I remember when back in BFA our GM, RL and most others were so exited about loot nerf, esp mythic+. “It would be so glorious to not bust the raid in full myth+ equip on day one, gearing would mean smth”. Also them after 2 weeks of normal raiding:" I want all to be 200ilvl minimum! Do as many Mythic+ as possible, do PvP cap and whatever!"
Those people are trying to convince themselves that they like Shadowlands after hating on BFA for so long. They can’t lose face by saying that Shadowlands actually isn’t that much better (if any) than BFA.
They would come in threads saying they like Torghast and that they like how it is difficult when it’s actually insanely boring and think it requires any great tactical and skilled-based gameplay when it actually is completely RNG, tank&spank and EZ-mode depending on which class/spec you run it with.
They even go as far to defend the state of Torghast in comparison to how it was on every single Alpha/Beta stream e.g. the version people were actually hyped about btw.
I enjoy Shadowlands. Part of the reason is probably that it has that new car smell. But it’s also just good old WoW, and I enjoy WoW. And over the years I’ve found that I enjoy WoW in many forms and expressions.
Trying to turn personal feelings into arguments is a bit silly. If people enjoy the expansion or aspects of it, then they enjoy it. The rationale for why someone can “defend” Torghast doesn’t have to be more than the mere acknowledgement that it is enjoyable to the individual.
Watching paint dry:
I don’t see how anybody ever enjoyed having to do several full rotations to kill single menial non-boss enemies. The bosses are not innovative either, they offer nothing special besides being a DPS-check where burstier classes have a better time than classes that ramp up over time and the ease of killing is very dependant on the anima powers you were given.
Waiting for the oven/microwave to finish food:
Having to pause between pulls, selectively pull random mobs with ridiculous health pools is just a way to slow you down and make the experience significantly longer. Having to do that almost every pull unless you have OP Anima powers makes it extremely dull.
Constipation vs Diarrhea:
The entire experience is either having RNG-luck EZ mode which lets you burst through floors and drop the boss(es) quick vs Bad luck and excruciatingly slow experience. Both cases are a drag but at least one goes by quick.
Almost nobody likes time-gating… why would they like any other experience that is intentionally put into place to increase time spent in any given area?
Almost nobody likes to have downtime between pulls as it’s inactivity, non-engaging and downright boring.
Almost nobody likes RNG-based systems, any system that you have zero control over is innately frustrating.
The complaints mentioned above are the most common complaints among WoW-players, Blizzard managed to put all the things the majority of the playerbase hates into one single package named: Torghast.
So yes I don’t really see the appeal of the content. As it’s a complete overhaul of what people were hyped about during alpha/beta.
These are my favorites so far. I honestly preferred Visions to Torghasts in nearly every single way. Torghast can be fine if you get really lucky on OP powers and if you’re a spec that just does well in it, but it is always boring, whether you’re facerolling or slogging through it.
Visions had the garbage gating behind vials and a few RNG sh**fest moments of overlapping stuns/sanity loss, but the content itself was pretty great otherwise imo. There was a learning element of optimizing your runs, shortcuts, vials with buffs, learning tactics to minimize sanity damage, rewarded gear, and it was all up to you.
Now you can destroy 5 floors and then hit a brick wall if you got trash powers earlier, or slog through the whole place for an hour an still get basically nothing.
I cannot say I liked visions all that much. But when I was doing them, I was progressing. The talent tree was making me stronger, the gear helped, I was working on kill order / pulls, etc. This was progress.
In Torghast, it’s very different. Your progress is basically just going from level X to level X+1. Once you set the level, individual runs don’t help you. I mean, I get that this is how roguelikes work, every run is new, but since there is no incremental progress, the runs themselves have to be fun enough to be rewarding on their own. And they are just not, they are boring.
Yes, nerfs to Torghast made it tolerable. But I am not looking forward to run it on any week, I kind of hate the day I do it because it’s a lot of monotonous uninteresting play. Torghast is still way too long. My #1 wish is just that they reduced every level to 3 floors, 6 is too much. And unless they add some rewards other than Soul Ash, or make Soul Ash useful for something other than legendaries, well, I will absolutely stop doing Torghast after I ran out of legendaries to target. And this wasn’t happening with visions. Yes, they were not terribly fun, but at least they had incremental progress. Torghast lacks that on purpose, and it’s not fun enough (not nearly) as a roguelike to make up for that loss of incremental progress.
This would be the best change I think, as I always feel the boredom set in around floor 3 at the broker when I realize there are just as many floors ahead.
I don’t like roguelikes one bit myself but, as far as I know, you should always be making some incremental progress between runs that carries over to your next run making it easier, and so on. We had that with Visions but not with Torghast, and it’s supposed to much closer to a roguelike.
There are Ven’ari upgrades but they are miserable as the Maw itself and barely worth doing. If there wasn’t a rep grind for eventual sockets and the mount thing I wouldn’t go anywhere near that place.