Why would you assume I’m holy at all.
because if you were ret you wouldn’t even notice ignore pain ^^
First of all, it’s not even my main. I just post on this char because the forum algorithm picked it for me and I cba changing. But it’s nice that, in order to prove your point, you are going personal about someone’s spec/class
That is not how it works, nor would it be a 7.5k absorb if that was how it worked
It’s a roughly 6k absorb which only absorbs 50% of the damage you take, meaning if you take 6k damage, you absorb 3k and take 3k, with 3k left on your ignore pain. If you take 12k damage, you absorb 6k and take 6k. If you take 18k damage, you absorb 6k and take 12k.
I see. Thanks for the info.
Regardless, the ability is broken.
yes and mortal strike should have 30 sec cd minimum
and hamstring cost 40 rage
and overpower should reduce the damage of your next mortal strike by 10 per stack
also colussus smash debuff should last only 4 sec i think
sorry, had to relate to something tho
it’s 50% damage reduction up to something (just tested it with a friend, 7,5k absorb) means he/she needs to do 15k dmg to break it, which roughly takes around 3-4 globals tbh (or requires monk / ret pala / mage)
i’m 29% versa
Sure if you gave warriors some heals or another catching mechanic which i bet you wouldnt be happy to give out that. 30 sec stun because we use it to not die by 1 burst sense we have no immunes toward dmg and also to catch up with targets. Not forgetting that the range of that storm is really low and wont really help you so much if you’re out of range. intervene is what makes warrior really special for the group. consider it your freezing trap.
On the same time, if you saw how many cc’s and range slows and engement and the big dmg of a hunter have. That and not even mentioning a mortal strike effect then you will appear like on a really another level.
You have an incredible amount of mobility… what are you talking about???
You have un-dispellable slows… dude… why you write so much garbage ???
Intervene can also be used as a gap closer… please… stop your nonsense…
And your defensives are STRONG… and on decently short CD`s… please stop…
I agree OP stormbolt and intervene should be 1 min cd. Also their dmg needs a nerf aswel.
Warriors are strong, sure, but putting intervene and stormbolt (especially the latter) on a minute cooldown sounds like a bad idea.
This is not how the ability works, 50% of the dmg you deal is absorbed and the other 50% is dealt as dmg to our hp.
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