Why u crying so much
The fact people this week were pugging hm3-4 was a pretty good indication that the seal is getting too powerful.
I for one think this was the right move. Arguably should have stopped at rank 6 even.
As people get more gear over the next week or two, seal rank 7 is gonna be pretty easy, all things considered.
Yes it was a joke, people doing strats wrong, dumb mistakes and still clearing. On mythic with the exception of Patchwerk(tank gear check), Saph(can be cheesed by stacking the right classes) and KT everything else is a joke. This isn’t the only char I raid with/clear mythic naxx. Other questions?
I mean aq40 hm were cleared by pugs.
Bwl hard modes cleared by pugs.
MC heat 3 cleared by pugs…
I don’t see why HM 4 naxx should be any different. Blizzard should have just let it scale to 10 which would lead into Scarlet Enclave nicely.
I’m presuming they’ve capped the seal to slow progress as phase 8 isn’t ready yet and they want to go out with a bang.
I don’t think trivial content is the issue here as Sod raiding has been very trivial since the get go.
Would have been nice not to waste 3hrs doing HM 4 and just get it done in an hour. Oh well, not long left to go with Sod now anyway.
Next trivial raid please…
I think it’s completely fine to have modes that make content trivial - it’s one of the best arguments for having modes at all, to allow casual people to see the game. But why does it have to be that even the hardest difficulty has to be trivial?
I mean clearing Naxx with seal rank 6 is no big accomplishment, but at least some mobs die before you finish the cast of a frostfire bolt, at least some bosses play out their mechanics.
While the hardmodes that you listed have been cleared by pugs they weren’t done so easily and that often. It’s not like people are doing BWL, MC hardmodes for coins because they are that trivial…(Yes I know there are pugs that do this but they are much rarer and they try to vet people, exactly because there is a chance to fail and they try to avoid that)
Are we really encouraging the devs to just put some slightly bigger model common scarlet npc with auto attacks in the next raid and call it a boss?
What’s the incentive for devs to make engaging encounters when the playerbase is howling for auto-attack slop content?
That’s not a player issue that’s a Blizzard issue tbh. They tried a system, it failed, time to scrap it and move on. Stopping the seal at rank 7 in such a knee jerk way, just shows how badly they tested this.
I think players want engaging content, but content they can complete and complete quickly. Sod isn’t catered to raiders who live, breath and eat wow. Hardmodes sure are fun for the top guild races but tbh after that it should be a FFA. Considering how short phases are and the release of content, hardmodes by defacto cannot be real “hardmodes” as otherwise hardly anyone will have a chance to do them.
MC/bwl/aq HM all puggable from day of release. Nothing in them is challenging and a majority of people do just like to log in, pug a raid, log out. This is what Sod was designed for. If people want engaging hardmodes go to cata classic. Plenty there to feast on.
I play WG horde and some alliance LF and I can’t say I’ve seen a single black trial pug for BWL or AQ day one, let alone MC- since I remember our raiders were still struggling to craft the fire resistance set for everyone to be safe… I think you are exaggerating things.
Oh I completely agree it’s a fail on their part, I think that’s why Aggrend keeps repeating how they are such a small “flexible” team in every statement he makes, we should call him small-team-Aggrend. He is clearly hinting they don’t have resources to do .
I guess we’ll just have to agree to disagree… No one is asking for live-level of mechanics, but it would be nice if the “hardest” mode would play out at least like what the normal mode used to be once.
Engage boss - do mechanics - win. Don’t do mechanics - die. The boss lives enough to do mechanics - that’s it.
Been there, done that, I’d rather keep my memories unspoiled by degenerate 2025 era “tactics” and “tech”. And suggestions of this sort like go cata or go live aren’t helpful. I like what I like, I would have been there already if I liked that more, nothing keeping me here pinned down, other than the fact this version interests me more.
When I mentioned HMs on day one, I meant the different variations, not the absolute max. However the hardest hardmodes for these were puggable very quickly into the phase after release.
This is why the seal should go to 10 to allow for the same easy puggable progression to take effect.
I mean every other max HM in previous raids was the same. Zerg boss, ignore what mechanics you can, loot boss. Literally every raid in Sod has been that so why change it now at the very end? What’s the point.
Same here, I got several server firsts in OG cata heroic raids. Still the point remains, why try to shoehorn in a raiding style into a wow variation that specifically was designed to be the exact opposite. I.e fun and discovery, not raid your pants off hardmodes whilst being a sweaty Betty.
It’s about options, having more options is rarely a bad thing. We cleared 3 trials this week with the alt raid because suddenly a significant number of people couldn’t show up and we also took up new recruits, we still went as 19 and it was smooth.
What is the point of having multiple difficulties when in the end they all can be overpowered just the same? You get the same feeling from obliterating normal or 3 trials or 4(when geared and buffed your ears off)
And what is wrong about raiding your pants off? For some people, in the raids I’m in, this is their first brush with any kind of “hardcore” raiding.
Whether this is truly hardcore raiding to you or me is irrelevant at the end of the day. If there is a difficulty that is supposed to be hard then it should play as advertised.
Rank 7 Seal is fine, but it should have been capped at 6 for Mythic to feel Mythic.
When we cleared it this reset, most of the bosses just melted, and you’re bypassing mechanics already.
For the people wanting Rank 10, you’re either playing very poorly, or the comp is just overall bad. At that point it might be better to go 40-man.
People are already getting so geared, that it’ll only be a few weeks until full raids are fully decked. I’ve started doing PuGs on my 3rd char, cause there’s very little to do during the week, and with the Rank 7 Seal, even a group that performs poorly can do +3/2.
Are the people here complaining even attempting 20 man Mythic? Or are they still doing lower difficulty, or bigger raids?
Multiple bosses are taking sub 1 minute to kill already. It’s so fast you’re bypassing mechanics, and with Rank 10 Seal we’d have kill times down in the sub 30 second, leaving some classes with DoTs without the ability to even play their class as it’s designed.
You’d end up playing without putting your DoTs up, just cause the HP would tank on the bosses.
With Rank 7, you’re at the limit of some classes to play their rotation as normal, without forcing players to not cast their DoTs.
The total kill time of bosses is getting close to being shorter than the time it takes to distribute loot out.
We don’t need coin farm raids throughout SoD. At some point we gotta have a small challenge in a raid.
Are people complaining cause they want the horse mounts, or what?
Nobody is forcing you to do Mythic, so if you’re not capable to clearing it, it could mean you just need a couple more weeks of Heroic to get the gear needed.
So many bosses already take 50 seconds to 2 minutes to kill.
I really hope Scarlet will be a bit harder to do, or at last give us fights longer than 1 minute. But do so without the gating of a weekly buff.
Yeah its so bad, gnomeregan had actual mechanics in it and bosses didnt melt
thanks!!! im enjoying SOD again now