I disagree here. A +10 and HC are still very much so long term goals for many people and guilds. Having that be trivialized by OBR is silly. This thing should just be disabled in instances. And I still don’t get how its a learning tool. I can guarantee you that people do not pay attentiom to what icons are showing on the screen while they are mashing 1.
Pro-tip: Just bind the damn thing to mouse wheel and just scroll your way through.
If you’re mashing OBR it doesn’t even display the ability it’s using half the time. It’s functionally useless as a way to learn unless you’re staring at your cast bar, and even then for melee / instants it’s really hard to tell what you’re doing.
Thank you for clarifying. Your point is much clearer to me now.
I actually partially agree with you. In my opinion, having a GCD penalty at very high levels or in the highest content makes sense, as a way to differentiate between players with a certain level of skill and those who simply want to play in a more relaxed, casual way.
I believe that with the right balance, both approaches can coexist, allowing everyone to enjoy the game in the way they prefer.
That is exactly the reason why I created this topic: to provide Blizzard with my feedback and suggestions on how the Single‑Button Assistant could be improved and extended in the future.
I said “weekly +10”, not just “+10”. The difference can be 15 minutes and 29 deaths…for those runs, who cares what people do? The DPS-check literally does not exist there.
Now I haven’t raided since Emerald Nightmare, but the first couple of bosses usually aren’t the ones with a big DPS-check. And if there is, you can easily out-gear it, even early in the season. Just get some basic tactics right and you’ll be golden. I don’t see an issue in being able to use some OBR there.
And whoever still struggles with HC late in the season, maybe they could benefit from the one button rotation (or indicator)
It was mostly a joke, hence the emoji. However, getting stuck at some bosses late in the season means a ceiling was reached prior. They may want to learn, but they don’t improve at that point. So OBR could potentially make them think over their rotation a little - even if you don’t follow it.
Groups who list it as “Completion” vs “Timed” (or “Normal”)? Lord knows, solutions are always easy to come up with.
Did you skip the part in the blue post that blizzard clarified that they do NOT want to make one button rotation competitive?
The one thing they want to avoid is to have cases where the correct “path” to improve is to enable the one button rotation. The exact example they used is that if a raid leaders tells you to “just enable one button rotation and survive” that is their queue to make one button rotation worse.
Correct, and those players have nothing to do in a 14. The one button rotation is for those players to go farm their legacy raids, do their hc dungeons, farm materials and world quest, without needing to learn a spec or tryharding.
On the other hand, ANY kind of competitive content, demands from a player to actually try and compete (like the name suggests).
Lucky you! The Single‑Button Assistant probably works really well with Paladins, but unfortunately, not quite as well for my class. I am a little jealous!
I do not believe it is the same situation. An exam is an exam; it is meant to test knowledge and skills in a controlled environment. Here, we are talking about a game, where the goal is for players to have fun and enjoy their time.
Im playing retail casually, havent done any big endgame, just LFR and occasional M+2, so im not pro by any means, but oh boy is this feature complete garbage (on fury warrior atleast). Tried it in TW dungeon and it uses all the aoe cooldowns at worst times.
Since fury is more about burst and not sustained aoe, i try to time my cds as the mobs are getting stacked on pull, but i swear every time OBR pops bladestorm or roar etc. there’s like 1-2 mobs left with 5% hp and cooldown is just wasted.
Oh and on cleaving dummies i seem to get way more dps manually while forgetting to refresh WW for like 5 attacks.
That said i will still probably use this feature… For worldquests and main storyline where mobs die in 2 hits. Thats the content where this feature is welcome for me.
Other than that i feel like im griefing others aswell as myself by using it.
Thank you for your input.
I actually do agree with you to some extent. Executing strategies and respecting mechanics at higher levels is already a significant challenge, where even a small mistake can determine the success or failure of the run.
However, I also believe that how a player chooses to control their character should remain a personal choice. If someone enjoys pressing dozens of keyboard and mouse keys to master their rotation, that is great and I fully respect it; but that should not mean that players who prefer a simpler input style, using fewer keys, should be entirely excluded from enjoying higher-level content.
The problem isn’t the number of keys it’s the automation of the thought process and removal of the need to actually learn or understand how to play the spec’s rotation .
If you want less buttons, play less active abilities or pick a spec with less going on. But you should still have to use your brain to consistently put the inputs in the right order.
I think I may not have expressed myself clearly. When I wrote “more relaxed, casual way”, I did not mean approaching the content itself casually or expecting to be carried. I meant playing challenging content while using fewer keys, rather than obsessively pressing dozens of buttons, and being able to enjoy more of what is happening on screen during combat.
Then play a spec with / talent into less active abilities, learn to internalise your rotation / build muscle memory so you aren’t using so much brain power thinking what to press next, or do easier content where you aren’t as pressured to perform over engaging with other aspects of the game.
You should have to think about what buttons you’re pressing to be successful in challenging content.
Except you do want to be carried. Just by a blizzard system and not by players. I understand you perfectly fine, I just flatly disagree with you.
No, I did not skip that part, and that is exactly why I created this topic: to share my experience and provide suggestions for possible improvements.
I would like to see the Single‑Button Assistant extended in such a way that players can choose to play in the manner they prefer.
Yes, at the moment it has indeed been designed more or less for the use cases you described, but even so, I still believe there is value in exploring ways to expand its capabilities further.
Problem is that what you describe does not offer value for the game, but is actually harmful.
The reason that single button rotation exists in the game is to provide a “floor” for people that do not care about competitive content.
The important part is for this to be a “floor”. If one button rotation becomes “good enough” that performs on par with the average player, then the social pressure becomes to just “turn it on and try to survive”.
In that case there is no “choice”, old players that know the specs well enough will continue, but anyone that is trying to learn a new spec or joins the game, will literally be forced to use this feature, or will be removed from pugs/keys/etc. There will be no option to “get better” since people will prefer to force others to use the one button rotation that does “good enough” than have a player try to become better.
This would be the worst case scenario for the game, since you would be deleting all the design around specs, and blizzard knows that.
That’s why what you ask is impossible and actually harmful for the game.