Last i checked prot paladins did tank with a 1h sword and a shield.
Wanna reread that? Says ret pally. Even so every tank is just the same atm, mitigate, aoe, self heal. At least with a ghoul I will feel more like a dk. I don’t really care what you think
This is the type of garbo people write when they started playing the game in Legion or BfA.
Well :
Thats what you said.
You quoted where I said “could argue it’s like ret Paladin”
Ah yes, getting back the ability all dks had at wotlk launch is clearly legion/bfa crap
??? what?
You could summon your ghoul for 1 minute every 2 or 3 minutes as a blood or frost dk. How does this make your class more fun could you explain that to me ?
For me its a step back in a direction of more buttons to press, more buttons = less gameplay comfort, so I not a fan of this.
As dk I hate idea of having pet in frost or blood spec…
Where did I say fun? I said it made me feel more like a dk. You death knights, master of death and decay summoning ghouls and gargoyles to their side.
Yes having a ghoul on your side for 1 minute that deals absolutely no damage whatsoever with a 3 minute cooldown definitely makes you feel more like a dk.
Pretty sure there are already skeleton pets. How about you use one of those then? Basically the same.
I have had max level dks already since wotlk beta. It is THE class I love most. I ha ve been with it when it was total BS, and when it was OP. I have so many dks that some do not even have as many normal characters. I am all for their improements and lore, but…
saying as if only ghoul defines a DK feels like “what?” - if they want to give Dks back something really cool would be raise player as ghoul. Now that was UNIQUE. Not if I have a ghoul as blood dk or not. Also in old days when we were able to res ghouls was that we were able to tank on all specs too. We no longer can do this and now the 3 specs feel more thematic - the plague bringer, the cold bringer and the vampiric blood drinker. Like 3 of the 4 apocalyptic riders.
That ghoul … is irrelevance on the class feel.
That’s great, and you’re free to feel anyway you want about it. You won’t change my mind though
Because you have no idea. You started playing in Legion of BfA.
I am not visiting forums to change anyones minds - I understand people have different views and we discuss them views. Just mine is like that. I really love how specialised DK is now.
Then again I am also one of those, who does NOT miss 2h frost because it was too similar to blood.
Sure thing homie, want me to send my ancient pc over that has all my old screenshots?
You’re making a joke of yourself
On that note I actually have my 4 transmog sets I use named after them
I always mog based on the spec too. Except this forum avatar. But I always have red for blood, greenish for Unholy and blueish for frosts.
So far the only thing that seems to be changing for rogues are every spec having to level up (not even sure if its coming back) and using poisons.
Oh no, you’ll actually have to do rpg stuff in an rpg.
Not especially complicated since its something you have to click like once an hour. However, say for example warrior stances and its a whole other discussion.
I don’t like it either. I never have.
I’ve always felt that Blizzard should emphasize the game around specializations rather than classes, because that inevitable adds more player customization.
36 specializations versus 12 classes.
There’s more uniqueness to be found by leading players deeper and deeper into a chosen specialization when there’s 36 of them, as opposed to having fairly similar playstyles across the same class, regardless of the chosen specialization.
I also think that Blizzard’s class design isn’t very holistic across the board in the first place, so it doesn’t really lend itself naturally to class identity.
As a Holy Priest who’s completely devoted to The Light it feels a bit weird to then use Shadow abilities. That’s not the fantasy you’re going for when you play a Holy Priest.
And the same can be said for a Shadow Priest who’s crazy with worshipping the Old Gods and draws upon the power of the Void. It breaks the fantasy a bit to then cast healing spells with The Light.
And for other classes it ought to fit as far as the fantasy is concerned, but the gameplay becomes a mess.
The Druid was originally designed as this shapeshifter that could do a bit of everything, a jack-of-all-trades. And if Blizzard wants to go back to that in terms of fantasy, then that’s fine. But in terms of gameplay there’s not much value to be had from being 33% tank and 33% dps and 33% healer. That’s useless in terms of the way group compositions are made.
And even if they stick with the current role-emphasis, so you’re still a dedicated tank or dps or healer, then simply having the class-wide design means your spellbook would need to contain hundreds of abilities in order to actually deliver on the fantasy of being able to shapeshift into the other forms and do something meaningful and worthwhile.
And then there are classes like the Mage where you can sort of argue that a Mage is trained in all the elements and knows Fireball and Frostbolt alike, and then just happens to specialize in a particular element of choice.
But again, I’m not sure that’s the real gameplay fantasy, to have a bunch of abilities of other magic schools that don’t really fit within your kit.
Though in fairness, the examples given at Blizzcon did make sense. All Paladin specializations will be well-served by having access to auras. And it also feels okay for all Rogue, Shaman, and Warlock specializations to get poisons, totems, and curses back. There’s enough overlap between the specializations, and the abilities are generic enough, that it doesn’t feel too jarring – even if the Rogue Subtlety and Outlaw specializations ultimately end up eroding some of the uniqueness of Assassination; the poisons.
But those were the easy classes to cover…
The other classes are harder. It’s not so easy to find old abilities there that feel equally cool and fitting across all 3 specializations.
But yeah, I don’t really like it.
Rather than getting some old, boring, and mostly outdated healing spells back for my Shadow Priest, I’d much rather get some new Void spells that really emphasize being half-insane and drunk with the powers of the Old Gods. That’s the fantasy I want to play. I don’t want to run around and occasionally cast a Flash Heal.
But it’s what the vocal community have asked for ever since WoD, so I guess it’s just about making the best of it.
class identiy over spec identity would just lead to bloated action bars (look at swtor if you wanna see how it works). Unless class wide abilities are very few and modified for each spec, if so why even bother with class identity in the first place.
That I agree with. Most fun rotation ever.
Runner up: BRM