Unfortunately this is not even working in leveling dungeons. You should have heared a couple of players yesterday in a leveling Dawnbreaker
I mean, i get it… the green wave on the last boss got multiple times for example put on the wrong side. And i was the only one doing the bombs. Ignoring everything else that happend before it. But people were not happy
Anyway; i dont know. Siege boss 1 should just spawn instant bombs so the first fixate can be on a bomb. And probably fixate should not be on the healer.
I would even say SoB is one of the easy dungeons in this season. It was annoying because of knockback RNG, but since they removed the knockback from the last boss completely, its not hard.
isn’t like dbm telling you to kite boss into bombs?
i use Big wigs and i always have WA packages for mplus dungeons so i don’t know about DBM
but most players use it
so it should tell them run behind bomb or something right?
The only reason is casting behaviour of mobs. For uncoordinated groups you can’t avoid the damage anymore, because mobs immediately recast after interrupt.
you can edited by moderator basically every dungeon without guides, and most people do and get by just fine because every fight more or less is the exact same:
tank holds aggro and faces boss away
melee run out of melee swirls
range run out of range swirls
healer dispels stuff
boralus first boss throws in a mechanic that basically doesn’t appear anywhere else in most expansion’s dungeons: kite the boss as a DPS into bombs. small changes like these are enough to brick the brains of half the playerbase overnight.
Even back in BfA, when you did mount up on your BFA PROTODRAKE GLADIATOR MOUNT; you could not pass through the door that leads to the zone of the first boss, so going in the gladiator mount designed for that same expansion, is not viable, lol, ask me about design xD.
No, people should learn to accept failure like they did in remix when we were all learning. Same way they accept people dying in delves or when grouping for zekvir. Just let people learn LOL
The current system is great because the base difficulty is punishing at all. It’s just people’s mindset that makes me question my sanity very often
The mindset that has worked for nearly ten years. 2-7ish learning keys, 8-14 more punishing but still doable. 15+ best rewards for the best players. This model has worked for so long why change it