Season of Discovery Patch Notes - Version 1.15.3

Version 1.15.3
July 9, 2024

Phase 4

Season of Discovery Phase 4 officially begins on Thursday, July 11 at 22:00 CEST. Players will be able to level up to level 60 for the first time, and will gain access to new dungeons, quest and zone content, and a variety of other fun features.

  • July 11 at 22:00 CEST – Phase 4 begins and the level cap is raised to 60.
  • July 18 at 22:00 CEST – The Tainted Scar and Storm Cliffs raid instances become available.
  • July 25 at 22:00 CEST – Onyxia’s Lair and the Molten Core raid instances become available.

General

  • All cosmetic trinkets such as the Atal’alarion’s Enchanted Boulder and the Bargain Bush are no longer trinkets and may now be placed in the Keyring for storage. Now, when you obtain one of these items, it will go directly to the keyring automatically. Please be sure to check there first if you feel you misplaced or lost the item.
    • Developers’ notes: Inventory space in Season of Discovery is at a premium, but due to the fact the Classic Era client does not yet have the full collections interface that Cataclysm Classic has, we’ve enabled these items to function as toys and be stored in the Keyring as a stopgap solution so that players don’t feel like they have to choose between a fun toy item and bag space. This is not a permanent solution.
  • Ziri Littlesprocket in Gnomeregan now has an option to allow players who own the 60% version of the Florescent Green Mechanostrider to obtain for a 100% speed version of the mount in exchange for 800g plus the original mount item.
  • Mai’zin in Stranglethorn Vale ha had a few updates to his wares.
    • He will offer players the option to upgrade their Golden Sabercat or Mottled Blood Raptor to a 100% version of the mount for 800g plus the original mount item.
    • Bloodstained Commendation honor tokens are now purchasable for 25 Copper Slaughter Coins.
      • Slaughter Coins are the new Blood Moon Currency earnable from player kills above level 58.
  • The Alliance have gained access to a version of the Warchief’s Blessing world buff effect: The Might of Stormwind. This new buff is gained for turning in a new quest “End of the Dark Horde” in Stormwind and is mutually exclusive with Warchief’s Blessing.
  • The maximum of Rank 10 is now available in PvP.

Rune Engraving and Discoveries

  • Players may now earn additional runes for the cloak slot as well as special weapon skill and spell school specialization runes for the ring slots. These runes are hidden in various places all across Azeroth, waiting to be discovered. Good luck and happy hunting!
  • A number of former rune abilities have been converted to baseline abilities and are now learned via spell books. These and other special Season of Discovery spell books are available to purchase from Milton Sheaf in the Stormwind Keep library in Stormwind for alliance players, and from Zor Lonetree at Grommash Hold in the Valley of Wisdom in Orgrimmar for horde players.
  • Priests can now discover a method to unlock the ability for utilize a second Priest-specific racial ability such as Fear Ward, Devouring Plague, and Starshards.
    • Developers’ notes: We’re going to be keeping the nature of this discovery secret, but there are elements of this process that involve a one-time server-wide unlock. May the power of the light (or shadow) guide your way!

Raids and Dungeons

  • Starting on July 18, Azuregos and Doom Lord Kazzak will become available as instanced single-boss raid encounters. You may find portals to the Tainted Scar in the Blasted Lands and to the Storm Cliffs in Azshara.
    • These encounters are designed to be completed with 20 players but the instances themselves allow up to 40 players to be present. The difficulty and number of loot drops does not scale according to the number of players in the instance, however.
    • These two raids reset twice per week.
  • Starting on July 25, Onyxia’s Lair becomes available.
    • Like Azuregos and Kazzak, this encounter is tuned for 20 players, but the instance allows up to 40 players to be present. The difficulty and number of rewards does not change based on the number of players present, however.
    • This raid resets twice per week.
  • Starting on July 25, The Molten Core becomes available.
    • In Season of Discovery Molten Core is a 20-player raid featuring 11 bosses. Players will find a new variable difficulty system in place to allow for additional challenges and in some cases, additional rewards. Players may speak with the Hydraxian Waterlords agent inside the raid instance to change the difficulty.
    • This raid resets once per week.
  • Bosses in the Sunken Temple raid now provide a sizable amount of experience points when killed.
  • The Sunken Temple raid now resets twice per week.
  • Many classic Molten Core raid drops and endgame dungeon drops have been revamped for Season of Discovery. Additionally, many brand-new item rewards have been added to various different types of endgame content for players to discover.
  • A new max-level dungeon has been added to the game. Players will need to explore Azeroth to discover how to attune to and access this new dungeon.
  • Most dungeon boss creatures over level 55 will now drop a currency called Tarnished Undermine Real which may be exchanged to a certain vendor in Booty Bay for exciting rewards.
  • This currency drops from each boss once per day for each player in the group.
  • The Dungeon Upgrade set item quests will be available in the game starting on July 11 along with the launch of Phase 4. Players can discover new and improved versions of the classic 8-piece dungeon sets in various classic dungeons and upgrade these items into powerful new versions with several role-specific variants via the Dungeon Upgrade quest chain.

World Events

  • A new timed event has been added to the Searing Gorge, Blackrock Mountain, and Burning Steppes: Blackrock Eruption.
    • Every 2 hours, Blackrock Mountain will become unstable, causing additional spawns to appear and adding additional environmental hazards to certain areas. While the event is active, players will gain access to a number of daily quests that will award reputation with The Thorium Brotherhood and Hydraxian Waterlords.
    • Participating in daily quests and killing certain event-specific creatures in these zones will award players with Firelands Embers which can be exchanged along with Thorium Brotherhood crafted items to upgrade said crafted items into stronger variants. These items may be exchanged at Lohktos Darkbargainer in Blackrock Depths.
    • While the event is active, player kills award zero Honor in Searing Gorge or Burning Steppes, however, player kills award triple Honor inside Blackrock Mountain itself.
  • Nightmare Incursions event and quests have been adjusted.
    • The repeatable mission quests have been converted to daily quests and may no longer be repeated multiple times on the same day.
    • Daily quests now have a maximum level and can no longer be obtained. For Feralas and Hinterlands this is level 53.
    • For players at max level wishing to finish off their Emerald Wardens reputation, special repeatable versions of the Moonstones, Moon Dragon Scales, and Moonroot gathering quests are available. These quests award no gold or experience but continue to award reputation through exalted with the Emerald Wardens.
    • The power level of certain creatures within Nightmare Incursions has been reduced to make these quests more manageable in smaller groups or solo.

Reputations

  • The Argent Dawn and Timbermaw Hold factions’ quartermaster vendors now allow players to exchange the base version of the crafted reputation items that they previously offered along with some other thematically appropriate materials for high quality epic versions of those same items.
  • These new upgrade items may be purchased at Honored with Argent Dawn and Friendly with Timbermaw Hold respectively. These items are Bind on Pickup and require skill in the profession correlating with the item themselves to be worn.
    • Developers’ notes: These new epic upgrade items are in many cases pre-raid best-in-slot or outright best-in-slot, for Phase 4, for one or more classes or roles. Our intent here is to take crafted recipes that were lackluster before and give players a reason to craft and trade them so that they may be upgraded. We also want to give players with Blacksmithing, Tailoring, or Leatherworking a selection of very good items to work towards that are likely to maintain their value for a decent timeframe.
  • Additional rewards have been added for earning different levels of Hydraxian Waterlords reputation. Duke Hydraxis in Azshara will make his selection of goods available when players reach Honored or better with the Hydraxian Waterlords.

Where detailed class changes?

how am i supposed to do a ranged pull as tank shaman now?

why do you not think a single step ahead before you make a sweeping change like the 30>10 range nerf to WoE?

god you ‘devs’ make me angry.

peak incompetence.
sheer hubris.
absolute trash.

you couldn’t even fit the class specific changes into this thread, which further proves the point i am making about your incompetence.

how droll.

Lmao. Shamans crying about nerfs. Thats something new :rofl:

3 Likes

I am actually dissapointed. Your entire developing Team has forgotten about Feral (cat), and nobody on your team plays feral, we can tell because so many players have asked for the same QOL changes for months, not even damage buffs.

For all ferals i’ll repeat them once more the needed Suggestions for QOL:

  • Make Shred (and pounce) usable from all positions. It feels awful in PVE and PVP for really no reason. Please.
  • Furious Bite should receive the 30% dmg boost from mangle. Even with this buff Its still very weak, but maybe usable in very rare scenarios. Doesnt affect DPS.
  • Wild strikes should be a baseline skill in cat/bear or within the Lotp skill point. Its awful for tanks to choose and would allow some choices in this rune slot
  • Move Skull bash to bracers or back, or make it a baseline skill. Since its with mangle in the same slot, it can never be taken which sucks.
  • The Bleed Krit Tier-Set bonus should be a rune instead of a set bonus to avoid future balancing issues.

None of this would hurt anyone, but ease the life of us ferals.

I also have a nerf suggestions if something turns out to be too strong:

  • Frienzied reg. should be lowered from 10% to like 8% (Or 6% in WSG) to hurt flag carry druid.
  • Possibly nerfing other aspects
    We do not want to be the best, just some quality things, like mentioned.

out of all classes shaman are utterly broken and overtuned and yet they still cry about nerfs.

2 Likes

Looking at current sod pvp balance i can tell that blizz forgot about all classes but shamans :rofl:

Iam not even sure if they know about warriors existance in pvp

1 Like

Nothing to do with this post but tbh you need to sort rogues, you have nerfed the s*** out of mutilation and envenom so rogues now are forced to use the backstab, i appreciate mutilate needed nerfing but not by 20%, maybe 5-10% so you nerf rogues and buff others, blizz can you sort this, rogues should play what they want and not forced into playing some spec they arent happy with.

and on another note, can you nerf hunter traps, in AV its stupid, maybe change the AV structure and make is so you have to take all towers to be able to engage end boss, so people arent just rushing forward and end it in 5 mins.

Dont you agree rogues were forced into mutilate because it was miles better than saber lash? What about those ppl who like slow swords/maces ?

Buffs need to be put elsewhere for rogues, not mutilate

I appreciate what you’re saying but it was about the large nerf mutilate had nothing about sabre slash, it would of been nice for a smaller nerf 5-10% not 20% and i have never played sabre slash so i don’t care about it, if other rogues play it then they have there own minds and can come on here and moan like I’m doing… and rogues were not forced into mutilate, a lot of rogues went to mutilate as soon as they got to level 10 because a lot like me prefer daggers and not swords. sabre slash was very good in BFD.

Maybe blizz needs to stop chatting about balancing all classes because they have no idea what they’re doing, but here is a simple summary.

Nerf hunter traps
make mutilate 5-10% nerf not 20%.

Simple request