Season of Discovery Hotfixes - 23 August

The fun ones are those locks who send the pet. Its enjoyable twoshotting those as the pets dont get the dmg reduce, or was that fixed ?

No me.
Im a hunter main with decades of experience.
I know how to control pet.

In fact, locks have a free pet res, unlike hunters so. Im in heaven. Easy life

start by nerfing hunter range then if you want it fair :joy:

July 24, 2024

Season of Discovery

  • Items
    • Burning Essences will now always drop from the Dark Coffer in Blackrock Depths.
    • Librams of Resilience now have an additional chance to drop from certain bosses in Blackrock Depths and Blackrock Spire.
    • When Might of Stormwind is restored from a Chronoboon, the buff will now appear properly in the tooltip and it will now correctly apply to the player’s pet.
    • You may now mount while Gift of Gob is active.
    • Darkmoon Card: Sandstorm will now correctly hit enemies that are within line of sight, and not hit enemies that are out of line of sight.
    • Darkmoon Card: Decay internal cooldown increased to 3 seconds.
    • Pix Xizzix now offers the Drakestone caster offhands for 50 Undermine Real each.
      • Developers’ notes: While we don’t intend to put everything of this nature onto the vendor, the offhands from Sunken Temple felt right to us.
  • Professions
    • Mixology now always gives at least 2 potions as intended.
    • Professions with adjusted level requirements for Expert and Artisan ranks have been returned to their original level requirements.
  • Druid
    • Idol of the Moon tooltip updated for accuracy and clarity. The item’s effect is unchanged.
    • Idol of the Moon now correctly applies to Starfall and Sunfire.
    • Idol of Brutality now correctly applies to Mangle (Bear).
    • Idol of Ferocity no longer incorrectly discounts Mangle (Bear).
    • Idol of the Dream now correctly affects Swipe (Cat).
  • Mage
    • Players can now have only one Mana Shield active at a time. If an equal or higher rank of Mana Shield is cast on the target, it will overwrite the previous Mana Shield.
    • Fixed an issue with Rewind Time where refreshing Temporal Beacon on a target after that target took damage, which would make any damage taken before the refresh not get healed by Rewind Time.
    • Improved Arcane Missiles now also grants 20% spell pushback resistance per talent point to Regeneration and Mass Regeneration and 14% spell pushback resistance per talent point to Arcane Blast.
    • Mass Regeneration will now refresh Temporal Beacon each time it heals a target, instead of just when initially hitting a target.
  • Paladin
    • Blessing of Sanctuary and Greater Blessing of Sanctuary no longer stack.
    • Libram of the Consecrated is no longer be removed by ticks of Hallowed Ground.
    • Malleable Protection’s version of Divine Protection now correctly has a 5-minute cooldown.
    • Malleable Protection’s version of Divine Protection will now correctly share a cooldown between its two ranks and Divine Shield.
    • The cooldown on Paladin Avenger’s Shield has been reduced to 15 seconds (was 30 seconds), and the duration of its movement Snare effect has been reduced to 5 seconds (was 10 seconds).
  • Priest
    • Juju Might no longer erroneously benefits from the Improved Inner Fire talent.
    • Vampiric Embrace heal range increased from 30 yards to 40 yards.
  • Warrior
    • Rampage now appears as a buff when activated.
1 Like

Thank you, this was driving me crazy :slight_smile:

July 25, 2024

Season of Discovery

  • Increased the number of Firelands Invader, Obsidian Reaver, and Obsidian Surger spawns for the Blackrock Eruption event across Searing Gorge.
  • The Might of Stormwind buff will now appear properly in the tooltip when a Chronoboon is used.
  • Items
    • Devilcore Leggings and Devilcore Gloves patterns can now drop from additional sources other than King Mosh.
    • All of the revamped or new Molten Core items that were strictly Unique are now Unique-Equipped to allow master looters to hold these items during raids.
    • Season of Discovery versions of recipes should be available again from their trainers, making turn-ins for professions quests possible.
  • Mage
    • Rewind Time can no longer be cast if the target will not benefit from its healing.
  • Priest
    • Priests who don’t have the Divine Spirit talent learned are now prevented from casting higher ranks of Divine Spirit and Prayer of Spirit.
  • Rogue
    • The cooldown on Rogue Shuriken Toss has been reduced to 20 seconds (was 30 seconds).
  • Warlock
    • Shadowflame will no longer be overwritten by Improved Shadow Bolt.
  • Warrior
    • Last Stand cooldown reduced to 3 minutes.

Is there a reason why https://www.wowhead.com/classic/item=227823/fine-flarecore-gloves are restricted to mages, warlocks and priests? Balance druids have super bad fire resistance gear to begin with and leatherworking does not help. Only high armor, stamina and fr while melee gets AP and crit/hit.

July 29, 2024

Season of Discovery

  • Players who have the 18-slot version of the Bottomless Bag may now exchange the bag or the Pattern for the 20-slot version at Rix Xizzix in Booty Bay.
  • Players who have killed Magmadar but are unable to douse the Rune of Kress can now swap the Heat difficulty back and forth and should find you can now douse the Rune.
  • Lava Surgers in Molten Core will no longer spawn once Ragnaros has been defeated.
  • Fixed an issue with many of the class dungeon set bonuses. They can now only be triggered by abilities, and not by item use.
  • Ragnaros is no longer immune to Paladins’ Hand of Reckoning.
  • Fixed a bug interrupting eating or drinking when near a graveyard.
  • Fixed a bug where the incorrect version of Quel’Serrar could appear in this version of the game.
  • [With weekly restarts] The increased damage taken for low Fire Resistance in Molten Core on Heat 2 and Heat 3 has been reduced but is still extremely dangerous. Characters who are at 30 resistance lower than intended should now expect to take about 3 times normal damage (was guaranteed fatal).
    • Developers’ notes: This is intended to allow players who are dependent on Resistance Totems or Paladin Auras to have a chance to survive if briefly not within the range of those effects.
  • Hunter
    • [With weekly restarts] Entrapment now triggers a diminishing return as a Root effect on players each time it is applied. Subsequent durations will be halved and then quartered in duration, and then the target will become immune for 30 seconds.
    • Fixed a bug that prevented Hunters from being able to interact with the four demons involved in the Rhok’delar quest chain.
  • Priest
    • Fixed an issue where re-speccing did not remove Divine Spirit appropriately.
  • Rogue
    • The 6-piece Tier 1 bonus no longer puts Vanish on cooldown.
  • Shaman
    • You can no longer have Burn and Way of Earth active at the same time by using Rockbiter Rank 3.
  • Warlock
    • Shadowflame will no longer be overwritten by Improved Shadow Bolt.
  • Warrior
    • The Warrior 2-piece Tier 1 bonus Tactician will no longer be consumed if the spell cast was a free Blood Surge Slam.

Good one on the DR for hunter trap guys, it was needed.

Is that all you do to nerf shamans while hunter finally gets a DR?

Nerf? It was a bug to begin with…and now its fixed. Do you think it was a buff for paladins with the reckoning fix aswell?

I know that you dont read these forums.

But now that Palas have steadfast with no damage reduction on a full immunity ability.
Shamans having freedom.
Mages having displacement.
Rogues having shadowstep with no GCD.
Warriors having death grip and intercept / charge / intervene removing roots.

Where is the mobility for the agile hunter class - where is our disengage from wrath? You know the most fun ability from wrath for us?
Where is the mobility for locks?

Why are we the two classes left to face retail mobility with classic mobility?

Disengage from wrath needs to be added as a base hunter ability asap (not a rune).
Warlocks (non meta form) need to get the portal TP or something. Hell you could even give destro / affli locks a shroud that lets them go invis + movement speed for a few seconds - so they can reposition when a freaking pala-shaman-mage-rogue-warrior-feral opens on them, or should they all just play meta SL?

2 Likes

now nerf chimera shot/explosive trap damage and we’re good

so when is FT coming back to trap launcher for pve?

July 30, 2024

Season of Discovery

  • Shard of the Scale and Flame’s set bonus is now activated by all spells (was only direct healing and spell damage).
  • Anathema and Benediction can now correctly be swapped after a one minute cooldown has passed.
  • Molten Core
    • Fixed an issue that prevented Shazzrah from casting Gate of Shazzrah twice in a row on Heat 3.
    • Ragnaros no longer submerges twice on Heat 1.
    • Baron Geddon now casts Armageddon at 5% on Heat 1 (was 10%).
    • Baron Geddon now casts 2 Living Bombs at a time on Heat 2 (was 3).
    • Living Bomb no longer leaves Living Fallout pools on Heat 1.
    • Flamewaker Protectors now cast Dominate Mind much less frequently.
    • Maximized the cast and recast times of several dispel mechanics.
    • Damage done to self with spells such as Hellfire is no longer increased by the low Fire Resistance effects on Heat levels 2 and 3 in Molten Core.
  • Mage
    • Mass Regeneration range for detecting allies to heal increased to 43 yards (was 30), to eliminate the situation where it was possible to heal others who were outside the range for your heal to apply to yourself.
  • Priest
    • Homunculi now cast and stack Sunder Armor relative to the rank they would have if they were a Warrior of their level.
      • Developers’ notes: This takes the place of their casting Degrade previously. Now a friendly Warrior can refresh a Homunculi’s 5 stack of Sunder Armor. The strength of this debuff at max level is unchanged.
    • Spirit of the Redeemer will now correctly put Pain Suppression and Dispersion on a two-minute cooldown (was incorrectly 5 minutes).

Please update mage Greater Decurse also to 40y, its so annoying all heal spells being 40y and decurse being 30y

Please Update warlock Drain Life also to 36y, its so annoying all affliction spells being 36y and drain life being 25y

1 Like

how about y’all listen to the community and nerf shamans/orc racial hard? literally clueless clowns working at your place and shameless ngl.

You mean the two three guys who constantly whine because they are bad at their class… that “community” ?
I hope they ban you for being so rude

I’d say all arcane spells to at least 36y. 40y would be great.