Season of Discovery Hotfixes - 23 August

Where I spend 4% of the cooldown inside of an immunity for a 5min CD? Anyone with better mobility than hunter/lock/pala without pony can outrun that.

Good RNG there, at least you get a second to play before either dying or still standing at 30-40% HP. Rogues wouldn’t allow you to CC them to begin with.

Do you know what my 5min CD that I have to put talents into does? You have higher burst window than a Rogue, you have better mobility than most classes now - while in plate.

How on earth can you justify this nonsense?

From the Original Vanilla developers as they clarified that they created Palas as the tutorial class that should be very easy to play - now has become retail Pala that has everything because people that play the tutorial class never grew up but instead cried their way to the top. Jesus…

Warriors have twice the mobility then paladins, it ain’t close, yet you keep trolling about “retpaladins” OP. Obviously a bait account.

What is the reasoning behind the Hunter trap launcher change?

  • AV can’t be it. We just played some rounds and nothing has changed.
  • Movement is supposed to be healthy. Well, it sucks because Sniper Training rune exists.
  • Hunters are not the strongest CC class in PvP. As long as Shamans and Warriors exist, launching Frost Traps doesn’t change anything.

The only thing this change accomplishes is making a lot of Hunter players mad because they lost a fun tool and QOL.

FUN IS NOT ALLOWED it seems. I am mad and will reroll :frowning:

2 Likes

I bet its because BRM event and people tossing traps everywhere so it made it hard to enter dungeons… They could of given us disengage instead of tossing frost trap, it achieves more for the hunter and is less annoying to everyone else.

I only wonder how was this a problem but shamans throwing 4 totems isnt.

July 22, 2024

Season of Discovery

  • Devilsaur gauntlets should no longer require core leather. They now require 12 Devilsaur leather and 8 Essence of Fire in addition to their other existing mats. Devilsaur leggings should now require 20 Devilsaur leather and 10 Essence of fire in addition to their other mats.
  • Made some improvements to the respawn rate of mobs and quest objects on Alcaz Island.
  • The Chipped Drakefire Amulet and Valor of Azeroth spell book are now available from Squire Rowe in Stormwind and Eitrigg in Orgrimmar for players who have completed the Onyxia quest chain.
  • Gift of Gob will no longer cancel on stealth.
  • Made some improvements to Bolvar Fordragon’s respawn time.
  • Zor Lonetree’s wares are available while completing Rune discoveries.
  • Corrected the stats on the Old Guard Retaliator.
  • Darkmoon Card: Sandstorm will no longer ignore line-of-sight.
  • Quests from Zalgo the Explorer no longer erroneously give Zandalar Tribe reputation. They now give reputation for the Emerald Wardens up to friendly 5999/6000. These quests will always reward the same amount of reputation based on level.
  • All runes sold by the Emerald Wardens quartermasters no longer require reputation to purchase. Catnip and Wolfshead Trophy no longer require Emerald Wardens reputation to purchase.
  • “The Lost Tablets of Mosh’aru” should now be completable if you’ve previously completed “The God Hakkar”.
  • In Nightmare Incursions, Ghamoo-Raja will now leash and no longer has infinite range on certain attacks.
  • Hunter
    • Explosive Shot will no longer ignore line-of-sight.
    • Fixed an issue with Lethal Shots that made it stop working after death until the Hunter re-equips their ranged weapon.
  • Mage
    • Presence of Mind will no longer be removed from the Mage without successfully casting Chronostatic Preservation.
  • Rogue
    • When the Carnage rune is engraved, Crimson Tempest will now correctly apply Carnage to all enemies struck by the DoT.
  • Shaman
    • Clearcasting will now correctly be consumed if you have 5 stacks of Maelstrom Weapon and you cast a non-Maelstrom Weapon empowered spell.
    • Totem of Earthen Vitality will no longer activate when the Shaman is merely struck.
    • Overcharged will no longer ignore line-of-sight.
  • Warlock
    • Master Channeler’s Drain Life will no longer prematurely end vs. large enemies like Lord Kazzak.
    • Mark of Chaos will no longer fail to refresh if the target has Curse of the Elements or Curse of Shadows active on them.
    • Curse of the Elements and Curse of Shadows will now return ‘A more powerful spell is already active.’
  • Warrior
    • Bosses in dungeons are now always immune to Meathook as intended.
1 Like

Cool.

Where are the hunter defensive and mobility buffs?

Retail is the version you wanna play bro

No, I want a game that is fair.

You cant nerf hunters directly or indirectly.
And give massive utility buffs to other classes and expect the game to be fair and fun.

It looks like they can, and most are fine with it

Well ofcourse they can.
If they are fine with it, then they are incompetent devs that disrespect players.

But dont worry, my SL warlock is 52. Im already killing lvl 60 in world PVP.
I dont know what im doing really.
But its funny how my skill just went up.

And it kinda feels like retail. Absurd healing, no kiting needed, take it all in the face and never die, while my opponents rot.

True, but incredible boring gameplay

More fun than being a trap bot useless target dummy free walking honor.

I take especial pleasure in tormenting the classes that were killing me the most. Like shamans. Boomies. Rogues.

The fun ones are those locks who send the pet. Its enjoyable twoshotting those as the pets dont get the dmg reduce, or was that fixed ?

No me.
Im a hunter main with decades of experience.
I know how to control pet.

In fact, locks have a free pet res, unlike hunters so. Im in heaven. Easy life

start by nerfing hunter range then if you want it fair :joy:

July 24, 2024

Season of Discovery

  • Items
    • Burning Essences will now always drop from the Dark Coffer in Blackrock Depths.
    • Librams of Resilience now have an additional chance to drop from certain bosses in Blackrock Depths and Blackrock Spire.
    • When Might of Stormwind is restored from a Chronoboon, the buff will now appear properly in the tooltip and it will now correctly apply to the player’s pet.
    • You may now mount while Gift of Gob is active.
    • Darkmoon Card: Sandstorm will now correctly hit enemies that are within line of sight, and not hit enemies that are out of line of sight.
    • Darkmoon Card: Decay internal cooldown increased to 3 seconds.
    • Pix Xizzix now offers the Drakestone caster offhands for 50 Undermine Real each.
      • Developers’ notes: While we don’t intend to put everything of this nature onto the vendor, the offhands from Sunken Temple felt right to us.
  • Professions
    • Mixology now always gives at least 2 potions as intended.
    • Professions with adjusted level requirements for Expert and Artisan ranks have been returned to their original level requirements.
  • Druid
    • Idol of the Moon tooltip updated for accuracy and clarity. The item’s effect is unchanged.
    • Idol of the Moon now correctly applies to Starfall and Sunfire.
    • Idol of Brutality now correctly applies to Mangle (Bear).
    • Idol of Ferocity no longer incorrectly discounts Mangle (Bear).
    • Idol of the Dream now correctly affects Swipe (Cat).
  • Mage
    • Players can now have only one Mana Shield active at a time. If an equal or higher rank of Mana Shield is cast on the target, it will overwrite the previous Mana Shield.
    • Fixed an issue with Rewind Time where refreshing Temporal Beacon on a target after that target took damage, which would make any damage taken before the refresh not get healed by Rewind Time.
    • Improved Arcane Missiles now also grants 20% spell pushback resistance per talent point to Regeneration and Mass Regeneration and 14% spell pushback resistance per talent point to Arcane Blast.
    • Mass Regeneration will now refresh Temporal Beacon each time it heals a target, instead of just when initially hitting a target.
  • Paladin
    • Blessing of Sanctuary and Greater Blessing of Sanctuary no longer stack.
    • Libram of the Consecrated is no longer be removed by ticks of Hallowed Ground.
    • Malleable Protection’s version of Divine Protection now correctly has a 5-minute cooldown.
    • Malleable Protection’s version of Divine Protection will now correctly share a cooldown between its two ranks and Divine Shield.
    • The cooldown on Paladin Avenger’s Shield has been reduced to 15 seconds (was 30 seconds), and the duration of its movement Snare effect has been reduced to 5 seconds (was 10 seconds).
  • Priest
    • Juju Might no longer erroneously benefits from the Improved Inner Fire talent.
    • Vampiric Embrace heal range increased from 30 yards to 40 yards.
  • Warrior
    • Rampage now appears as a buff when activated.
1 Like

Thank you, this was driving me crazy :slight_smile:

July 25, 2024

Season of Discovery

  • Increased the number of Firelands Invader, Obsidian Reaver, and Obsidian Surger spawns for the Blackrock Eruption event across Searing Gorge.
  • The Might of Stormwind buff will now appear properly in the tooltip when a Chronoboon is used.
  • Items
    • Devilcore Leggings and Devilcore Gloves patterns can now drop from additional sources other than King Mosh.
    • All of the revamped or new Molten Core items that were strictly Unique are now Unique-Equipped to allow master looters to hold these items during raids.
    • Season of Discovery versions of recipes should be available again from their trainers, making turn-ins for professions quests possible.
  • Mage
    • Rewind Time can no longer be cast if the target will not benefit from its healing.
  • Priest
    • Priests who don’t have the Divine Spirit talent learned are now prevented from casting higher ranks of Divine Spirit and Prayer of Spirit.
  • Rogue
    • The cooldown on Rogue Shuriken Toss has been reduced to 20 seconds (was 30 seconds).
  • Warlock
    • Shadowflame will no longer be overwritten by Improved Shadow Bolt.
  • Warrior
    • Last Stand cooldown reduced to 3 minutes.

Is there a reason why https://www.wowhead.com/classic/item=227823/fine-flarecore-gloves are restricted to mages, warlocks and priests? Balance druids have super bad fire resistance gear to begin with and leatherworking does not help. Only high armor, stamina and fr while melee gets AP and crit/hit.