We need solid variety between mobs in M+, some needs to be bursted down, some not
i mean the whole m+ thrash thing can be resolved by making seed of corruption instant and actually do damage? idk, it’s not that hard
maybe bring back soulflame too idk
this malefic rupture seems horrible, especially on ST
+Increase dmg
-Decrease time
“I rather have a dead spec than something that functions just so I can roleplay” - the thread.
Dots are fundamentally broken and hard to balance and you can’t just go JUST BUFF EM LMAO XD, because that is not how single target damage works.
Malefic rapture is literally the perfect solution to all affliction warlock weaknesses. No burst? Fixed. No AOE dmg? Fixed. Over reliant on dots which can be dispelled with a press of a button? Fixed.
If you think malefic rapture is bad you LITERALLY don’t play warlock.
The only thing they should do is make drain soul baseline and get rid of shadow bolt and if I hear one more person preaching about shadow bolt that does not even play the game I will literally find him and shoot him. They might as well get rid of UA cap with them trying so hard to lower the skill ceiling while they are at it.
I still don’t get why warlock seems to attract the biggest drooling noobs in the game that only ruin the class design with dumb suggestions because they don’t understand the class.
Bring back WoTLK design? Did it really work? The only reason you did dungeons was for your meme emblems and this content was piss easy compared to modern m+ so you did not have to have tyrhard comps in them. If you were to put WoTLK design warlock in the game right now it would literally be completely useless. It was not even a top DPS in ST encounters, and as someone who plays on WotLK private server currently I can for sure tell you it’s worse than current warlock iteration in every possible regard. Also, how is wrath design different from what we are getting in SL playstyle wise? The optimal rotation is very similar to what you will be doing in SL. However, you have mana and fewer dots to manage. Your main filler is still shadowbolt, which is still a spell with cast time. You do have drain soul as well which you use only when the target is less than 25% hp. I really don’t understand how people can want something they don’t even understand. In fact, I’d say what you THINK you want is way worse than what you actually have right now.
Increase dot damage and decrease time? WOW WHAT A GREAT SUGGESTION coughs sarcasm I wonder what will happen when people start refreshing them instantly. Triple the single target damage and break the game?
Literally the only reasonable suggestion in this thread is buffing SoC damage, so we are actually viable in M+. However I believe this will lead to a very boring playstyle.
I am so sick of this class fantasy meme ruining specs and making them borderline unplayable. Just design complex specs and stop trying to tunnel them into some retarded niche where it only works out after all the celestial bodies align just to try and appeal to hipsters that don’t even play the game. SIMPLE. AS. THAT.
Sorry if I might sound harsh but I won’t suffer another xpac where I have completely dead specs just to appeal to some idiots that have no clue what they are talking about. if Blizzard should listen to people it better be people like Kalamazi, not some retarded wanna be gamer hipster that does not even understand the game. Don’t @me.
Please start listening to your hardcore community or soon you will end up appealing to no one.
Was gonna reply but Yuuka pretty much said what I was gonna say so… +karma
TLDR:
- Affliction is about dots, if you don’t like it you have other specs and classes where you can zerg a pack of mobs.
- Affliction dot management should be what makes your damage good or bad.
- Affliction has been good even within the M+ world before, was actually overpowered for most of legion (we didn’t need malefic rapture)
yes.
Good times when seed of corruption explosion did damage.
The spec is dead now, after all the changes ?
Its functional in raids, that’s it.
i don’t get your point.
Dots exist since classic, before the diablo design team came into wow there were no problems balancing them and keeping good single target… Haunt for single target, seed of corruption for aoe.
We are talking about a 15 year spec here, not dh’s who just got introduced to the game.
Seed of corruption or even the soul flame trait from the artifact solved that years ago, have you played a lock at all or just pulling stuff out of nowhere?
If you think its good you don’t play a warlock, specially in pvp.
Warlock is already the only caster that doesn’t have a SINGLE instant shard spender, if you want to do damage you are literally rooted in the spot, every movement is frustration incarnated and loss of dps.
While affliction is the most mobile of the specs, still hast to cast: Unstable affliction, Drain soul/Shadowbolt and now, Malefic rapture.
Blizzard could have gone wotlk or even Mop way, they went a completely new way and it’s a worse than any of those.
We have our most iconic spell on a talent too, but yeah i’m certain they play warlocks and i don’t.
wotlk rotation, since clearly you play a lock for so long, was the most fun rotation warlocks had in my opinion.
Keep dots, haunt, shadowbolt till 35%/30% then drain soul.
Both playstyles coexisted already, but people haven’t played for that long i guess.
Your points make me question the same.
Considering that in naxxramas we got nerfed due to how much damage we were doing with all the dots we have now baseline and immolate, yeah it worked.
We were good in pvp and decent in pve post nerf still.
Also, pve is about designing encounters and dungeons for the current class design.
Nope, considering fortified and tyrannical (which didn’t exist back in the day) wotlk design would actually be fine.
Sb instant procs, haunt for ST, drain soul dealing huge amount of damage on execute phase, seed of corruption explosion actually doing damage.
lol, relates to your skill.
Wotlk design was harder to play than any other form of affliction.
Fewer dots to manage?
Pre Ulduar: Agony, corruption, siphon life, immolate, unstable affliction and haunt.
Seems like we had one more dot than current.
Also, if you had to move you had nightfall procs BASELINE due to how trees worked back then, wich is a huge problem in current affliction too.
If affliction is unplayable right now its not the dot fantasy keeping them back.
The “some idiot” making this thread, me, is a former top 50 world guild (tbc), top 50 server guild (legion) and 10x times gladiator.
I’ve seen all forms of affliction, right now and for the past 4 years affliction has been terrible.
You are hardly hardcore, sorry.
Affliction is about dots, if you don’t like it you have other specs and classes where you can zerg a pack of mobs.
And it still is. Having extra tools on top of what you have does not make it not about dots. Dot classes always have down time and they need some sort of filler spell to fill in that downtime wether it will be malefic rapture (something that fixes so many problems) or shadowbolt ( a spell used to satisfy larpers )
Affliction dot management should be what makes your damage good or bad.
That can never work in m+ due to ramp up time. And you can’t just buff damage lmao xd because you will make them broken ST.
Affliction has been good even within the M+ world before, was actually overpowered for most of legion (we didn’t need malefic rapture)
It worked in legion because seed of corruption did absurd amounts of damage. However I don’t really see how seed of corruption is different from what you are complaining against. In the end it’s a spell with a cast time. However unlike malefic rapture it actually leads to a very broing aoe rotation.
The spec is dead now, after all the changes ?
Its functional in raids, that’s it.
i don’t get your point.
Most of these changes are what many people in this forum asked for. Some are good, some are borderline retarded (like shadowbolt still being our main filler and what people like you continue to push for whatever reason).
Dots exist since classic, before the diablo design team came into wow there were no problems balancing them and keeping good single target… Haunt for single target, seed of corruption for aoe.
We are talking about a 15 year spec here, not dh’s who just got introduced to the game.
Yes, there were problems, they just were not relevant since dungeons were not content people tryharded in or required some sort of skill to do. If you think wotlk affli actually did good damage in dungeons I recommend looking at some wotlk logs.
Considering that in naxxramas we got nerfed due to how much damage we were doing with all the dots we have now baseline and immolate, yeah it worked.
We were good in pvp and decent in pve post nerf still.Also, pve is about designing encounters and dungeons for the current class design.
That’s raid damage which usually involves ST and cleave, not aoe dmg. Current affliction does more than well on ST or cleave if you get rid of corruptions. Also it is a tuning issue not a gameplay issue.
Nope, considering fortified and tyrannical (which didn’t exist back in the day) wotlk design would actually be fine.
Sb instant procs, haunt for ST, drain soul dealing huge amount of damage on execute phase, seed of corruption explosion actually doing damage.
Again tuning issue, not gameplay issue. You still have SB instant procs in your talents.
lol, relates to your skill.
Wotlk design was harder to play than any other form of affliction
It was never top dps for a single wotlk patch, however thats again tuning issue and not gameplay issue.
Fewer dots to manage?
Pre Ulduar: Agony, corruption, siphon life, immolate, unstable affliction and haunt.
Seems like we had one more dot than current.
Also, if you had to move you had nightfall procs BASELINE due to how trees worked back then, wich is a huge problem in current affliction too.
Agony, corruption, siphon life, unstable affliction, haunt, phantom singularity/vile taint.
Did we really ?
If affliction is unplayable right now its not the dot fantasy keeping them back.
Its people wanting only dot fantasy and nothing else like you.
Pure dots will never work is aoe fights.
The “some idiot” making this thread, me, is a former top 50 world guild (tbc), top 50 server guild (legion) and 10x times gladiator.
I’ve seen all forms of affliction, right now and for the past 4 years affliction has been terrible.
I could not care less who you are or what you fight for. All I care is that you give dumb suggestions you don’t understand.
they are but buffers for another casted spell, hardly can be considered about dots.
You might as well just make them do 0 damage as they are now.
Classes and specs shouldn’t be designed about ONE aspect of the game.
The problem is about how M+ currently works, not affliction.
False and here you can see how you did not play lock before, it worked due to the explosions after mobs died, which was an artifact trait.
And Malefic rapture leads to a very boring ST style rotation…
If nightfall proc was baseline, as it should, shadowbolt would be fine.
People ask for retarded stuff all the time, it doesn’t mean it works.
You still have shadow priests asking for voidform LOL.
Debatable, for me CCing in a dungeon is more skilled than AOEing a pack of mobs.
In boss fights it did, but wotlk dungeons were when blizzard nerfed heroics anyways so it’s not a good example.
Yes but you can’t wich should translate into M+ since dungeons right now have 2 affixes where wotlk affliction would shine on… Fortified and Tyrannical.
erm, idiotic argument.
Sure, you have sb proc on your talents, which competes with drain soul so… erm.
I would call that a class design issue, not tuning. But i guess you don’t even know the lock talent rows.
Sure.
Really, don’t talk about what you do not know and don’t blame the class for the lack of knowledge and personal skill.
Private servers are badly scripted most of the times, you can’t play them and think it’s what it was, specially with pet classes where usually they are super badly coded.
So you add 2 talents that share the same row and try to argue that we have more now? cool.
Also, most of fights, specially cleave, you won’t take SL …
Thats where spells like mind sear, seed of corruption and starfall enter the fray…
You are trying to make it look like AOE rotations are fun when:~
DH eyebeams, blade dances and go into ST rotation
Outlaw just presses blade fury
BM just presses multi shot
We don’t need a complex aoe rotation, we need to focus on how the class feels and plays, and sacrificing dot damage in order to be the ONLY spec that actually has some complexity on the aoe rotation is the most stupid argument i’ve read.
-SB/drain soul highest ST with dots closeby
-Dots should be the highest damage on cleave, not a wannabe outbreak (dk talent).
-Seed of corruption highest aoe
It’s not rocket science.
they are but buffers for another casted spell, hardly can be considered about dots.
You might as well just make them do 0 damage as they are now.
What
Classes and specs shouldn’t be designed about ONE aspect of the game.
The problem is about how M+ currently works, not affliction.
If they should not be, why are you pushing it then? Or you don’t realize what you are asking for?
False and here you can see how you did not play lock before, it worked due to the explosions after mobs died, which was an artifact trait.
Boy oh boy I can sure see him how he is top dps with 0 mobs dying
And Malefic rapture leads to a very boring ST style rotation…
You do realize that it does more damage the more dots you have on a target. You do realize you will use it as a spender only on top of the shadowbolt spam. You make zero sense. I really don’t get an additional spell you will use actively in your rotation makes it more boring? Were you dropped as a baby?
If nightfall proc was baseline, as it should, shadowbolt would be fine.
People ask for retarded stuff all the time, it doesn’t mean it works.
You still have shadow priests asking for voidform LOL.
Voidform was superb noob filter spell and I love it
Debatable, for me CCing in a dungeon is more skilled than AOEing a pack of mobs.
You can do both you know
erm, idiotic argument.
Sure, you have sb proc on your talents, which competes with drain soul so… erm.
I would call that a class design issue, not tuning. But i guess you don’t even know the lock talent rows.
Thats why you should push for drainsoul baseline as your primary spell.
Really, don’t talk about what you do not know and don’t blame the class for the lack of knowledge and personal skill.
Private servers are badly scripted most of the times, you can’t play them and think it’s what it was, specially with pet classes where usually they are super badly coded.
Links a patchwork fight where the warlock is not even top dps in a party without mages and rogues that seem very undergeared. Okay, you really were dropped as a baby.
So you add 2 talents that share the same row and try to argue that we have more now? cool.
Also, most of fights, specially cleave, you won’t take SL …
You will still pack one of those options and have the same amount of dots. I don’t see your point. The / is there for a reason.
We don’t need a complex aoe rotation, we need to focus on how the class feels and plays, and sacrificing dot damage in order to be the ONLY spec that actually has some complexity on the aoe rotation is the most stupid argument i’ve read.
Yes we do need complex rotation. I am sick of this one button meme blizzard is trying to push to make casuals relevant. You should not be rewarded for pressing one button and get participation award.
Im not reading more from you until you actually swap character to your lock.
You are the pinnacle of the typical legion affliction fotm with your arguments and i just can’t be bothered to speak with someone that clearly has no clue, tries to be “pro” but doesnt show his character.
Typical twitch chat mythic raider and gladiator.
Edit:
Couldn’t leave this one answered cause here it shows how limited you are.
Seed was always used to spread corruption until you had 4/5 targets +
See the video LOL, he seeds then go back to ST rotation and keeping dots cause the aoe comes from SOUL FLAME, the explosion.
And i never said it didn’t do damage, i said explosion was your highest damage…
How limited can people be…
how does it fix anything?
If I understand the skill it “errupts” your dots on the target, in this case UA, corruption, siphon life and agony. Correct?
UA is still stackable as well…
So before you applied all the dots to the trash pack and press malefic rapture, the trash pack is probably already dead.
It will be very similar to unholy DKs aoe which has a high ramp and then does broken dmg. We already think dks aoe ramp is too complex and unfun, while at least you only need 1 button to spread your dot. Now in afflis cases this sounds terrible.
You will never be able to get maximum benefit out of rapture and thus make it very frustrating to play. (should i apply more dots or should i press rapture before my other dots expire or should I stack more UA first or or or). You are spinning lots of plates and hope none falls down before you finished your cast
The Affliction Version in Shadowlands with a Covenant ability and Malefic Rupture, on top of new synergies between the spells and legendary effects and Base-Line Shadow’s embrace to juggle is making it a lot of fun to play and certainly better for M+ as it is right now in BFA.
TE makes it sound like affli is losing dots, while we actually just get things added to our toolkit which should make everybody happy.
Damage right now is a bit Malefic-Rupture heavy but that is down to tuning. I wouldnt mind either way, as long as my top damaging abilites consist of things i have control over (not infinite stars or twilight dev.)
Class designers must be joking… Although Afflocks seem strong but, we lost the core things and the theme of our spec…
Affliction means = DOT DAMAGE + drain damage…
With this new Rapture skill, afflock is just like a standart caster…
Please “BRING BACK MALEFIC GRASP” and buff dot damages. Just remove the Rapture… It’s against the theme of the spec.
I want my old Afflock back…
Malefic Rapture is not bad in terms of damage, cast time or whatever you add… It’s just breaking the spec design. Problem is this. Affliction means, dot + drain damage. If designers put a skill that someting hit hard, and if you think this is the solution, then lets just create a skill for each class and fix them…
But you know this system is not working at all… They promised class fantasy will be back, unpruning will come… Also WoW was the best MMO for years because of class designs and lore.
Now with this irrelevant skill designs, lots of Affliction lovers will reroll other specs or classes.
No burst ? Malefic Grasp is a decent solution.
No AOE damage ? Instant cast 3 dots with damage and no limit on use. SOLVED.
Survivability ? Legion xpac design was the best solution.
Dispelling Dots ? Insta cast is the solution again.
Boring Gameplay ? Curses, Demonic Circle baseline and Demonic Gateway x2 usage is the solution. At least they did well about mobility and gameplay.
Really really and really, we don’t need Malefic Rapture… Most of us can play any other caster specs. Malefic rapture based damage system makes affliction a standart caster. Not a dot spec…
Malefic Rapture does stacking damage to all targets you have dots upon as a soulshard spender. And it does more damage per dot on the target. This serves Affliction to not be a dead spec in m+, or other places where mobs dies fast.
MR is extremely good and shores up a big issue of affliction.
Even playing a bit of PTR as affy feels good. Looking forward to Covenant abilities and Leges.
Some people make a scene as if aff had it’s dots removed.
Affli gets new abilites and interesting passives (Rupture, Covenant active abilites. Shadows Embrace baseline, longer duration Unstable Affliction) while not losing anything and people are still whining because the top damage dealt ability isn’t a dot smh.
I bet that melees will be busted at the begning of SL.
I can’t imagine how aff will be viable against hard counters like arms, rog, DK, DH. Even with new abilities and more mobility, we will be obliterated to the oblivion by instant heavy melee dmg and trying to cast all our casts (UA, haunt, MR, fear, …) and get kicked and interupted and stuned and kicked again as train is going on and on and on.
Only possible solution to this is strong insta dots and STRONG dispel protect from UA which we don’t get…
Because that (strong dots +MR) would mess the PVE and aff would be topping every m+ …
MR will be good for m+ and PVE but in pvp we will suffer from this design. Instant dots will be laughable and every “brain on” melee will interupt MR with dots on all teamates, healer will pres dispel and our rotation starts again by seting up our dots…
Aff could shine in RBGs because of MR spam, but time will tell. But don’t know how shadow and balance will roll out.
Well, they are hitting for 350 max (UA) and people are 27k+ hp pools.
Yeah, they were removed.
Especially in PvP, as an afflock, you put your dots on the targets then you kite them. For example, against a warrior with 25-30k HP, your UA hits maximum 300 and other dots are lower and lower. So, in this SL design, if you can’t spam Malefic Rapture, you can’t deal damage. Also if you can do some damage, your opponents have mostly heal, lifesteal, shields, absorbs etc, so they can outplay you with 1 button.
That’s because, Affliction’s damage has to come from its dots primarily. For execute or burst phase, we need Malefic Grasp (Legion) instead of Rapture…
Also, for PvE, M+ or raids, if we need cleave, this can be solved so easily, Like the covenant ability that makes Drain Life can cleave, designers can make a talent that our Malefic Grasp can cleave. Then thats it. Also %90 of specs have 5 -8 target cap on AoE. So Malefic Grasp with 5 target cap sounds pretty decent.
But first of all, Affliction needs DOT DAMAGE. Because Affliction is a HIT TO ROT CLASS.
With this SL design, Aff feels like a standart caster. Not a dot class which makes me sad.
Probably after 10 years, I’ll not main Afflock. If I go to warlock again, I’m planning to play Demo although Aff seems better. Also Demo is not good for now. But at least, it still sticks to what it should be.
Aff lost the spirit of the spec imo.