Single-Button Assistant - Great Feature!

I only PUG my keys. Thats it. My guildies dont do M+ much and i have pugged keys since they were introduced into the game.

I do not have the luxury of picking pre-mades like you did and then saying 10’s are pee pee easy.

No, i am dependent on what is on the table at that time. This means all skill levels and gear item level ,does not represent skill level, nor experience.

I like pugging but it does bring its problems. Other people.

You say 10’s are easy while in a pre-made with people who you do this with on a regular basis. Cool. Doing it with randoms you have no control over is not as easy as you make it out to be either.

2 Likes

Well, then the difficulty of healing lies in making or finding a decent group - not in the content. Get better at that, and you can just sit along for the ride :wink:

Also, I do pug keys as well. Just not as often. Even on that Shaman. Eh well, it all doesn’t matter. Any content is hard with people who don’t do what’s needed to be done. That’s just not a good argument against what this topic was about.

Why should players be forced to choose different classes, specs, or talents? And why should they be limited to less challenging content?
I do not understand why both ways of playing cannot simply coexist.

It is perfectly fine that you disagree with me and that you are against this new feature. I, on the other hand, support the Single‑Button Assistant and believe in its improvement and extension, so that everyone can enjoy the game in the way they prefer.

People are getting into content, including PVP now, that they would not normally be available for nor qualify for if it were not for this combat assistant bot.

A feature which is not available to healers or tanks, who by the way, also play this game.

I would be interested to see how a OBR resto druid would perform. I would not use it but i would test it to see how it performs against me, a human.

Well, you should ask yourself why there are keys beyond 10 in the first place. Because, at least to my knowledge, the higher difficulty is not matched with higher rewards.
I don’t do M+, but my assumption would be that it’s all about status and prestige. Being able to show off that you’re among the players with the highest skill, because only they can master this kind of content. More of an e-sport thing.
If you could run these with the SBA equally well, that would take a lot away from competitive players.
From my experience so far, in the hands of skilled players (not me), I’d assume the SBA with some added manual interaction for specific CDs and interrupts comes pretty close to full manual play in real-life, non-target-dummy scenarios.
I’m still unsure what to think about the SBA. The fact that you don’t really see what’s going on and instead just spam a single button feels rather dissatisfying, albeit effective.
What I’d rather see are vastly simplified rotations and talent trees, with rotations that are actually manageable for the average player.

1 Like

Sorry, but no. One-button rotation is an automation of gameplay and should never be praised as a core mechanic of the game.

I’m happy for those who enjoy it, but it’s unethical how it completely removes class identity and skill expression from the game as a whole and it should be completely be wiped from the PC version,

It should be only made for console players.

1 Like

Because they can’t do it. Seems a pretty obvious answer.

Stop expecting blizzard to remove every obstacle and drag the bar down just so you can step over it.

What’s next, are we going to remove mechanics you can’t do from raids or move your character out of puddles for you?

2 Likes

No, you can hard carry as a healer. Just not the highest keys

A strong healer can recover from mistakes (missed interrupts, standing in fire, not using defensives.) Can prevent wipes even when the tank or DPS underperform (third boss in Darkflame is a good example but there are many more bosses like that, you can heal the mistakes in +10 and even in +12)

To a point. WoW healing difficulty is kinda like a bell curve. Starts easy when healing is easy, gets harder and harder as you need to cover for mistakes more and more, then comes down again as mistakes happen less and less / aren’t your problem because the person just dies.

Then beyond title level it spikes again but so does every role given the margins for performance are just that tight regardless of what you’re doing.

1 Like

You only prove my point…

The difficulty of healing depends on the group. This implicitly means that the base difficulty of healing is relatively low.

Yes, of course, I was talking about +12s. If the best healer can heal +20, even mid healer can heal bad group in +12 with same ilvl…

What is your point? The problem is, that most DPS will underperform really badly in low and mid keys, and you have to heal those mistakes, otherwise you can just uninstall the game as you wont be able to play the game at all. Fishing for the good group for ages?? Thats why they had a good point about healing in premades with few braincells

For the point you can scroll up and take the context in consideration.

And most DPS? What about most players, DPS, Tanks, and Healers underperform in lower keys…

Nobody, ever, has a good point when they bring up braincells when talking about playing a game. It’s idiotic, to say the least.

So to repeat your first four words: “What is your point?”. I only see a whole bunch of crap, but I can’t see the point of it.

1 Like

I disagree. I believe it offers value because it allows more players to enjoy the game, including those who may otherwise feel overwhelmed by complex rotations. This can increase player engagement and participation, which is good for the game and the community overall.

Yes, that is how it has been presented at the start, and that is why I opened this topic: to give feedback and suggest possible improvements to extend its usefulness for those who would like to participate more actively in various forms of content, not just the most casual ones.

I believe this is an assumption. The vast majority of experienced players will always choose to play manually, simply because they will always achieve better performance this way, and because they enjoy the personal satisfaction of mastering their rotation.
Nobody will force them to use the Single‑Button Assistant, and nobody can be forced to turn it on either. It is a personal choice, and it should remain a choice.

I strongly disagree. Players coming into the game today already choose whether to follow guides, use tools like Weakauras, addons, or even external rotations. This will not be any different. The Single‑Button Assistant would simply be one more option for those who wish to use it; it would not “force” anyone to do so, unless the community chooses to apply artificial pressure, which happens in many other aspects of the game anyway.

I also disagree. Players will always have the option to improve and learn their class fully, and those who do will always outperform those who rely on the assistant. It is simply a question of mindset and personal goals; those who want to improve will do so, as they already do today.

Again, I do not believe this outcome is realistic. Manual rotation and optimisation will always remain the best path for top performance. Nobody is asking to “delete” the class design, nor to force this tool into a competitive space.
I am simply suggesting ways the Single‑Button Assistant could be improved, to allow those who enjoy using it to experience more aspects of the game, not to replace or invalidate manual play.

I respect your point of view, but I believe that improving accessibility and offering different ways to enjoy the game is not harmful; on the contrary, it helps to make World of Warcraft more inclusive and more fun for more people.
I am confident that both playstyles, manual and with Single‑Button Assistant, can coexist in harmony.

2 Likes

Yeah I changed my mind after coming back from vacations and seeing/playing with it.

They should remove the gcd penalty and introduce a 50% damage reduction when using it, or just disabling it in m+, arenas/bgs, and current tier hc/mythic raid.

In its current iteration it is strong enough that people use it in mythic raids and +18s/+20s keys.

4 Likes

The issue here is that there are also people who use a mix of both… for ex. waiting for a specific spell to be in the rota for the @target effect, or

If you remove the gcd penalty, you just make the combo playstyle that much more attractive and OBR quickly becomes the default standard for everybody at every level.

But then where´s the point of having it in the first place? For open world content where a mage can get melee kills with his staff?

We also have to remember that OBR does absolutely nothing that Hekili and GSM couldn´t already do in 2015. And those don´t even have a GCD penalty… bue the plan is for them to become unusable or at least inferior in the near future (because they need to combat log to perform properly)

Exactly, the feature is introduced for players that do not care for optimization and just want to do other things in the game, be it rp, crafting, gathering, questing, etc.

It does. Hekili is more or less the rotation highlight, which is worlds apart from OBR, and gsm was building with cast sequences and random macros to try and simulate the rotation. Only thing that comes close to OBR in wow’s history is scripts, which were against ToS.

You forgot the part that when using OBR the damage of the ability is halved.

And that is not the intended use, and they should also add the @target for cursor effects.

That’s a you issue though.

My druid has been resto up to 3k, and my resto shaman is 2800, it ain’t that hard.

This feature could actually benefit you. Braindead DPS has to press one button and hopefully are capable of moving out of stuff and cc, even though I guess it would still be too hard.

There will be no difference as a healer. Bad players will still be stuck on low keys.

Apply a 3s self debuff every time you use a spell through OBR.

1 Like

I do not believe that is Blizzard´s intent, I believe it´s there primarily as an accessibility feature, so that people like our GMs wife can play (once again) despite their disabilites.

And IMHO it´s not really an accessibility feature if it doesn´t allow access to something that wasn´t previously possible… such as running keys or n/hc raiding.

The OW people that don´t care for optimization are arguably teh ones htat needed it the least, because (at least as far as I can tell) they weren´t having significant issues before but were still completing their content just fine…

I´m not sure if it´s against the ToS or not, but last time I checked (6-12 months ago) it is definitely at least possible possible to configure Hekili /GSM to be an OBR-GCD penalty without jumping though hoops or taking a crash course in LUA scripting.

Yes, yes I did… however, that´s 50% on one ability, with the tradeoff that you have a functionality that the game otherwise does not allow (@target)

As someone who was there when @target macros still worked and made regular use of them: please god no.

Not because of some elitist skill celiling gibberish, but simply because I can still very well remember the shenanigans that we had when it was still a valid macro command… it´s just way too easily exploited and resulted in mechanics being not played teh way they were intended. We don´t need to go back to that, as much as I personally wish I could still use them. :beers:

I understand the desire to have simplified targeting, but as soon as it becomes exploitable to trivialize mechanics, it needs to go. Which is ialso in line with blizzard´s current philosophy regarding addons in general, which apoppears to be “if it borks our encounter design, it needs to go” so to speak