Discussion with an actual child. Thanks, I’m done.
Someone that’s been playing longer definitely has more of a concern especially in regards to combat systems if the combat systems being talked about were changed before they even started playing.
It’s like taking the word of someone that’s played the game vs someone that hasn’t in the fisrt place.
This topic isn’t about any of those, etc etc. uwu try again
? AOE caps for the abilities were added for SL, so yeah. Neither of you even know what you’re talking about. Poor things. Oopsie woopsie, belfs made another problem for themselves.
I’m sure it shows your maturity to call someone you gauge to be underage insults, now doesn’t it? Reflects real well.
Defeat yourself again, real smart.
Coming from the person that plays 4 classes but still can’t get any good m+ rating with really poor logs? Curious. Lot of green, maybe you’re afraid of aoe being uncapped because you can’t figure out your classes as is?
(Oof, greys as arcane too)
Don’t call into question someone else’s skill in the first place when yours isn’t even at a good level for one, and two you lack understanding of systems in place and how things having an aoe cap or not somehow effects my premade groups for M+.
Yeah I might have gone too far with Legion and BFA statement about design. But knowing the design of every dungeon from those expansions, I went as far to assume it existed then (which I know now that it didn’t) because it clearly seemed to me that if the AoE existed back then, it would change little in how classes would be played. Anyways, we’re discussing something that shouldn’t be touched until 9.3 and the design in the new expansion should be already have AoE cap removal in mind.
Not really, especially since M+ is done by a small part of the community and not a big one. Especially higher keys. Can be done as early as 9.2, and I don’t think you have the knowledge to make a judgement call on ‘when and how long’ it would take Blizzard to do anything in the first place.
Well I’m not sure how anything from what you brought up here is any relevant to the discussion. If you’re any smart, you know that logs - unless coming from a deathless run with the most optimal route are 90% of the time completely irrelevant. Ngl makes me giggle knowing you got that insecure over a sentence that wasn’t even targetted at you but instead was just a general statement:)
Not if you know what you’re looking at, and in most cases they’re a very good indicator for showing that you know how to play your class in encounters. Raids, and M+ both.
Guess the same could be said about you, couldn’t it? Haha, really gets me giggling how insecure belf posters are. Especially ones that should just go back to whatever MMORPG they crawled out of instead of trying to make this one more like theirs. :3 With complete lack of understanding how this one even works, to the point they get hard stuck.
Unless we’re talking about easier way to do world quests that require you to clear “x” amount of mobs and you want to do it on one pull or something - AoE cap is pretty much m+ exclusive discussion as I don’t see how it affects any other aspect of the game (maybe very small amount of raid fights can be affected by it aswell by let’s be real, it’s mainly single-target damage that is mostly relevant in raids.
AOE effects every combat related task, which is most of the game including outside of M+. AOE caps were only added to the spells in SL as a result of them trying to push their MDI invitational and to make it more e-sports. Simple as.
Something you wouldn’t know about, since you didn’t do M+ in BFA either. You know, prior to the changes.
You also wouldn’t know about raids from BFA because you didn’t do those prior to the changes. Surprise.
Good luck to you in trying to keep things like AOE caps in the game because for whatever reason people that come from other games and have no WoW experience tend to advertise for things unhealthy for the game.
Is 20 lvl vulpera rogue with hidden profile, putting “uwu” in random places of discussion trying to act edgy and “classic-andy”-like on me? . I don’t like to bring up my own accomplishments as I feel like it really shifts the discussion to a dick measuring contest but I am currently 2250 rating with 90% of the logs being purple and some being orange. Therefore the argument you made earlier about logs etc. only makes you look dumb for not making enough research (I have 2 other, completely different in playstyle classes above 2k rating aswell).
Can you please tell me which activities in particular are so important and so greatly affected by AoE cap, rendering the game unfun and unplayable for you, that call for immediate change? Of course talking about activities that aren’t m+ or raids.
Is someone that doesn’t know at all how to even look at people with hidden profiles trying to talk down to me? uwu how cute.
Wrong, actually. A lot of green, a lot of grey too. Especially if you sort by ilvl, and a lot of VERY preventable deaths because you keep standing in stuff you shouldn’t consistently.
M+ rating, is just that you timed a key of specific dungeons at certain numbers. Which, can be bought. Also, nah. Your raid logs as well, show the story further. It’s why logs became more the standard in the first place, not that you would know anything about the history of anything in WoW and how it came to be.
All aspects of combat. :3 Regular, heroic, dungeons, leveling, world quests, all old content. Far more of that than current M+ or raids, since you want to exclude them.
Maybe if you figure it out you can break 1550 arena too? The literal bottom tier rating as arena teams used to even start at 1500, you can’t even get to baseline~
Maybe you shouldn’t talk about stuff in WoW since you haven’t been playing too long and don’t even know how to read the logs and numbers for graphs yet? :3
You really got them fooled with the fiery transmog!
It’s a great fiery transmog, by the way. I like it.
Of course you don’t see the point in it, you are posting as mage.
No, it’s just you’re clearly disconnected from current expansion and unless you show me your account and logs for certain keys, I won’t really take your points as relevant as you’re just being a clown pointing a finger at things you don’t necessarily understand (you quite clearly have no idea what is happening in those logs you’ve reviewed and since I’m pretty sure you have no clue how e.g having an m+ oriented gear build affects parses in single-target raid fights).
Every single aspect you just named is completely unaffected by AoE cap in any relevant way. Clearing easy, no-brain content faster by few more seconds/minutes is not a relevant thing to bring up to this discussion. Makes you rather look silly.
I have no interest in arena right. I only got 1400 rating in one day of spamming arena to buy a pvp trinket which is part of my PvE build (it’s a bit whacky but that’s how it works unfortunately).
It’s more -fun- with no aoe cap.
Remove it or not, they really should take a look at it again for some specs.
Even if (and it’s not), it has been proven over and over again by players that blizz design never reflect actual live gameplay.
Remember bfa s4 where they designed corrupted powers without realizing the amount of abuse possible? Mages doing twice the dmg of everyone else, tanks being on par with dmg with dps, etc etc etc
Or s4 with the portals in BFA that were basically made to remove the mandatory rogue in keys as shroud was way too powerful, or s3 were they added the mostly unskippable miniboss like the ones from the current season with the only purpose to prevent people to pull half dungeon at once?
Maybe blizz had the idea of making everything around viable around the aoe cap but they failed miserably in the execution, crippling some classes way more than others and frankly, killing most of the fun in most of the content.
I don’t know who Drobdien is, but he is absolutely right here, you are trying to argue with them who played so many mythic + what Frost mage damage is.
What are you even talking about…
Frost mage damage: https://imgur.com/gallery/5B2SKU2
Stone of cold is nothing but a CC ability, Blizzard barely deals any damage at all, comet storm? What is even that I never seen anyone use it…
Frost Mage’s main damage ability is Ice Lance which is capped at 2 targets (with a talent otherwise it’s 1 target)
I get that you don’t like target cap because it’s not fun, but saying that Frost mage doesn’t have it is absolutely wrong, both Frost and Arcane are AOE capped specs.
didnt you get memo ? its fire back on menu as meta since this week
thus why this discussion is back in first place

didnt you get memo ? its fire back on menu as meta since this week
thus why this discussion is back in first place
No it’s not? Fire is dying out due to WW monk rising to the top with Necrolord. There is absolutely 0 point to play fire mage with WW monk in the key, because WW monk, a target capped spec, outperforms it on AoE. The meta is now leaning towards arcane and frost.
Oh just wait till legion m+ timewalking… Believe me some harsh feedback will be waiting for them that month.