Shadowlands leveling too fast?

As mvp you should know that Alpha levelling will be faster then normal shadowlands levelling.
How come you dont know that…

this is my thought process as well. leveling is nothing more than a time gate till end game for me.

She already said this … what part of this dont you understand.

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Levelling is a lot of different things to a lot of different people.

“Learning the class” is perhaps the least important. Yes, for new players, they do have to learn the class, but learning the mechanics underpinning all classes, like tab-targeting, keybinding, movement, the array of ability types, is actually more significant. Someone who has played a couple of specs at max level can learn any other class in the same role relatively easily, and doesn’t need a re-levelling process to do that.

For new players, it is not only about learning the class, but the game and the world. Geography, travel (Quick: what’s the fastest way for Horde from Orgrimmar to Karazhan? :stuck_out_tongue: ), story and main characters, vendors, professions, enchants, gems, bags and storage, auctions, chat, zone chat, guild chat, groups, summons, queues, stats, talents, armour types, the capabilities of other classes, keybinds, addons, movement - all these things that experienced people tend to forget we ever had to learn.

For many many people, first-timers perhaps a little more, but still I think it’s safe to say for most people, it’s about bonding with the character, getting comfortable with them, building a shared history and experience. We often see people on the forums saying “I boosted, but then I couldn’t relate to the character, and it’s still just sitting there”. For new players, this effect is much more pronounced, since new players suddenly 120 have no idea what they are fighting for, how to get around, what they should consider important.

That bonding is also testing: do you like this combination of race/class/spec/ gender/role. Many many alts are strewn round the levels. Yes, I know many people blame Outland/Northrend for this, but I believe there is a significant contribution from people finding out, at around that level, when they have most of the class complete, and flying, that they don’t actually like the character - at least not enough to stick with it.

For experienced players, much also depends on how you intend to level this one. I find focusing on one character with the intent of getting there ASAP really wearing. I would hate to be in the situation where I was doing that. Rather, I’ll play an alt for an hour when I’m in the mood, so it’s not a burden.

And then there are the people who really want to do the whole lore thing. They are a minority, but a very earnest one. Given the idea of levelling in one expansion, I think in SL it would be good for Blizzard to provide some reward for new 120s (oops, 60s in SL) who then go back and complete another one, to provide these people with a clear path.

The question of how much each of these affects how many people is not one I can answer. Personally, I’m taking advantage of the XP to get a couple of DHs to 120 on different realms, just to have a presence, before SL when DHs will have to level from 1 like everyone else. I know what I’m getting with a DH. People are talking about 15 hours for an experienced player who is not optimising. A genuinely new player will take longer.

I definitely do not support removing levelling, but I suspect the numbers show that most levelling is not done by new players, so an accelerated levelling process is reasonable.

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If you want it to take longer, don’t do dungeons, don’t use heirlooms and just walk around everywhere and quest to level up.

done it once myself. With this mage of all characters too.

Don’t want to do it again. EVER.

Exploring the zones, having this feeling of being part of something bigger, going into RP mode and all is fine. But i don’t want that to be the default.

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Making it more fun for newer players yes. Possibly. Or not so long players.

Players that are playing for 10-14/15 years or simiar tho? Yeah i dunno about that mate. And we all know that the game really starts at max level.

Have they touched the bonus zones?! HAVE THEY TOUCHED THE BONUS ZONES MAN?!

I absolutely love levelling, to be honest I prefer it to endgame since I’ve found that, because I’m not a raider or much of a group player (except the odd run with some good friends) endgame is a bit of an anti-climax for me.

I’m looking forward to trying the new levelling but if, as someone above posted, the option to level the other way is also still available then I have much to look forward to! For me, time isn’t an issue, I take my time and don’t rush it. I enjoy all the side quests, exploring etc.

My only real hope with Shadowlands is that it will be solo-player friendly. Most of WoW is (apart from the annoying habit it has of putting the climax of stories that have been soloed all the way through into raids. That really annoys me!) so I hope that continues.

Bring on levelling! :smiley:

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Leveling is good for me, but only in zones 1 - 60 and 80 - 90 brackets, rest is so uniteresting for me that i have many alts parked at level 90 and i don’t bother leveling them. I love certain zone storylines, and it never gets boring to complete them. What is so cool in classic zones is that their plots are just about local problems, like “hey, look, i once was owning that farm, but that ugly abomination took over, please kill it for me”. You go and kill that abomination, you feel like local hero, in WoD for example it’s different, you cooperate with warchiefs/high chiefs/exarchs and other leaders, and things are super important to the world, i don’t like that.

I just found 3 elixirs of ancient knowledge on one of my alts an hour ago. 300% rep boost. I wonder how they will work in SL as the level cap is 84 on those elixirs. :slight_smile:

Too slow leveling demotivates from having alts, as much as a too time-gated endgame system does. If it took 400 hours to get to max level, I wouldn’t play alts.

Too fast leveling, reduces the value of a character in general. I’m both proud and ashamed of the /played time on my death knight and I generally feel more motivated to play characters that I’ve leveled, rather than my boosted ones.

I think the current leveling speed with the x2 buff are fine. I leveled a mage for the void elf heritage armor and it went really quick - but not too quick.

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I read that they will tune the leveling pace, because it is way too fast. On the other hand they do want it to be fast, so regardless prepare for going through levels in a much different pace than we do now

Don’t think so but don’t take my word for it as it may change anytime.

They are nerfing it to the ground man…i can feel it…there goes my hope of 1-50 in sub 1hr with xpot etc.

Bruh it was never intended to be this fast. Blizz said it was too fast and needed a nerf when the speedrunners took 8h. Now the same speedrunner managed to be twice as fast of course it’ll be nerfed smh.

It was never meant to be… [Run away crying rivers of salt]

DONT RUIN MY DREAMS! Arrrgh!

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That’s an interesting take on what I said :laughing:

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When you lvl up fast, you don’t have the time to finish or really understand the story of some zones. You are like jumping over a lot of lore content, and when you reach max level, you are like “stucked” to a point in your adventure where you have to wait the next patch or the next expasnion to continue.
Sure, you have raids, different campaigns, or scenarios, but how many 120 players have you seen returning to low-level areas, doing quests to complete the story they started while pexing and n 'weren’t finished at the time because they were leveling up too quickly. :thinking:

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The game is all about end game now, levelling could be even quicker has far as I am concerned (once you have done it once. ) Dragging yet another character through the clusterfudge that is 60-80 is not good for anyone. The proposed changes are good, but it shouldn’t take anyone more than 5-6 hours to get to 50 (after the first) it is not 2004 anymore.

Add to that I’d like the new content to take just as long (if not longer, but that should be speed up the more you do, a passive XP boost per character levelled from 50-60)

There’s probably enough content right now (even more when shadowlands hits) so that you can get to level 50 (which is max level minus shadowland stuff) doing only quests related to big events.

In other words, right now it’s boring because while questing you are asked to do boring chores that have very little relevance to the story of world of warcraft. Things like “go kill 10 murlocs, they annoy me”, then “oh bring me their heads too”. Damnit! couldn’t you have asked for that in the first place?

But right now, there probably exists enough quests that directly relate to the big story that it would probably be possible to level up only doing these quests.
The only problem is, while the quests exists, the path that goes through these quests while avoiding the boring chores doesn’t.