who seriously believes getting T4 equivalent gear in TBC is as difficult, or more effort, than getting anywhere close to 2000 rating in arena is simply not worth taking seriously or answering in capacity. I suspect this change is mainly supported by PVE players who don’t want to see any PVP items. At least by WOTLK a sensible system with layered rewards will be in place rather than this nonsensical change out of touch developers made.

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I care because PvP gear (mainly weapons) just destroys PvE. I want to progress through PvE and not feel I’m gimping myself by not AFKing through 10 matches a week to get a handout that actually compete with the best gear I can get from raid.

I want progression, not inflation.