Retail vs classic

i guess somehow the boost spam from retail made its way to the bc prepatch chat
strange

Yea tell me about it but what i never understood is why arn’t the blood elves neutral like it was the horde there killed The Windrunner familly’s son/brother.

its sadly in all 3 atm i even saw a pre ZA sale being put up for the timed bears 45k

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Ah yes.
Tried to play feral, did we?

Wait…not sure if serious…

Shakes fist at Poe’s Law

Content drought will do that.

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Classic was full of dungeon boosts, ofc it carried on into prepatch. :laughing:

I do know what you mean, every time I log back into Retail I love all the improvements they’ve made over the years, there are so many things we just take for granted. However I don’t really see it as a one vs the other. It’s all just WoW to me. I’m having a lot of fun killing time in the TBCC prepatch.

The ‘community’ itself is hit and miss, some of it is incredibly toxic.

I do wish we had the kind of busy feel they get, we are over sharded in Retail. Even though we are sharded in TBCC prepatch, there are still a lot more people around us when we go to Stormwind etc.

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There are toxic people in every game. I would say that retail allows for even more toxic behaviour because people have no real social consequences for being toxic - opposed to the closed classic servers where stuff you do matters and your actions define your reputation.

Also, meeting same people in open world interactions and pvp encounters is quite fun as classic servers communities operate on discord servers - something that is lacking for retail because of cross-sharding.

I personally prefer retail in terms of gameplay and fluidity, but socially retail is a dead game outside your guild.

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I think the whole consequences is a myth these days on Classic realms. Unless you do something like ninja loot. There are plenty of unpleasant individuals around and have been there since Classic reboot started. There are of course lots of perfectly nice people too and I wholeheartedly agree that all games or variations of WoW are the same. It’s just that Classic likes to purport itself as having the real or better community and I find it’s much the same across the board.

Socially I am most active on discords when it comes to Retail WoW. Although I do regularly explain how to wave to an ogre and how to use the different chats in the newcomer channel :laughing: Personally I’m not finding a huge amount of interaction on Classic either other than ‘want to group’ and ‘thank you’.

I think what I miss most is that busy feel and like you say the ability to run into the same people. I don’t know why shards are so limited on Retail. Although when you’re in a zone with a world boss and there are a few parties killing it we get lag. So I guess that’s why :frowning:

I prefer Retail to Classic. Every time I come back I’m like wow this game is so much better (for me). That’s not to say I’m not enjoying the TBCC prepatch.

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I’m really enjoying classic WoW community so far, people have been nothing but kind to me these days.

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Finally a non standard classic vs retail thread!

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I think it largely depends how much you are involved in the game, and to me it sounds you didn’t really commit to end game. People on Classic servers do have reputation, get invites to raids based on it, pvp premades, get denied from guilds for being known for toxicity etc. All this is enabled by having closed communities that police themselves, which is non-existant in retail.

Most discord interaction I had in relation to retail was discussing performance on class discords. Server discords aren’t a thing as there’s no real interaction on server basis other than mythic raiding.

There was an attempt on Draenor to create a community discord, but that thing is just sitting dead atm, because there’s no real incentive to talk to anyone in retail outside your guild.

On the other hand, Classic servers have server discords which are often lively and server-wide chat channels in game (/world). Raiding and dungeons are server-based only. PVP premades are server only. The game incentivises server interaction. This not being a thing in retail I think it’s its biggest flaw as it kills the social aspect of the game.

As I said, retail gameplay is fair superior, retail raids and dungeons are superior, has better graphics and feels more fluid to play. The technical aspect of the game is better, QOL is better.

But if you replaced most players with bots in the game, I am not sure if I would notice.

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It seems to boil down to people are different and like to communicate in different ways. I don’t really want to stop and chat while I’m playing I feel it interferes with game play. I essentially have to stop what I’m doing to type. For me sitting on voice comms which these days is mostly discord, but in the past has been TeamSpeak, Ventrillo etc, means I can carry on playing uninhibited. With discord I can answer at my leisure in written form as well, same goes for forums, twitter, reddit etc. I don’t necessarily always want to sit on discord in voice comms either.

I don’t feel people around me are bots in either game though. They are just people doing their thing. I just see less people in Retail because of sharding despite servers having bigger capacities.

Some people do all sorts of things while playing either game. I can’t watch youtube or a stream while I’m playing a game. The game is my interest. Yet I will often have music on when I’m doing stuff on my own.

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That’s why I’m constantly meeting the same people on my realm, which is pretty well populated? Especially in places like the covenant sanctum I often see the same names come by.

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Ironically I’ve run into a friend several times today while doing Anima WQs

I also find I run into people I know in my Covenant Sanctum.

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I wouldn’t go that far :joy_cat:

Retail certainly has it’s problems. So does classic. And so does TBC classic.

I don’t think I could go back now, to the ultra-slow pace of old WoW, where “not timegated” content meant spending weeks killing furbolgs outside Timbermaw Hold, hoping for some rep beads to drop. But I do wish there were a bit less “systems” and a bit more “just log in and play” with modern WoW. There’s a bit too much stuff that should be done on top of the core game of dungeons, raids, and PvP.

But ultimately, people will follow whichever version of the game presents most of what they like and least of what they hate.

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I actually got scolded by a friend to turn emotes back on in my chat, because I missed her like 3 times in 1 day when she found me and /pat me :joy:

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I think that is because the Windrunners are a bit of a hot mess when it comes to retcons. Originally there were only two Sisters, Alleria and Sylvanas, Vereesa and Lirath didn’t exist. Then later when Knaak wrote ‘Day of the Dragon’ he invented a third sister, Vereesa, who basically existed to hang on the arm of his self-insert in a shameless re-tread of the Alleria/Turalyon motif. She never existed until that point. Interesting there were also retconned into existence in the novel 'Beyond the Dark Portal -Two- Windrunner Brothers, but only Lirath was named, so they never existed either, but suddenly did. Fast forwards to ‘War Crimes’ and this is retconned -again- so that there was only -one- Windrunner Brother, that being Lirath.

Everything about the Windrunners is a bit of a fudged mess to be honest because of self service and retcons, so it is kind of hard to know what is the truth of that bunch of Elven Trailer Trash.

Also the Windrunners are just one (Constantly metamorphosing in numbers) family. Whilst the Horde (Or rather just the Orcs, no other Horde races) did attack Quel’thalas, that was a while back, and more recently the Alliance did the dirty on them, kicking them when they were down after the Scourge invasion. That’s definitely the sort of thing that would make people reconsider who their friends -really- are. That sort of thing has happened all the time in our real world history, so it happening in a fantasy world is not at all that…heh…fantastical to imagine.

True that, first thing I saw when giving Classic a whirl was adverts for dungeon boosts.

Yes and No. To clarify, some people claim that Classic servers are teeming with players (Which they aren’t) in which case such a density of numbers would by definition mean that there aren’t really any social consequences for toxic behaviour, as there are always more people, Alternatively, Classic servers could be smaller in actual player numbers than people claim, in which case, Yes, your behaviour would become more notorious. It has to be one of the two.

To use an analogy, if Classic has that small, tight knit community of say, twenty, and one person is a jerk, everyone knows that and will avoid them, if Classic is as vast as people claim, it is like having a community of a thousand people and one person is a jerk, in which case most people will not know that, and probably have not even heard of them or encountered them.

Might just be a type of community thing, rather than a distinction between Classic and Retail, in fairness. RP Servers on Retail have their own discords, and there is regular discussion and sharing of upcoming events on there, but that may just be play style, RP is the most social of the three aspects of play style (I mean by definition, it -has- to be, RPing on your own would get dull very quickly! :smiley: ) and so perhaps there is a lot more communication on those discords than elsewhere?

Ehh, as I say above, not really true at all. Not only are there server discords on AD, but individual races have their own discords, and alliances of guilds and so on.

I had similar just the other day! In my case it was more not noticing they had done so and they were out of range by the time I responded :smiley:

Maybe blizz should bring back portions of what made classic and tbc feel good into retail. For example the druid quests. They where ridicously hard in classic. Just getting bear form at 10 you got killed by wildlife before you even got to the quest. Thats a bit to rough even by dark souls standards. But also damn that feels engaging and rewarding when you finally made it.

At the moment we have 2 games that is so different, like each others counterparts. Blizz should learn from what made classic and tbc good and slowly implement those things again while keeping the polish of the retail. Its kinda sad that we have classic and retail fighting for a declining playerbase at the same time. Also offtopic but the faction war in retail is kinda worn out by now. Let people queu up for example m+ crossfaction. Lorewise this shouldnt be issue either since npc horde/allys helping each other out sometimes.

I had to move the LFG channel to another tab, it’s just like trade in Retail.