Season of Discovery Class Tuning Incoming - 13 December

I’m not reading all that. But I do agree. As someone who fights hunters a lot. The only thing I think they need to nerf is the pets. Specifically Scorpion and maybe some others that are able to solo players. But outside of the obviously overturned pets, hunters doesn’t deserve more nerfs imo

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You or some of your friends will be in a queue and you won’t be able to play together. Someone gets a DC - hour or more break from the game. You don’t want that queue if you want to play the game.

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Either we wait and have some patience or not play together at all. Easy pick.

Faîtes tourner un peu le fustratio-mètre et débloquez Living Flame. Ne serait-ce que pour un temps. Nous sommes nombreux à attendre de pouvoir rejoindre nos amis/guildes.

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Bro, if you let the Shaman walk up to you that close to apply his 20 Yard Flame shock and then let him Cast his 2 second Lava burst idk what to say.

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Imagine liking multiple times a post from a guy who calls people “retards”. Holy cow how low can some humans go.

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Just report people who can’t act civil. If a person starts using such words because they disagree with someone then they really need to disconnect and touch some grass. Do like I do and report them all.

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used all my daily reports on that sad individual

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Very good! I think we can all agree that shamans needed to be buffed, and hunters nerfed. Although the nerf doesn’t appear nearly as severe as needed. But at least you’re trying!

If you as a hunter let the shaman either get in melee range or cast a lava burst, then I’m afraid you’re just a very, very, veeeeeery bad hunter. Like just uninstall the game at that point.

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What an insulting “fix”.
Try again.
And this time actually try to solve the problem like the huge resistances on bosses.

why do you need to wait to fix hunters? just reduce pet damage by whatever percentage, and if its too low next phase increase it, idk anymore

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Looking at those changes I have impression that blizzard read only some part of peoples feedback :frowning:
I main holy pally and I’m completly demotivated by it’s performance in comparisson to mages or priest heal and also flexibility that comes from runes (to experiment each fight, dungeon, pvp combat) in comprae to priest is like zero, nul, non, nic, item not found ect.
I just apply beacon (then it is stroke time when I see how much mana it cost) and back to spamming flash… then 0% mana and my brother in arms priest healer is way above me in healing and still got like 80% mana left.
It is not even called “disbalace” I feel like some great spectral figure in the sky don’t want any Holy Paladin to be around.

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plenty of steps in the right direction, but where’s the love for Bear Tanks? Bear tank threat is hopelessly underwhelming for AOE and sub par for single target.

I tanked WC the other night and the rogue, warrior and healer were constantly ripping threat off every mob. I used every global i could yet it was not enough.

I tank the same dungeon on my shammy and nobody can get threat off me aoe or single target.

The disparity is huge and needs to be addressed.

Naughty bears need love too.

We are basically BETA-testers xDDD where paycheck?

Huh, have u seen 3 balance druids “turret mode” shooting one target in BG with wrath? That’s a lot u are asking there making free ability stronger.

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The following additional hotfixes have been added to the OP, and will come into effect with maintenance.

  • Hunter
    • Hunter pet attack values have been updated to better scale with Hunter attack power.
      • Developers’ notes: Pets that cast spells such as scorpid poison or Lightning Breath were scaling too well and pets using physical abilities were scaling too little. We’ve now normalized the amount of attack power gained, to scale with the focus cost of individual pet abilities. This means that abilities with a higher focus cost, that are cast less often, will receive more benefit from attack power per attack than abilities with a lower focus cost that can generally be used more often. Overall this should level out the damage and reduce situations where some abilities were scaling too much or too little with hunter attack power.
    • Scorpid poison now distributes the additional damage it gains from attack power evenly over each stack of Scorpid Poison on the target.
      • Developers’ notes: Previously, Scorpid poison received most of its benefit from the Hunter’s attack power in the very first stack. Now the additional damage gained from the controlling hunter will not be gained until the full 5 stacks of poison are on the target. This increases the ramp time a bit and makes it less immediately deadly in PvP.
    • Pets now receive a smaller portion of a hunter’s armor and stamina.
      • Developers’ notes: Hunter pets were gaining far too much durability from hunter stats, to the point where some pets could get more than double the health and armor of a well-geared level 25 player. We still want dedicated hunters to have the ability to tank certain dungeon and raid encounters, but pets shouldn’t be so effective that they become the objectively correct choice.
    • Aspect of the Lion has been redesigned and will now function as an Aura.
      • Developers’ notes: This means that it is possible to have Aspect of the Lion up in addition to another aspect, such as Aspect of the Hawk. As an offset to the lower amount of damage that some hunter pets will deal, and to make talents such as Improved Aspect of the Hawk more attractive to Hunters using Aspect of the Lion, we’re shifting Aspect of the Lion into an aura rather than an aspect. This change will go into effect with scheduled weekly maintenance tomorrow, but the tooltip will not yet change. In a later hotfix, we’ll rename relocalize Aspect of the Lion to “Heart of the Lion” and update the tooltip.
  • Blackfathom Deeps
    • Elemental Resistances lowered in Blackfathom Deeps to levels more appropriate for a level 25 Raid.
      • Gelihast Shadow Resist lowered to 25 (was 75).
      • Lorgus Jett Nature Resist lowered to 25 (was 75).
      • Twilight Lord Kelris Shadow and Arcane Resist lowered to 25 (was 75).
        • Phantasmal Priestess all Resist lowered to 0 (was 75), so it’s no longer bad news if double casters are sent down to the dream in Phase 1.
      • Invading Nightmare Shadow and Fire Resist lowered to 25 (was 75).
      • Void Elementals Shadow Resist lowered lowered to 25 (was 75).
      • Corrosive Droplets Nature Resist lowered to 25 (was 75), and Frost Resist lowered to 0 (was 25).
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Balancing is great… if you can play the game to begin with! Open living flame where all friends are :slight_smile:

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You going to nerf other classes than hunters? ha ha.

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Its actually quite appauling that you don’t even adress the numerous posts about Living Flame, but you have the time to repost patch notes so someone atleast visited the forums, didn’t care to notice?.