Scaling and some quest bosses

That big boy in Hillabrad ?

Impossible to solo on cloth, doable but hard on plate wearer such as war or pal.

Did it on paladin tho with just one death and that was a long fight.

Had experienced the same Thing with nobody around. There was one guy, but he ignores me, so yeah.

Pal is the one who can take him down for sure.

I just had to +1 that description!

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Could you not find others for the quest even if you listed it in the group finder tool?

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Hmm… Yetimus was a piece of cake as a warlock back when scaling was introduced. Looks like I will have to go try beating him up again now that BFA is here.

@Lilian I don’t play much anymore, but I do have characters over on the Sha’glade Cartel that can help you out if needs be. BattleTag CKSR#2169.

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:smiling_face_with_three_hearts::rofl::heart_eyes:

Reading through the comments on WoWhead, people have found it easier if they pull him into a cave. Actually there’s quite a few suggestions. In worst case scenario - come back at level 70+ and do the quest then. You are not alone in having issues with him :hugs:

Probably because classes are in no way designed to be balanced in WoW. Some classes are simply better at some thing which is, mostly, okay in my opinion. If you add to that a really poorly designed X = Y + Z scaling system with no consideration for anything other than level (I’m guessing) then yes it’s going to be broken. I’m sure other games are built around this but WoW certainly is not.

This actually makes a lot of sense.

I could beat that one with a friend, but not alone and we wiped once. I don’t mind that there are some very difficult enemies in the game though. Some quests are not meant for solo players.
As for scaling, the big advantage is that the xp that enemies and quests give is scaled, that one thing in my opinion outweighs all of the disadvantages. I can go and play where I like instead of going along on rails to the next zone.

If you talk about Yetimus, i tried that one quite a few times. As Mim pointed out about the WoWHead which i also visited at the time, i tried to pull Yetimus to the cave, but other yeti spawns were problematic ad my pet kept being tossed out of the cave which unsummoned him or i could not attack because of distance and Yetimus just kept running after the Voidwalker and after finmishing him, finished me. I also tried to pull him to that Alliance camp quitre a few times but he did not want to follow me there. The combat ended before i could reach that camp. That character is now 74 though, so when i next visit Eastern Kingdoms, i will pay him a visit :slight_smile:

Other than that, Infernus and magnataur from quest “Mighty Magnataur/Iceshatter”, that Warlock can handle anything that i can manage to pull.

For me it does not, because when things are scaled, everything needs more tweaking when something on classes are changed. Otherwise there eventually going to be enemies that have mechanics that dont work anymore properly if class is nerfed or abilities are pruned.

I think the problem with them is, that they are designed for endgame instances and roles there. In process, they forgot that there needs to be some utility that allows players more flexibility.

Not sure if GW2 had scaling from the start. There it is similar to WoW scaling in a way, that it only scales downwards. It seems to work very well there and classes have tools to manage many situations in different playstyles. Other good thing was, that scaling was not in brackets like in WoW, so my level capped character which i loved, could just go and help the low level friend and it did not make things ridiculously fast and easy. ESO in the other hand begun much like WoW with zones set for certain levels but later, it was changed to full scale scaling that works both ways. Things scale well and i have tools to counter stuff and i could even solo some raids if i wanted to fight a boss for half an hour. Thi8ngs there may have been tweaked better overall and things also seem to somewhat take in consideration the ampount of players in the party.

IU completely forgot that thing. I checked things a litle and it turns out, that the quest is not required to getting to battle at Wrathgate so i passed it. It is not even a group quest though and it would not be that hard at all, but the debudd Iceshatter gives is quite deadly for my pet and me and i have no tools to remove that debuff.

I love slow fights that are not over in second or two. Only thing that is still missing is risk of death if we count out those very few exeptions.

The feel of progression for me does not come from arbitrary number. It comes from getting new abilities and passives. Big part of that was removed when talents were removed and abilities were pruned out.

Other than that, i assume that orc is an orc, no matter if he lives in Northrend, Outland or anywhere else. They are the same but look different and use different combat styles but they are always the same streth in their ability to fight. A big dragon is always a big dragon, so if i meet one at level 15 and its hard to kill it is because he is a dragon, not because he is a level 15 dragon. That dragon should stull be tough even if i get more abilities. Enemies should also work that way. If they are better that other enemies, they have more abilities and mechanics they use. The level is meaningless for me.

A Black rider is a Black rider. He will be deadly in Shire and he will still be deadly at Minas Morgul.

I pick my gear at level 1 when i do my transmog. I consider that being my gear all the way to the end. My trusty blade, my robe or armor and that sort of thing.

I get no satisfaction from going back to low level mob and killing that as OP because i am too high level. I could however, feel proud of myself if the enemy was tough and killed me, but on my journeys i learned more abilities that could counter those mechanics the boss had and i also know my abilities better so i could fight more effectively. The risk of death should still be there and the fight (For me) should still be tough but the abilities and use of them is the one thing that gives me satisfaction when winning an enemy.

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Oh, sorry, I don’t think I was very clear when I was replying. I 100% agree with you that it’s wrong that the mobs aren’t actually scaled correctly I just also agree that it’s more of a Band-Aid fix from a development point for them to avoid having to manually enter data and in stead let a predetermined formula take care of that. All they have to enter is a single variant for it to upgrade across the board (it’s most likely more complex than that though).

Do you mean you’re not equipping better gear when it drops for you?? Cause then I believe we’ve found your problem.

Holy words

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I roleplay when playing characters so the cosmetic gear is my actual gear and the thing beneath is “Meaningless” in that manner.

But yes. I do upgrade when i get a quest reward but i prefer looms in slots where they are available so i dont have to constantly change the mog i have. Good thing though, that at least my current character, all parts that are visible are looms and those i need to upgrade are hand/belt/braces etc so i cn just keep them hidden as it fits the Apothecary theme my character is playing in now. Not this character but the Forsaken i currently play.

As we talked about scaling and tweaking and band aid fixes yes, i do think ypou might be right about that though i want to think its rather because people asked it (Some of us at least). So it is an opportunity to make an easy fix while at same time, make some of us happy.

And mostly i am, but those few enemies (Currently 4) i could not kill alone 3 were group and the last one is not a group boss. The last non-group boss was the one that made me write this, because it seems few named enemies could use a bit of tweaking to work better on current environment.

Conserning Yetimus, i think that toss thingy is too much even for a group but at the same time, its somewhat funny.

I would apreciate better toolbox of utility/survival tools on some classes though.

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Where did I mention numbers? They can remove ALL the numbers, for all I care. What matters to me is that today I can beat the mob I couldn’t beat yesterday, or beat him more easily. That is progress. Nothing else is progress.

Me too, as I said about Classic, but I want a mix. I don’t enjoy every 1-on-1 fight from 40 to 90 lasting exactly 15.4 seconds - depends on spec and gear, ofc, but since you are levelling the same character, and if you are using heirlooms, that fight length never changes.

As you point out, good luck with those abilities since the talent trees were removed and abilities pruned. For most classes, you won’t see much between about 45 and 80.

So

  1. Abilities. Agreed.
  2. Know the fight better. Agreed.
    but also
  3. Get stronger

I hope you realise that since scaling our characters now get inherently weaker as they level, relative to the zone they are suppose to be in, and need increasing infusions of gear just to keep up with the mobs.

Thinking back, I do believe that I initially had some trouble with Iceshatter. He killed my warrior twice before I figured out which ability/debuff was causing the problem. I was then able to defeat him by running away for a little bit to avoid the ability or to let the debuff wear off.

Although scaling has some issues, and flat out broke a few things, I prefer having it than not now. I find questing a bit more fun when I actually get to use some abilities rather than watching mobs explode as a single auto-attack hits them.

Edit Had some free time this evening and Yetimus is still rather easy to solo as a warlock. Fear or resummoning your voidwalker just before or as it dies worked rather well. Although Yetimus did go through four or five voidies before the end.

Scaling is nice , and you run on some
Mobs for sure that you can’t finish I mean . Just ignore them and go to the next zone .

I know you feel unsatisfied but it is what it is

Delete scalling, you have party sync now :slight_smile:

about stupid elite quests… Yesterday i was doing badlands, all storylines, then at the end i had this quest:

Try to solo this at level below 60 :slight_smile: i had 4 corpseruns until i did it. As Demo Lock, full loom.

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