properly positioned, the evoker can not hug at pillar and los/outrange since his range is quite shorter than all other ranged speccs. Purging and getting it off is pretty simple for purge classes.
But this is not a statement from me that the spell is fine as it is, im just saying whats the case.
Yâall are talking about dispelling it, but what about comps without dispel? I mean, CC-immunities are hella annoying on any class. This isnât Wotlok where you can yolo resist.
exactly this. Remove everything that counters cc in any kind then. I find âstealth mechanic followed by perma cc and huge burst damage just to only stealth againâ toxic. Should it be removed?
I think they should buff other healers to be on par with Rdruid and Evoker tbh. I love playing my MW but itâs just not as effective as playing my Evoker.
I think the criticism is more about the general design of the ability, rather than all abilities as a whole.
Nullifying Shroud does stand out for a few reasons. For one itâs cast and forget. You donât have to time it or anything. You cast it and itâs there when itâs needed.
It applies to your team members as well, which feels a bit excessive when next to no other abilities do that.
And it has a relatively low cooldown versus the benefit it provides, making the effort of purging it an ongoing endeavor that in itself is a taxing affair on the one purging (3x GCDs every 90 seconds in an Arena match is expensive use of GCDs).
Like every immunity. The difference is one is precasted and can go wasted, the others are reactive and so are not wasted. Not to mention if you cast it in the fight, it can be kicked. It doesnt work on all cc. Slow for example still works and the evoker is not immune to kicks while having this orbs. Grabs from dk work too btw. Dont know why. Root I dont know have to test.
Wreathe yourself in arcane energy, preventing the next 3 full loss of control effects against you. Lasts 30 sec.
Certainly not. If you take Cloak of Shadows, then youâre kind of wasting that ability if you cast it the moment the Arena game starts. But if you cast Nullifying Shroud the moment the Arena game starts, then itâll just hang around on your character until the moment itâs needed.
Thatâs a huge difference in terms of application and skill.
Nevertheless. The concept of echo is quite strange, because itâs a mechanic no other class really has the equivalent of, and it doesnât seem as if Blizzard knows how to balance around abilities that have a huge delta in terms of power.
Thats why I wrote reactive. Its reactive â you wait till event to press. No thinking required.
Nullifying shroud is proactive. â you have to think when to use it. to early and its wasted, to late and it gets kicked or the cc already hit and you are dead.
Its the old disc healing and holy healing discussion. Proactive and reactive.
What is imbalanced about echo? Its a limited ressource like holy power and function akin to disc priest atonment â first apply, then press other key to get heal. Again ist a setup and proactive spell
How about do it yourself? Dracthyr has 25 yard range.
Or you are a priest⊠press 3 times purge.
Slows, Roots, pushes, interupts , silence and pulls still work
It lasts for 30 seconds. That is forever in an Arena match.
Cloak of Shadows lasts for 5 seconds.
Nullifying Shroud has a 90 seconds cooldown. Cloak of Shadows is 120 seconds.
Blizzard have designed it very favorably. And itâs not unreasonable to question whether itâs too favorably designed. I mean, the Evoker class is brand new. It is a bit bold to suggest that Blizzard got everything about it right from the beginning. That would be a first.
And Nullifying Shroud kind of does stick out a bit, at least if you compare it to similar abilities.
you have to think when you use shroud? LOL
its literally used on CD, no thinking required at all
If you werent completely clueless you would realise that you cant run towards the evoker and purge 3 times because first of all, its not only 3 purges because you have several other buffs to protect it.
We are talking about atleast 5 globals to get it off and thats only possible if evoker is standing in your line. If thats not the case theres no chance of getting it off and then youre instantly 1 go behind right from the start which is a huge deal in the current meta.
Its the biggest disadvantage for any teams facing an evoker
Ring of peace comes to mind. Slow is the other option. Only hard ccs are blocked. Everything else works. Your DDs have enough tools to still pin the 25 yards evoker down, while you are safer with your 40 yards range