Fixed an issue with the Spirit of Zandalar buff given out by turning in the “Heart of Hakkar” quest not being granted to players in Booty Bay.
The quest “Salvaging the Salvagematic” can once again be picked up from Ziri Littlesprocket after completing the “Salvagematic 9000” quest.
April 2, 2024
Season of Discovery
Fixed an issue that was preventing the Blood Moon event from working properly.
Hunter
Fixed an issue where the Frenzy tooltip on the master Hunter now correctly shows 6% instead of the incorrect 40%. This has no effect on the actual damage done by the pet.
Shaman
Electromantic Caster Mail set – Reduced Lightning Bolt cast time reduction to 0.1 seconds (was 0.2 seconds).
Developer’s note: This set bonus was really strong and resulted in 10% more Lightning Bolts. We’ve reduced the cast time reduction to avoid the possibility of this older set bonus not being replaced with later Phase 3 gear.
Fixed an issue with Way of Earth that caused it to continually trigger the global cooldown while dual-wielding.
Fixed issues around the Leatherworking Wild Leather Vest and Way of the Weaponsmith
The Rugged Traveler will now also despawn if greater than two players enter the quest area.
Level 50 players who are Exalted with the Arathi Basin reputations can now complete the battleground quests usually reserved for level 60 allowing them to obtain their Exalted reputation tabards.
The Sunken Temple
Significant adjustments were made to trash and boss health. Please note: In order for these health adjustments to take effect you will need to soft reset your instance. We’re sorry for any inconvenience this may cause.
Developer’s note: When developing and tuning the Sunken Temple raid encounters, we had concerns about player power going into Phase 3 so we aimed high when tuning enemy health. We feel that we aimed too high and have recently deployed a hotfix that lowers the health of all enemies and bosses within the Sunken Temple to help ensure this content remains accessible to all players. We’ll be watching progress closely and making additional adjustments as needed in the coming days.
Fixed an issue that would occasionally prevent Dreamscythe and Weaver from spawning. Affected players may need to leave the instance and Reset All Instances before it takes effect.
Nightmare Incursions
Nightmare Incursion Quartermasters can now repair gear.
Quest objects in the Nightmare Incursions no longer require a cast time to open.
Drakes’ Corrosive Acid Breath now deals more reasonable damage when coming to the aid of Nightmare Incursion dragons.
Satyrs’ Plagued Shot damage has been reduced and the cast time has been increased.
Plagued Shot now has a minimum range like hunter ranged abilities.
The total gold rewards for Nightmare Incursions elite missions have been reduced by roughly 30%.
Updated the levels of Fireguard Destroyers in Black Rock Depths to be more appropriate for Phase 3 of Season of Discovery.
Fixed an issue that caused the Druid Trainer Lognaar to vanish periodically.
Non-Engineering and non-Blacksmithing nightmare armaments recipes no longer require a blacksmith hammer to craft.
The materials required for the quest “Mixology for Fun and Profit” have been adjusted.
Items
Darkmoon Card: Sandstorm no longer triggers on every instant cast spell.
Tenacity Chain is now Mail (was Leather).
Membrane of Dark Neurosis now has spell hit (was Spirit), and now has a spellpower proc (was haste).
Breadth of the Beast is now Unique.
Druid
The Free Wrath cast from Fury of Stormrage will no longer consume Clearcasting.
Rumsey Rum no longer 100% procs Omen of Clarity.
Mage
Balefire Bolt now procs and consumes clearcasting.
Balefire Bolt now correctly benefits from the Spellpower Rune.
Displacement no longer requires a target.
Balefire Bolt now works with Ignite.
Conjure Water Rank 6 now conjures 20 waters.
Molten Armor now falls off when the rune is swapped out.
Balefire Bolt now benefits from and consumes Arcane Blast stacks.
Balefire Bolt now benefits from and spends the charges of Combustion.
Priest
Void Zone damage no longer resets the casting time on your wand.
Void Zone now locks the Priest out of the Shadow school when kicked.
Void Zone visual changed to be less disruptive.
Rogue
Fixed a bug with Honor Among Thieves where it could stop working if you tried to gain a combo point on an ally or had your target die from a critical ability.
Honor Among Thieves should no longer consider whether the Rogue or their allies are flagged for PvP.
Carnage will no longer fall off while Rank 4 Rupture is active.
Shaman
Tidal Waves will now always apply its increase in Healing Wave case spell, even if the Healing Wave was spell queued.
Warrior
Shield Slam now correctly has 200% increased threat.
Devastate correctly deals 150% weapon damage per second (was 100%).
Warlock
Felguard will now cast Cleave even when there is only 1 target.
Demonic Sacrifice buffs now fall off when the Summon Felguard rune is removed.
The Sunken Temple
Fixed an issue where Festering Rotslime would despawn and then soft-lock the raid in combat.
Avatar of Hakkar
Avatar of Hakkar and Hakkari Bloodkeeper health lowered by 35%.
Eranikus
Players should no longer be able to walk on the raised edges of the room.
Number of Whelps spawned in second phase reduced to 6 (was 8).
Number of Nightmare Scalebane spawned during third phase reduced to 2 (was 3).
Period for the Summoning Effect of last phase increased to 9 seconds (was 6 seconds).
Number of Whelps and Scalebane spawned during last phase dropped to 3 and 1 (was 4 and 2).
Nightmare Incursions
Retuned the Unstable Wisp in the Hinterlands Nightmare Incursion to be a bit less punishing for players to deal with.
Quest objects for Nightmare Incursions now have multiple simultaneous spawn locations.
Reduced the experience awarded by Nightmare Incursion quests.
Increased the reputation granted by level 50 quests.
When will the necessary (Affliction) warlock bug fixes come?
Unstable Affliction does not get the extra 20% damage from haunt.
Invocation Rune does not include Unstable Affliction.
Shadow and Flame and dance of the wicked do NOT trigger from Pandemic Crits.
Is that really it for class fixes? That’s a sorry excuse of a team that committed themselves to a classic setting with a twist.
Rogues are still as OP as ever, shamans do whatever they want and are OP at it, Balance druids WG is insane healing. All of which need nerfing ASAP.
Most other melee are irrelevant and need to use an actual CD to kill people.
Rogues stun you into oblivion and you die. Balance has almost free casting on 2 main spells + insane healing. Shamans in melee shredd anything and shamans as healers just press 2 buttons to kill anyone. Actually delusional to believe THIS is balanced at all.
No STV event fixes or punishments for people who stand ontop of troll ruins near ZG entrance/beach/nessingvery? This is still a massive problem, the boss should not be evaded by such means, and it is close to impossible to clear those teams out.
What a sorry excuse of a team that represents Blizzard ngl. Oh yeah sort out your forum moderators/CS/GMs aswell, lackluster is the best I can say about them.
Thanks a lot!
Finally there is one of 4 major affliction problems solved. (I really mean it, no sarcasm here because i was expecting zero so 1 is a good reason to be thankful)
Reminder what the other 3 are:
Unstable Affliction does not profit from haunt +20% dmg effect.
Unstable Affliction is not included in the Invocation Rune effect.
Dance of the wicked does not trigger from Pandemic crits.
Darkmoon Card: Overgrowth proc chance increased to 10% (was 5%).
Darkmoon Card: Decay now procs from ranged attacks and abilities.
Anguish of the Dream’s bonus damage on next ability will no longer be consumed by professions.
“Jungle Durian” now rewards 20 Jungle Durians (was 10).
Rogue
Cheap Shot’s stun effect can now correctly apply to targets under the effects of Goblin Rocket Helmet’s Reckless Charge.
Combat Potency and Deadly Brew can no longer proc from Fiery Weapon procs.
Shaman
Rolling Thunder now correctly restores 2% of the Shaman’s total mana per Lightning Shield charge released.
Shamans should now appropriately have access to Rank 4 of Fire Nova (was Fire Nova Totem) when the rune is engraved.
Warlock
Unstable Affliction is now affected by Haunt’s increase.
Damage over time effects that crit through the Pandemic rune will now be able to activate Dance of the Wicked.
Felguards summoned by Warlocks are now given an appropriate demon name.
Warrior
Gladiator Stance will now appear at the end of your stance bar instead of the beginning and will no longer rearrange the order of your stances for the purpose of stance macros.
Sunken Temple
Fixed an issue that would occasionally cause Dreamscythe and Weaver to evade when their target survived falling into the Pit of Sacrifice.