Rearranging and Removing Portals

Ok its useless.
I am not able to transfer my thoughts to you.

I wasnt happy to watch the face of the dev when received the amass of whistles during blizzcon. I dont like public shaming. Is a bad thing and i feel deeply sorry for that.

But is a signal that blizz is no more in touch with its playerbase. Logos? Not at all. They are using logic but not reason.

This kind of acting IMHO will bring the game to θάνατος and not to the Μόρος. And im desparate about this possibility.

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I obviously have formed my words bad way if you think this is what i am meaning. What i simply ment was that they give impression of not listening. Of course they do not act on every feedback. I am not talking about straight facts what they do and don’t but about the impression their actions can give to people.

And i hope Ishayu your whole post is not talking about me/to me, because i have not been flaming Jito nor i would ever wish to do so, i have been talking about different ways to view things in a pretty good conversation with him.

If they haven’t heard or listened to any of it, then what do you call the OP to this thread?

No, it’s talking to a great many people in the last ~250 posts or so. :slight_smile:

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I’m not sure. I think the playerbase will always object to any loss of something they used to have.

Blizzard removing portals players used to have.
Blizzard putting abilities on the GCD that were previously off.
Blizzard removing the keychain which players used to have.
Blizzard pruning abilities that players used to have.
Or the attempt to remove flying entirely.
Or the attempt to remove the Water Strider’s waterwalking.
And so on.

If players used to have something, and then Blizzard removes it, then that seemingly always results in a backlash from the playerbase.

And rightly so.

Blizzard may sometimes feel that removing something is for the better - and they may be right about that - but it’s entirely understandable that the playerbase will feel anger at losing something they used to have and were fond of.

You can’t give players something and say: “Here, enjoy this.” and then afterward come and take it away from them and say: “Don’t be angry about it.”
Of course they’ll be angry about it!

So in these cases Blizzard reap what they sow. These changes are destined to be unpopular. But that doesn’t mean they’re without merit.

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I see it as trying to listen and to explain their side. Like i said earlier i believe they really are trying to, they are just not doing very good job convincing everyone about it. I am not any kind of Blizzard or dev hater (i am very strongly against any kind of hate), i do believe they are trying to do their best.

Jito hits the note right here. I believe the problem lies in putting in something and then removing it (in random kind of) way. While the reasons were good for the change and they ment best for the game, implementation backfired.

I think Blizzard tends to explain it as a pendulum that swings, and which tends to swing heavily toward one direction (give classes lots of new abilities!) only to change toward the complete opposite direction (remove a bunch of abilities from classes!), and then finally land somewhere in the middle (starting to add a bit more abilities again!)

Blizzard often seem to have a design direction, like making the story affect the world and feel impactful. And then they tend to go completely overboard, like a kid who doesn’t know when to stop piling scoops on top of their icecream cone. Or in Blizzard’s case they go nuts with phasing.
Then they realize they’ve gone too far, and then they begin the process of dialing it back - which often results in a cold turkey where they avoid phasing completely. And then they realize that’s bad too, and then they start doing a little bit of phasing. And then they end up in that happy medium where they should have been to begin with.

Or with flying:
Let’s always have flying!..Okay that’s bad.
Let’s never have flying!..Okay that’s also bad.
Let’s sometimes have flying!..That seems decent.

Like Goldilock, they have to try every solution before they find the one that’s just right. :yum:

I was confused by this too. It can’t be both removing (portals) to discourage doing old content and adding new stuff to encourage doing old content at the same time.

I think it’s more to encourage people to carry on going just without the portals. I think all the collectors will still go regardless. If you are someone who is interested in achievements or collection you’ll find a way.

I think you are spot on with this post! And this (in my opinion) is also reason for many situations why players get angry. I wish they would think all the things bit more when implementing them and build a good long term plan how it will work in the way they would not have to do backsies. I think then there would be lot less of people getting angry about changes.

I for one shall be running MoP raids to get the new Battle Pets for the achievement. I loved the Sha of Happiness meme back in the day. :blush:

On the other hand it also feels very Blizzard-ish. Like it’s their design DNA to go back and forth on something and iterate constantly.

With other game developers it feels as if they’re often stuck with the same design forever, because they refuse to iterate on it. I’m playing Civilization VI these days, and the religion aspect of the game infuriates me. It’s terrible. And Firaxis have never really tried to take a hard look at that design and iterate upon it. They just keep it as it is, because that’s how they made it!

At least with Blizzard you know that if something is terrible then they’ll revisit it and re-design it. They may make it even worse, but they’ll keep trying until they eventually get it right. And that’s a comforting thought, I think.

I don’t think these portal changes are the last portal changes we’re ever going to see.

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They weren’t the first either :wink:

True true! :stuck_out_tongue:

I wonder which non-Mage portal was the first in the game…Was it the ones in Shattrath in TBC, or did they begin adding them back in Vanilla? :thinking:

I didn’t play in Vanilla so I’m not sure. They did exist in TBC.

Hmmm. I wonder if first one was portal in Shattrath bringing you to Isle of Quel’Danas? My mind is fuzzy on this one.

I recall way back in Vanilla Beta they had Captain Placeholder who would teleport players because one of the boat connections weren’t working. Funnily enough he became very popular. :grin:

But the first actual portal I’m not sure. I think it’s TBC as well. Atiesh comes to mind too, but that was similar to a Mage spell.

Yea i was thinking more as in physical portals as we know them now, round shiny thing people can walk to and click. I can’t remember any from vanilla (but my memory is not strong on this one).

I was not in vanilla beta but i think i have met Captain Placeholder in later several betas. They should make him a summonable toy, just to pay back for the portal loss. Make him port us to completely random places so no one complains about injustice! :smile:

Portal to blasted lands maybe, the one that used to put you out just before the dark portal.

So you say it’s good design for mages, but not for the others ?

Yeah I agree with you both, it doesn’t make sense at all, they want you to do the old instances, but don’t want to make anything convenient for you to go there.

What the hell were they thinking about?

talk about confusing :frowning:

it is because you shouldn’t try and make with Jito, it is arguing for the sake of it, they are able to try and prove everything and it’s opposite, you show when they pick just the things they can twist around in your posts.