Season of Discovery Hotfixes - 14 November

I’m fully agreed with you, also they should rework these abilities which are useless for us like Mongoose Bite, Arcane Shot, Disengage and few more! They are just mana using abilities without any purpose.

It’s interesting how Paladins have been ignoring physical armor all this time and now suddenly there’s a change that made their abilities deal holy damage. Is this considered a nerf, so that they can be countered by holy protection potions? You could just tune the numbers down and look into your mistakes and learn from them, instead of ignoring how broken the game is and giving us excuses such as “we’re going to look into class balance in phase 4, 6-7 months from now”. Personally this excuse sounds more like “We can’t balance the game. Sucks for you, we promise to work on the game if you give us more money or you can skip the queue and just pay-to-win”

1 Like

Lovely to see so many changes and fixes all the time

Thanks for Shaman buffs!

Retri palas need something, constantly being denied raid access due to class, only prot and holy palas are welcome most raids, retris not so much.

Buff Mages

Very thx, This warrior rune should help

good changes so far just the exp buff could’ve been earlier tbh or atleast you shouldn’t announce it before actual release

3 Likes

It made our ENTIRE Guild stop leveling their alts, it was such a dumb thing to do.

Thank god they got melee hunters back in line. Playing a hunter and being forced to melee in order to raid sucks

yea same for us, just stupid as hell, people are not motivated at all to level before that. I mean why would you announce double xp buff one week before it actually comes out??

March 5, 2024

WoW Classic: Season of Discovery

  • Kha’damu no longer drops extraneous items.
  • Kha’damu now recovers less health from his self-healing effects.
  • As Kha’damu grows in size, he now becomes more susceptible to attacks.
  • Mildly Irradiated Rejuvenation Potion now also increases Ranged Attack Power.
  • Enchanted Sigil: Innovation now increases ranged attack power in addition to its normal effects.
  • Hyperconductive Goldwrap tooltip updated to better reflect how Hyperconductive Goldwrap works.
  • Tooltips for new ranged, melee, and spell hit/crit stats in Season of Discovery have been updated to be less verbose. The effects were not changed.
  • Druid
    • Fixed an issue with Survival Instincts causing Druids to sometimes incorrectly gain health when shifting into Bear Form, Cat Form, or Dire Bear Form while Survival Instincts is active.
  • Hunter
    • Chimera Shot damage increased to 120% of weapon damage (was 100%) and Chimera Shot Serpent Sting damage increased to 48% of Serpent Sting damage (was 40%).
    • Explosive Shot base damage done before Attack Power increased by 15%.
    • Carve damage increased to 65% of weapon damage (was 50%).
  • Mage
    • Frostfire Bolt base damage increased by 50%, and its increased damage from bonus spell damage increased by 16%, identical to the value for Fireball.
    • Spellfrost Bolt base damage increased by 50%, and its increased damage from bonus spell damage increased by 14%, identical to the value for Frostbolt.
    • Regeneration, Mass Regeneration, and Chronostatic Preservation spell power coefficients increased by 88%.
      • Developers’ notes: This is to compensate for Mage healers wearing primarily items which grant “damage and healing” instead of “healing”.
    • Chronostatic Preservation mana cost decreased by 44%.
    • Resolved some tooltip issues with Chronostatic Preservation.
  • Paladin
    • Seal of Martyrdom damage increased to 50% weapon damage per swing (was 40%). Seal of Martyrdom Judgement increased to 85% weapon damage (was 70%).
    • Seal of Martyrdom Seal and Judgement effects now benefit from talents and effects that modify Seal of Righteousness, particularly Improved Seal of Righteousness.
    • Avenger’s Shield now properly gains increased damage from the Paladin’s Attack Power.
  • Shaman
    • Corrected an issue where Earth Shield was not healing for the correct amount.
  • Warlock
    • Grimoire of Synergy now increases damage done by the Warlock and their pet by 25% when it is active (was 5%).
  • Warrior
    • Devastate damage increased to 150% of weapon DPS (was 100%), before being increased by number of Sunder Armor stacks.
    • Fixed an issue with facing when using Intercept.
    • Deep Wounds will now continue dealing damage after the Warrior who applied it has died.
1 Like

Why do you keep buffing every other class, and leave rogues to rot in SOD?
Rogues dont get groups for STV event, premades in BGs and cant even buy a spot in a raid.

The only class that dont buff the raid is absolutely garbage…

Ruining one of the most fun classes in Classic.

My 98 overall parse rogue spent 4-5 hours trying to find a pug today…
Well played devs…

3 Likes

Why the heck would u buff Mages healing so hard? xD what is this, some kind of out of season april’s joke???

Wtf m8 you dont want to be informed? they were planing to launch it that day and they informed you about it 1 week before…What’s the harm i dont understand…

yeah not bad at all

would be good to see this change also to spelldamage, or else maybe we can change atackpower to 'increase the damage done by abilities based on melee swings by x" to keep things consistent.

i dont even know what changed so, L change. why even mention it?

Well give it timer, its buff with 30 min duration and no timer on it…

Wish be blizz employee to get paid for unfinished work.

300% on golds when quest do not reward golds its useless. I swear. They are geniuses at Blizzard.

Dear Blizzard, why do you hate warriors?