No point pugging mythic when can only be done after leaderboards are full, they should cut the crap and just allow it, or stop forcing people to pug it in first place or buy boost just to remain cutting edge on pushing keys, heck while at it they should disallow boosting but at same time it should not even be needed in first place.
Neither do you. And Blizzard is quite clear about mythic raids not being completely pugable.
For what reason? You dont give any reason for or against the idea. You just want gear because you sheep are so gear driven, its insane.
Its for guilds and not for casuals. Simple as that. Not everything needs to be catered to the casual community. And again: Blizzard is quite clear about it. https://www.wowhead.com/news/the-future-of-raid-encounter-design-part-2-of-wowheads-exclusive-11-2-interview-377297#raid-problems
Nobody is forcing anyone to do anything. This is just a delusional take.
Title keys are completely doable without mythic trinkets. Pre turbo boost many runs were with just heroic, sometimes even normal mode trinkets.
We can all agree on that.
It is not needed. Atleast provide proof…its getting boring hearing the same strawman every single time.
hello Grondi
the last time that i did raiding for real was in legion.
because back in the day we as pvp players loved to use strong items of the raids and dungeons in world pvp. for us and other people like me it was like mixing pvp and pve together / so it was the pillar of pve for me but now days no
because there are so many things are are in compete with that /
pvp vendor
M+
delves
and more
I think the long term goal should be to make WORLD of Warcraft more about the WORLD again and less about instanced challenges. They’r doing a good job with Housing using old professions and mats again,. The Heroic World Tier is a good example of this.
Now this would split players so I’d suggest Heroic Zones, where you are in heroic if you enter, and mythic zones with special quests and group content outside that give better rewards.
Basically how it was in classic, elites have not been elites for a long LONG time. You can solo any rare or elite on day 1 in retail wow. There is no challenge at all in the open world, now not everything has to be a slog like in classic but some challenging zones, ye, nice. We could also skip heroic world tier and just make elites like in Classic, make them hit so hard you cry yourself to sleep and need other people. Basically a mythic raid elites is what an elite should be.
The important thing for me is that the open world gets used more, because it’s big and beautiful and should be seen. Imo we need less of sitting for hours in a raid trying to master a scripted encounter that almost nobody engages with because at it’s core, raiding is the most boring content god ever created. Thats why 98% of players never touch it beyond a fast and easy normal / hc zerg.
I also don’t understand the point of raiding atm. LFR and Normal can be deleted. Heroic and Mythic need to be mixed, somewhere in between is where fun and challenge meet imo. That could be the only difficulty besides story mode, prevent ilvl bloat. The most difficult thing about raiding is dealing with 19 other people. Most wow players are bad gamers and as a result it’s more of a snooze fest waiting and pulling, all this time not spend in the open world.
Perhaps make open world bosses that you can only attack with 5 or 10 people and make them act like a Heroic x mythic raid boss? Currently world bosses are a joke,.
Yeah, but that’s not the point. As I said, it’s more about gear and the challenges each PvE pillar can provide. I think there’s room for improvement, especially open world.