Great post, valid suggestions. Spot on man.
Doubt weâll see changes now before AWC ends, which is very dissapointing considering the comparison of AWC viewership (6-12k), compared to the entire pvp playerbase getting griefed by the current state of certain classes and mmr.
Top dmg, bloodlust, dmg reduction, only spams shields and fades all cc, infinite mana, and different spell schools. GG not been mentioned in patch notes. Blizzard is way to slow with the balance changes, like just go on top leaderboard and you will see disc is like 50% and in 80% of matches 1600+.
I didnât agree with you for years but couldnât agree more this time
idk, between the B tier barriers and B tier arcane/fire dmg, u might asw delete mage at that point, mobility might be the only thing where i havbe A LITTLE edge on some classes, still cannot outrun many.
Frost is still S tier spec as it always has been since vanilla.
i disagree
It is just your opinion, very biased because you play mage. Frost mages are in every second team on AWC.
I would say mage is S tier in 3s when played by the appropriate people and kinda only playable with rogue and feral atm. In shuffle i would same mage is low A tier. Reason being that it kinda gets shat on by the other fotm specs and the melees that mage is traditionally good against, are not really queing atm.
When facing hunters especially mage can have a very hard time if it doesnt have an hpala on its team.
That guy from above is not even playing arena. Saying mage is B tier when you only play outdoor and bgs is just highest level of hypocrisy.
Lets talk about mage in rated blitz then abit. Frost mage at least. Arcane and fire i guess lose abit on teamfight dmg and no cold snap.
Silvershard - Deephaul. Mage is A+ tier. Good teamfight, good offcart, good backdoor, good mobility, knockback to remove people from carts.
WSG - Twin Peaks. Mage is S tier defense and A tier offense. Can make great plays with ice wall.
AB - Deepwind. S tier. Great mobility, great spinning capability, great in 1v1 situations.
Eots. S tier. Can stall greatly enemy team of tower swaps. Can spin middle amazing. Can spin tower amazing, can ice wall cap MT. Knockback.
Temple - S tier. One of the best orb carriers that can damage and hold orb at same time. Can alter and displace back up if needed and hold orb for extended periods of time. Only countered by dh on that map that can just casually jump up.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.