Smite Priest in TBC: problems, experience and solutions

Yes i have.
Its not superman now no, but with changes you want it will be. The biggest limitation for a smite priest is mana, damage is actually quite high, you just cant sustain it for very long.

The gear you would use as a smite priest is still very good for a healer, you lose a good chunk of +healing, but are still able to work as a slightly weaker healer while throwing out competitive dps. And thats even without changing gear.

If you add a gearchange into the mix, you will have the single most flexible spec in the game, that can be a competitive dps and healer without changing talents, no other hybrid is even close to that.

Elemental shamans and moonkins are similar, but they cant do that with anywhere close to the healing capabilities a smitepriest would have.

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Since this is a re-run of the golden age of wow and not a redesign or alternative history then I am sorry but no.

Classic is a remaster of the original and what your looking for is a remix.

Because holy priest smite isn’t designed for being a full out dps priest.
You’d need several major changes to make it even viable.

Making the damage higher = Affects PvP balance.
Making cast faster = Affects PvP balance.
Changing talents = Affects the class in general.

In general, if you want smite priests to be viable… they need major buffing.
But even then, it’ll affect everything else about priests.

Smite = Needs reduction in cast time + mana cost + higher damage output.

Either way, this isn’t gonna happen :wink:

It’s not “new” exactly, but making the spec viable would probably need enough adjustments (not only to talents, but new gear, maybe new profession specific stuff etc) to make it as if it were “new”, if you know what I mean. I’m just worried that it could trigger a landslide of changes and unforeseen issues. I did like your suggestions as they seem very reasonable, but I’m kind of anxious in general when it comes to changes, especially since the Blizzard making TBCC is not the Blizz that made actual TBC back then - maybe, in a way, they’d break five things trying to fix one.

That been said, if they made an experimental Classic+ or TBCC+ server along with the normal project (which 99% won’t happen but it would be very interesting!) where they had more freedom to “play around” with stuff, I’d be fully on board with more bold and creative changes :smiley:

Let me say it again. I don’t want Smite Priest to become a pure damage dealer like a warlock or mage (that really goes against the concept of a priest). The end result, in my opinion, should be a competitive semi-support that can deal visible damage and give some benefits to raid members like SP, Moonkin and Elem.

No global changes are needed for this. The Smite Priest is still capable of dealing damage at the same level as other semi-supports. The problem is the rapid mana consumption, and the resulting weakness in the realities of long boss fights. Need to find a clever way to solve this problem.

It’s terrible. Smite has mana problems and you want to increase his mana consumption per second? This can be described by Bjarne Stroustrup’s phrase “to shoot yourself in the foot”. (I’ll write about influence on PvP below).

Let’s look at a concrete example. Suppose the analog of Moonglow (balance druid talant) is added to the Holy branch in the second tier of talents, in which you can put 3 talent points and reduce the mana cost for Smite and Holy Fire by 3/6/9%. Will it affect the mana consumption problem? It sure will! Smite is a filler spell for Smite Priest (Incredible Fact), so you’ll be using it a lot in a raid. Will it affect the other priest specializations: SP, Holy and Disc? Let’s review each of them.

Playing as Shadow Priest you will never want to use this talent. Why would you want to do damage with holy magic? You can’t even use it in Shadow Form.

The situation with Holy and Disc is more interesting. You and Zalanji have touched on PvP in this discussion. Let’s project these specializations into both raid and arena.

Let’s start with Holy. In a raid, you’ll act as a pure healer who uses items that enhance healing. You simply won’t be able to deal meaningful damage. Even if the boss is very weak and you’re asked to change into spell power damage boosting clothing to act as an additional damage dealer, a mana cost reduction talent for attacking spells won’t give you literally nothing because the fight with a weak boss will be a short one.

Now consider Disc specialisation in an arena environment. Both spells Smite and Holy Fire are available to you. And there is even some sense in using them to kill an opponent. But will you be happy about the new talent?

Find some popular build for Disc in the TBC. (I can’t post a link here)
Now try to find some points for the new talent. BOOM. Yes, you got a new talent, but no one will give you extra points. You will have to sacrifice something to use it. Which talents are you willing to sacrifice in order to theoretically gain more benefit from the new talent? (I’ll make a small insertion here. If this is read by people who have shown a high level of play for Disc in the arena in TBC, please write what would you sacrifice if you thought the sacrifice was reasonable?)

So, let’s say you’ve managed to find some free points and you’ve picked up a new talent. You do realise that’s not enough, don’t you? You now need to use Smite or Holy Fire in combat. More than once or twice. Will you do that when you have instant SWP, useful Mana Burn and faster Mind Blast? Doubtful. Even if you suddenly decide to show your opponent the power of your Smite, you should be aware that any Kick from a rogue or Counterspell from a mage can be fatal for your whole team. Because you will be blocked from the entire school of Holy Magic, and therefore most healing abilities, for a long time. Would you want to use this talent after this? No think so.

To summarise, I think the new talent turned out to be quite exclusive to a particular specialisation, and not capable of radically affecting an entire class in the game. If this analysis was not convincing enough for you, please provide real game situations that will help identify the negative impact because of this change.

P.S. In the next wall of text I will do a similar analysis for my proposed changes to the priest set (CoolStoryBob).

Smite priest have mana reducing talents with Inner focus (25% crit and next spell completly free) + Surge of light 50% after crit (synergizes with inner focus) to have your next smite be instant and cost no mana

As well as Tier 4 (3 seconds longer and tougher shadow fiend) and Tier 5 (each time you cast an offensive spell you have a chance that the next spells cost 120 less mana) sets for dps working for smite priest as a mana return effort.

You have fortitude improved divine spirit, power infusion and healing that returns the paladins mana.

With a mixture of T5 and T6 you can get spellhitcapped on your own, but you’d really want to relieve the pressure on yourself by securing a spot with a elemental shaman.

Pre raid your best option is mostl likely to get mana etched, since not only does that give significant amounts of hit. Late phase tailoring will give you Sunfire robe. It depends if you want to go for early or late game power.

All in all, focus on crit, to get mana back, don’t discard any of the tier bonuses there still usefull for smite, and use your gem slots to supplement those area’s that your lacking (hit and mp/5) Try to team up with elemental shaman retribution paladins and shadow priests whenever possible.

And as always, its a game, HAVE FUN!

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Smite priest is a meme spec. Just go shadow if you wanna do dps.

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