Season of Discovery Hotfixes - 23 August

July 15, 2024

Season of Discovery

  • Activities involving Reginald Windsor event in Stormwind Keep should now complete more reliably when Highlord Bolvar Fordragon, Lady Katrana Prestor, and Reginald Windsor are all alive.
  • Hellscream’s Phantom should now respawn after an unsuccessful attempt.
  • Fixed some ring engravings so that all the benefitting classes can learn them:
    • Arcane Specialization: Now learnable by Druid and Hunter (was only Mage).
    • Defense: Now learnable by Rogue, Warlock, Warrior, Paladin, and Shaman (was only Druid).
    • Frost: Now learnable by Hunter (was only Mage).
  • The correct version of Necromantic Band now drops from the Death Knight Darkreaver in Scholomance.
  • The Ashenvale quests “Clear the Forest!” and “Repelling Invaders” have been scaled to level 60.
  • Fixed the health and damage of creatures inside Alterac Valley Battleground so that they align with outdoor world and dungeon creatures.
  • Fixed a bug in UBRS preventing Jed Runewatcher from spawning.
  • Increased the experience awarded by enemies in Demon Fall Canyon to brave adventurers who enter before reaching level 60.
  • The teleporter in Gnomeregan will no longer send you to Azshara. Oops.
  • Blackrock Eruption
    • The spawn rates of creatures for Blackrock Eruptions have been increased.
    • The Flamestone Cluster quest item required for the quest “Oh, Shiny!” has been added to other dark iron creatures in Searing Gorge as well. This is not reflected in the quest text.
    • The number of quest creatures required for some Blackrock Eruption quests has been reduced.
  • Druid
    • Improved Barkskin no longer erroneously requires Tree Form.
    • Improved Swipe combined with Blood Frenzy will no longer cause Druids to lose their combo points on their current target when Swipe (Cat) crits against a target other than their primary target.
  • Hunter
    • Hunters can now engrave both the Rune of Nature Specialization and the Rune of Fire Specialization.
    • Wyvern Strike will no longer return an ‘immune’ message against targets that are immune to its Bleed effect. It will now deal its direct damage, but not apply the Bleed.
  • Paladin
    • Fixed an issue with Hallowed Ground that caused multiple Paladins using it to generate too many healing events.
    • Hallowed Ground will now calculate its healing correctly when wearing items with bonus healing effects.
    • Calculations for Sheath of Light now properly include the Attack Power multiplier from Vindication.
  • Priest
    • Void Zone will no longer pull enemies through the floor.
  • Shaman
    • Greater Ghost Wolf rune now works with Rolling Thunder rune discovery.
    • Lava Lash will now correctly gain bonus damage from the extended duration of Flametongue Weapon Rank 6.
  • Warrior
    • Sebastian Jurgens will now despawn for only 30 seconds after a player turns in “Bookin’ it Back”.
    • The quest item carried for “Bookin’ it Back” will now be pushed to players after they re-accept the quest “Guided Buoyancy Accelerant” will now be offered to players on Lost and Found who have completed “Poacher’s Den”.
    • “Infinite Midnight” should now always be completable at Khonsu.
  • Warlock
    • The number of charges on Shadowflame’s application of Shadow Vulnerability has been increased to 30 total charges (was 10).
    • Explorer Imps should now have an easier time traveling to the Legion prison-world Niskara.
1 Like

Some additional buggs - Hunter talents arent working after dying at times like Lightning reflexes and Leathal shots. I don´t think this is isolated to only hunters. Only work-around atm is to swap active dual spec back and forth for it to work again.

What happens if you already farmed Necromantic Band and now have the hp5 version?
Its a very annoying farm since you need a pally to remove and repick his mount quest for every kill.

The plans for Annihilator do not exist on any Auction House despite intended droprate of 16%. Please fix this so we can actually get it before raid.

Warlock Decimation Rune, are you for real blizzard??

RNG to find a Rift then RNG to get a tuner while w8ing for 20mins then if u get a tuner u need to find a Fel crack to hopefully get a portal tuner tuner, and thats not all the tuners have charges so if u managed to get the last one but not the rune and have used up the charged u have to start over again.
Been doing this 3 days while other people farm prebis and other ty for the time wasting.
u need to rework how to get the rune of decimation


July 16, 2024

Season of Discovery

  • Demon Fall Canyon
    • Possibly due to “Demonic Deceptions”, the Owlbeasts of Winterspring have attended a guided meditation retreat, expanding their pineal glands.
    • Zilbagob will now always be accessible when The Destructor's Wraith and Grimroot have been defeated.
  • Items
    • A new item -- Hand of Injustice -- is now available from Pix Xizzix, the Undermine Real vendor.
    • Added new shield enchant that grants 30 spell power and 55 healing power – Law of Nature. Available to learn for Enchanters. The pattern is available from Timbermaw Hold at Revered.
    • Added a temporary shield enchantment that grants 24 spell power, much like wizard oil -- Conductive Shield Coating. Available to learn for Enchanters. The pattern is available from Thorium Brotherhood at Honored.
    • Drinkable Stratholme Holy Water from Argent Dawn reputation will now recover 6618 mana over 30 seconds and will also grant 10 per Holy Water turned-in.
    • The Pattern: Embroidered Belt of the Archmage can now correctly be consumed by Tailors.
    • The Leather-Reinforced Runecloth Bag's materials have changed from requiring a Runecloth Bag to requiring the materials for the Runecloth Bag craft itself.
  • Quests
    • The quests “More Greater Moonstones” and “More Moondragon Scales” now have the correct item requirements to complete.
    • Players who were unable to fully access Mokvar and Deliana's Tier 0.5 exchange vendor options should now have full access if they have completed the corresponding quests:
      • “An Earnest Proposition” - Bracer
      • “Just Compensation” - Belt, Gloves
      • “Anthion's Parting Words” - Boots, Legs, Shoulders
      • “Saving the Best for Last” - Helm, Chest
      • A Nearby Kor'kron Elite and Ironforge Guard will also provide access to these vendor lists if Mokvar or Deliana are occupied.
  • Druid
    • Nourish will now benefit from, and consume Omen of Clarity's Clearcasting effect.
      • Developers’ notes: Unlike in Cataclysm, Nourish in SoD has more upsides to it than just the mana cost - like the casting speed. So it makes sense for it to benefit from Clearcasting and to consume it as well.
  • Hunter
    • If you have have Lone Wolf engraved on your gear, spirit healers in battlegrounds will no longer resurrect your pet alongside you.
  • Mage
    • Presence of Mind now causes Chronostatic Preservation to instantly cast the Healing Portion of the spell, even if you did not have the buff active.
    • Presence of Mind is not consumed if Chronostatic Preservation's buff was already present and a release of the heal is used. This means you can Chronostatic Preservation pre-cast, use PoM, and release two Chronostatic Preservation casts back-to-back.
    • Ice Armor and Frost Armor will no longer proc Brain Freeze.
    • Brain Freeze and Hot Streak will no longer overwrite each other and can now both exist on a character at the same time.
    • Your Arcane Missiles will correctly have their cost reduced when both Missile Barrage and Brain Freeze are active at the same time.
    • If Hot Streak is gained while already casting Pyroblast, it will no longer be consumed. This can result in two free Pyroblasts back-to-back.
    • Frozen Orb will no longer despawn early if cast near a wall.
    • Arcane Barrage will now correctly interact with the Shatter talent when your target is Frozen or you have Fingers of Frost active.
    • Frozen Orb will now benefit from the Shatter talent if the target is Frozen.
      • Developers’ notes: Because Fingers of Frost is applied through Frozen Orb and would be consumed quickly by it, Frozen Orb does not consume or benefit from Fingers of Frost.
  • Paladin
    • Inspiration Exemplar will no longer cause the player to stand up every tick.
  • Priest
    • Binding Heal will now correctly consume Surge of Light.
    • Void Zone will no longer return a 'no path available’ error.
  • Shaman
    • Storm, Earth, and Fire's Earthbind Totem effect will now correctly hit every target instead of just one.
    • Shamans will no longer gain charges of Lightning Shield from Rolling Thunder when the rune is not equipped.
  • Warlock
    • Mark of Chaos will no longer fall off after 1 minute when Curse of Recklessness or Curse of Weakness is used.
    • Rune of Infernal Armor now drops for players even if they haven't previously completed discovery for Rune of Shadowflames.
  • Warrior
    • “Rift Away” can now be obtained at level 55.
    • Khonsu's fall catcher mechanism for Thunder Stomped players should be slightly better at rescuing them.
1 Like

Please give Don Julio’s Band the same treatment as other items to grant hit chance for attacks AND spells.

July 17, 2024

Season of Discovery

  • The tooltip for the Draconic Infused Emblem is now correct. The spell effect is not changed.
  • Blackrock Eruption
    • The Drained of Blood aura from the Stranglethorn Vale PvP event is now applied when participating in the Blackrock Mountain PvP event. This applies to players exiting instances in Blackrock Mountain.
  • Druid
    • Flame Wrath has been redesigned with a lower spell power ratio on the Thorns portion of the proc and an internal cooldown for Feral Druids.
  • Hunter
    • Trap Launcher will no longer augment Frost Trap.
      • Developers’ notes: A Trap Launcher version of Frost Trap has only existed in versions of WoW in which mobility and freedom effects were more plentiful. Without them, the safety and agency a 9-15 second ranged Frost Trap grants Hunters is simply too much. We’re making it so that Hunters either need to put themselves at risk in order to place a Frost Trap or have someone engage on them to trigger it.
  • Mage
    • Conjure Water Rank 7 will now create 20 water per cast. The tooltip may not reflect this change for a while.
    • All ranks of Mana Shield will no longer stack when Advanced Warding is engraved.
    • All ranks of Advanced Warding’s Mana Shield are now canceled when the rune is unequipped or when someone absorbs damage and the caster no longer has the rune equipped.
    • All ranks of Mana Shield are removed when the Advanced Warding Rune is equipped.
  • Shaman
    • Burn will now persist through death and not require you to recast Flametongue Weapon again.
  • Warlock
    • Fel Rift spawn rates have increased.
    • The chance of finding Legion Portal Tuners and associated tools has increased.
    • Rune of Decimation is now guaranteed from an overcharged portal.
1 Like

Seems like they are listening to people…
Frost trap launcher removed.
Blackrock pvp event changed for people who come out of dungeons.
Warlock decimation rune now easier to find.
T0 pieces soon buyable with coins.

Damn they are doing good stuff!

Still waiting for my core talents to work - LEATHAL SHOTS is still getting bugged out every single time you die, this means if you die as a hunter you need to dual swap spec out and in again to get it working again. How is this not more prioritized??

That is a start, but Shamans are still broken with their entire toolkit + runes and the heal on Frenzied Regeneration for non-ferals is toomuch.

With Shamans having the same outrage, if not more as pre-nerf hunter traps.

You forget to mention Ret pala burst, it needs to be lowered significantly - they cant have plate and the best defensive abilities in the game with that kind of damage.

Ontop of that a plate wearing Pala with the best defensive abilities in the game now has better mobility than hunters.

One stun and your trinket is on CD = your dead. So nerfing Ret Pala is prio 1.

You clearly haven’t played against shamans then, they do everything much better than paladins as of now.
Short CDs, mostly instant casts on damage and healing spells, totems.
Paladins have abilities that don’t scale at all, Flash of Light and Holy Light have 0 scaling with SP, riptide has a SP mod of 0.215 and the HoT has a SP mod of 0.1.
Paladins have 1min+ CDs and more.

most classes now have better mobility than hunters, the only class that is below hunters is warlocks.

Mispelled shaman I see.

So your trying to justifiy having the best defensive abilities in the game, while in plate and having better mobility now than even hunters - killing people within one stun (having more burst than a Rogue) is good gameplay?

Na mate. Ret pala hottfix inc.

Where I spend 4% of the cooldown inside of an immunity for a 5min CD? Anyone with better mobility than hunter/lock/pala without pony can outrun that.

Good RNG there, at least you get a second to play before either dying or still standing at 30-40% HP. Rogues wouldn’t allow you to CC them to begin with.

Do you know what my 5min CD that I have to put talents into does? You have higher burst window than a Rogue, you have better mobility than most classes now - while in plate.

How on earth can you justify this nonsense?

From the Original Vanilla developers as they clarified that they created Palas as the tutorial class that should be very easy to play - now has become retail Pala that has everything because people that play the tutorial class never grew up but instead cried their way to the top. Jesus…

Warriors have twice the mobility then paladins, it ain’t close, yet you keep trolling about “retpaladins” OP. Obviously a bait account.

What is the reasoning behind the Hunter trap launcher change?

  • AV can’t be it. We just played some rounds and nothing has changed.
  • Movement is supposed to be healthy. Well, it sucks because Sniper Training rune exists.
  • Hunters are not the strongest CC class in PvP. As long as Shamans and Warriors exist, launching Frost Traps doesn’t change anything.

The only thing this change accomplishes is making a lot of Hunter players mad because they lost a fun tool and QOL.

FUN IS NOT ALLOWED it seems. I am mad and will reroll :frowning:

2 Likes

I bet its because BRM event and people tossing traps everywhere so it made it hard to enter dungeons… They could of given us disengage instead of tossing frost trap, it achieves more for the hunter and is less annoying to everyone else.

I only wonder how was this a problem but shamans throwing 4 totems isnt.

July 22, 2024

Season of Discovery

  • Devilsaur gauntlets should no longer require core leather. They now require 12 Devilsaur leather and 8 Essence of Fire in addition to their other existing mats. Devilsaur leggings should now require 20 Devilsaur leather and 10 Essence of fire in addition to their other mats.
  • Made some improvements to the respawn rate of mobs and quest objects on Alcaz Island.
  • The Chipped Drakefire Amulet and Valor of Azeroth spell book are now available from Squire Rowe in Stormwind and Eitrigg in Orgrimmar for players who have completed the Onyxia quest chain.
  • Gift of Gob will no longer cancel on stealth.
  • Made some improvements to Bolvar Fordragon’s respawn time.
  • Zor Lonetree’s wares are available while completing Rune discoveries.
  • Corrected the stats on the Old Guard Retaliator.
  • Darkmoon Card: Sandstorm will no longer ignore line-of-sight.
  • Quests from Zalgo the Explorer no longer erroneously give Zandalar Tribe reputation. They now give reputation for the Emerald Wardens up to friendly 5999/6000. These quests will always reward the same amount of reputation based on level.
  • All runes sold by the Emerald Wardens quartermasters no longer require reputation to purchase. Catnip and Wolfshead Trophy no longer require Emerald Wardens reputation to purchase.
  • “The Lost Tablets of Mosh’aru” should now be completable if you’ve previously completed “The God Hakkar”.
  • In Nightmare Incursions, Ghamoo-Raja will now leash and no longer has infinite range on certain attacks.
  • Hunter
    • Explosive Shot will no longer ignore line-of-sight.
    • Fixed an issue with Lethal Shots that made it stop working after death until the Hunter re-equips their ranged weapon.
  • Mage
    • Presence of Mind will no longer be removed from the Mage without successfully casting Chronostatic Preservation.
  • Rogue
    • When the Carnage rune is engraved, Crimson Tempest will now correctly apply Carnage to all enemies struck by the DoT.
  • Shaman
    • Clearcasting will now correctly be consumed if you have 5 stacks of Maelstrom Weapon and you cast a non-Maelstrom Weapon empowered spell.
    • Totem of Earthen Vitality will no longer activate when the Shaman is merely struck.
    • Overcharged will no longer ignore line-of-sight.
  • Warlock
    • Master Channeler’s Drain Life will no longer prematurely end vs. large enemies like Lord Kazzak.
    • Mark of Chaos will no longer fail to refresh if the target has Curse of the Elements or Curse of Shadows active on them.
    • Curse of the Elements and Curse of Shadows will now return ‘A more powerful spell is already active.’
  • Warrior
    • Bosses in dungeons are now always immune to Meathook as intended.
1 Like