Remove the Curve achievement!

Neither ilvl nor achievements are a guarantee a run will succeed but both should give a group a better chance.

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do you know what’s chance? a definition of the word?
“x” having more chance than “y” means that “x” will happen more often.
it doesnt mean that “x” will happen ALL THE TIME, it simply means that “x” will happen more often than “y”
so if “x” has a 50% chance to succeed and “y” has 25% to succeed, it means that “x” will have more chance to succeed but it doesnt mean that “x” will succeed all the time, just more often.
so yes its completly normal that “curve only” runs sometimes end bad, because the chance doesnt mean its absolute.
it means that “curve only” runs will succeed more often than “curveless only” runs.

A better solution is to ban boosting, remove welfare gear, increase ilvl gap between content and remove WF/TF.

340+ ilvl players would get instant invites to normal raids and up to +5 mythic.

355+ ilvl players would get instant invites to heroic raids and up to +10 mythic.

Behold, 90% of Wow’s pugging problems have been solved! while also creating enough salt supplies to last for the entire human civilization and whatever the next civilization to come, just like peta said feeding 2 birds with 1 scone !

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340 + players can already get invites to normal raids, and somewhere in between 340-350 they can get invites to lower mythics.

355 players would not get invites to +10 mythic, since that gear is still low for the content between 7-10 at least and since their experience would be checked in rio and wow progress still.

As a casual player I don’t have a problem with warforge system at all, and I haven’t seen in the game that titanforge gear drops so much that players would be decked in it or have several pieces of that kind of gear. Even with current warforge/tytanforge system there is still big enough il difference between different groups of raiders in the game.

What’s causing current il inflation is the welfare gear from the easy content like the warfronts, players should never be able to acquire from the current ones the gear equal to heroic raiding gear.

And about the curve removal I’m against it, players which don’t have it should join to the groups which aren’t asking for it and progress with them or join the guild and not expect from anyone to carry them.

Trust me, if you pull 10k dps in mythic AND fail a mechanic, I will get intolerant aswell.

If you’re dragging down 19 other people without providing anything (be it leading, supporting, dps, hps, etc., I have a problem with that.

I have no problem boosting a friend through the first 5 bosses HC though, as that’s trivial content by now.

Never had a problem getting into a normal raid on my alts at 340+

Never had problems getting into a HC raid at 355+. Just don’t expect to join a 380+ zerg group.

In the end you can always make your own raid, that’s how I cleared taloc mythic on my hunter when he was 350.

Most of the time you can even pug past Zul with a full 370 curve group, I highly doubt it will be better if you have a lot of 355 non curve ppl in your raid.

Hinata, you are completely nuts. The average wower would not be able to progress without catchup gear. It would quickly lead to a player exodus.

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I’m not nuts I’m just being logical.

People who want to clear heroic when they are not qualified for it are nuts, specially when there is normal and lfr mode.

You don’t play a game with multiple difficulties and complain that you can’t finish the highest difficulty because it’s too hard.

The whole can’t complete a raid unless you massively overgear it and sometimes skip important strats because of that is dumb and is killing the game.

While any delusion of grandeur is perpetuated by making boosts available to those insufficiently capable of completing content through other avenues, some sector of the player base will suffer those who would find a way to buy a boost.

Some facilitating such delusions would do better than admit that they the character being carried isn’t worth the time, should they fail to complete even cursory tasks such as remaining alive before even the first Boss is encountered.

But all too readily the draw of easy Gold holds sway over basic common sense… while that pervades, stalemate will be all that is achieved to the detriment of those issuing invites to content, that are sought to be accepted by players with unrealistically earned achievements.

Look to your own avarice, lest its’ result be visited upon you.

You said no catch up gear at all. THAt is bad for the game, or newer and harder content as an expansion progresses would block out people.

Welfare gear isn’t catch up gear, catchup gear with throw you at 340 ilvl maximum. and that’s even being kind.\

Welfare gear throws you at 370 ilvl without even going into raids or m+

What would the encitament be to do a worldboss if it didnt gave better than basic level gear? Why bother? The weekly worldboss gives 355 gear. Whereas the much rarer warfront boss is 370. It is perfectly balanced.

Defeating a World Boss offers a chance at rewarding an item of iL355; as does the Arathi Warfront World Boss, but iL370.
As neither are guaranteed; it could equally be queried, why bother with those?

Bother? Do you mean casually tag it like any other rares out there?

The fact that the Arathi world boss drops same ilvl items as HC G’huun is laughable.

I wouldn’t mind world bosses that would drop quality gear, but in that case, make them as challenging as real bosses in raids, because of now the current world bosses are nothing more than loot pinatas.

the same reason people try at slot machines, for the chance of it. as it is better than anything they would have by other ways that is guaranteed. Fail=comming back next week for another try.

Sure it might be 370 loot, but its certainly NOT among the best. which is also a significant difference.

Eh: The mail azerite item had poor traits, and the trinket is fairly bad. While I got the trinket, id replace it asap. But havent had luck finding others.

True cutting edge means experienced player, but this system only allow certain players to enjoy the game while the others are left to rot. This is not a community… this is fascism.

So, the system that allows individuals to create custom groups and gives them the freedom to choose who to play with in those custom groups, is fascist? But forcing people to associate with potentially bad players is not?

I bet you wouldn’t invite a 345 WW monk in an HC run… what about if he shares the curve achievement? Possible yes, an invitation… what about if I’d have the Cutting edge achievement? Reserved spot like I’m a VIP. But I’m the same 345 monk.

That’s because Cutting Edge/Ahead of the Curve show that you have experience in those fights and will not likely mess up and stand in random stuff.

It’s equivalent to an employer asking you for work experience. It doesn’t mean that you’re the best, or even competent, it just means you’re more experienced.

But there are more curve runs that prove him right?

Here’s what i find problematic with curve and raider IO.

I understand the reasoning behind it for sure, but the problem is that it’s difficult getting the curve with randoms.

And also we got a lot of people, including me, who just need a specific gear from one of the early bosses and don’t even need to try for ghuun. I basically needed a staff from heroic and already got it from boss 3. Why should i bother with ghuun with randoms?

So while i may know all the mechanics and provide decent dps, people will immediately decline because no curve.

but truth be told, I don’t blame people for wanting curve at all.

I agree clearing pve content based on repetitive patterns that are being alerted to you way in advance via addons telling what to do and when to do it. Is effortless and skilles and only requires trial and error until you can execute the correct pattern that’s attuned to the lowest required item level.

Awarding people an achievement for it is ridiculous!

A head of the curve Uldir:

CONGRATULATIONS! YOU MANAGED TO EXECUTE A SERIES OF BUTTON MASHING IN THE RIGHT ORDER AND ON THE RIGHT MOMENT!

nasa and other scientist have taught chimps, dogs, dolphins, cats, pigs and many more animals to do the same.

If you don’t have curve, you should group with other people who don’t have curve, if you find it near impossible to get curve without curve players, then you have good insight into the effort people put in to get their curve.
You also have good insight on why after I earned curve, I don’t want to group with people who haven’t earned it. I don’t want to put in 90 wipes of effort on a new heroic boss, just to return next week capable of 1 shotting it, just to wait for you to perform your 90 wipes. That’s why we invite people similar to our achievements. Even without curve, I can check WoWProgress and see if you have a boss down whether achievements existed in the game or not. All removing curve will do is make leaders more anal about who they take and who they don’t. All removing curve will do is make it take longer to make a group while we check everything online with external sources.

Ever thought that maybe you need to lead and put “progress run” in the title?
If you can’t lead people through the raid to GET curve, then why should I take you into my raid and carry you to curve? Is that the logic now? If I commit myself to WoW to get curve fast, I have to spend the rest of the patch carrying people? I would rather clear it once and unsub.

I play to get ahead of you and differentiate myself from inferior players (lets not beat around the bush, that’s exactly what this is), as there are players above me who want to differentiate themselves from me, I don’t go crying that I can’t kill mythic every week, I just realize that my circumstances or skill isn’t suited for the task, and grab my curve with pride.

Did you complain to Square Enix that “Very Hard” was too hard on Shadow of the Tomb Raider? Or did you just turn the difficulty down, never think about it again and enjoy the game?

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  1. Problem isnt curve, ri.o, gearscore, ILvL. Problem is finding something that shows how good you are, some number or sign that will tell other people “yeah I am good”.
    Dont worry this exists in every multiplayer game, it can be dota ranks, it can be divisions, whatever, it never shows how good you actually play.
    And it will probably never be solved.

  2. Without knowing me, can you tell if I am good or bad? I have curve for Ghuun. How I got it? Week ago I qued into “ghuun only” raid as healer, even though I rarely heal these days (as shaman) died on pizza and watched how the rest of raid kills the boss.
    Small curious thing, I got my Helya achievement in similar way, I was 110 for like 2 days and got into raid with fakeachi addon.
    What does it say about my skill?