Revolutionizing Healing: A Friendly Combat Healer Class!

I think with the way healers work now, and the way they are designed we have little need of a change, atleast not in the direction you propose.

Healing is inherently “unfun” because the mistakes of others fall on you to fix. This is quite evident in pugs, while it gets a bit better in semi-organised/organised groups.

I personally do not feel bored weaving in heals during fistweaving. I do feel though that I would quickly run out of players to play content with if they get fistweaved instead of our enemies.

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I wonder my tank would appreciate getting kicked into a blackout :joy:

(Thought would be a good idea to actually post from my mistweaver, which i promoted to main last weekend, instead of my slacking dragon, and we NOP’ed grouped up last week once too :hugs: )

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Just play disc.

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