And which are popular ie more popular mmo games than these? Please enlighten me.

The MOST popular mmos now, including ff14, HAS more skills in combat than wow
Name those games. Please tell me what those games are.
And which are popular ie more popular mmo games than these? Please enlighten me.
The MOST popular mmos now, including ff14, HAS more skills in combat than wow
Name those games. Please tell me what those games are.
Im talking 100% about PvP side only. Always. What happends in PvE is no intrest or concern of mine as long as it does not make PvP unplayable or broken.
the whole point of the new talent trees is to be able to reintroduce things people have been asking for as well as have the possibility for some new things to be introduced down the line, from what i saw the warrior stuff looks very good, i know as someone who played warrior from cata through untill legion im very excited about some of the additions that are being brought back
just play rsham in pvp at a decent level
Name those games. Please tell me what those games are.
even lost arc has 9 ACTIVE DPS/HPS skills in rotation. Wow has like 3-5
and ofc ff14, as if its something weird people merge from wow where classes stay the same for x years with the same 123123123 to press to game where you actually have to pay atention what you press instead of brainless smashing few buttons and following what dbm has to tell you
Why do you think there were so many posts to bring back mop design ??
then blizzard not only started to make lore for kids in this game but they homogenized all classes so 3 years old would be capable of understanding it. Idk these specializations dont require more than 10 IQ
BDO has much more population then eso .
Haha, because you don’t like them they are not popular. And meanwhile you think popularity has to do with buttons to press?
You are moving your goalpost.
WoW has a lot more active keys than only dps. And having keys or not having them has zero to do with complexity of a class.
I played feral druid in WotLk and it was the worst (by far) experience in a mmorpg ever. Not because it’s complicated but because someone at Blizzard development thought “maybe it’s fun pressing 10 buttons in a strict order and f### up 90% of the time because you can’t while have to move out of void zones and all your stuff runs out”
And no one pays attention what button is pressed after some time of doing it. It’s getting mostly automated anyway, muscle memory takes over.
I don’t know, but show me that many posts that want to bring back MoP design and says “because of the many buttons to press”.
MoP design was great (as Disc) because the spec felt fun to play, the number of buttons had nothing to do with it. I didn’t press more buttons than I do now, but healing felt way better.
Dull rotations are good, it gives more time to do mechanics and maybe to have less need for rotation helping addons/Weak auras.
Remember the gameplay is not just the rotation but all the other things that one needs to keep in mind during an encounter (which is where most people struggle at)
Gw2, eso, bdo, nw ie almost all if not all. Only maybe ff14 has the same or more, but that game has long gcds and generally does not belong to games with great combat. I say this ofc as someone who has played all of these games for a long time and still play some of them from time to time
Allow me to correct you here.
GW2 has more buttons then WoW in alot of cases currently.
Elementalist has 5 abilities with 4 attunements (seperate weapon sets) with a F5 ability also with 4 utility skills and elite skills. With its low CDs every button is used in its dps rotation.
This is 31 actively used abilities in all content.
Engineer has kits, which supply a additional 5 buttons on swapping into kits which again multiples its ability to pool.
Neceomancer has shroud + weapon swap adding them to 22 abilities.
ESO is true, alot of their rotation consists on animational cancel rather then rotations rly.
Bdo and nw never played.
Ff14, has longer GCD but has OGCDs which u twine inbetween GCD abilities. So while it feels like a long GCD it actuallt isnt as ur built on weaving abilities between abilities which arent on the same GCD. So by max level it defintly doesnt have alot of downtime.
GW2 has more buttons then WoW in alot of cases currently.
Let me correct you.
You can’t count weapon swap, because when you swap weapons you still use the same 5 buttons. This also applies to some specs where pressing a button gives you a new set of skills, but as I said, you will still use the same number of buttons (5) because the new set of skills will take the place of the previous ones, just like weapon swap. Therefore in gw2 we use a total of 11 to 14 buttons (depending on class and spec), of which 5 are always for basic dps rotation, but even in those 5 we often have a skill that is more of utility/mobility than dps (warrior with gs skill 5-charge, revenant with 2 swords skill 5-charge, d/p thief skill 3-shadowstep etc etc).
Gw2 is a typical example of how with a small number of buttons you can make an excellent and fluid combat with many tricks.
Ff14 and eso… Neither ff14 nor eso are known for their great combat. The last time I played ff14 I almost fell asleep while eso is definitely the worst combat I’ve seen. These games have some great things that attract and keep players, but combat is certainly not one of them. Ff14 combat is probably more attractive to older or less advanced players who are more comfortable with slower combat.
lost arc
Played too. The number of buttons is significantly less than in wow, which is logical because it is a hybrid of moba and mmo game. It’s quite interesting what nonsense you come up with in the absence of arguments.
By the way, you still haven’t answered the question of which other mmo games are more popular than the ones I mentioned, and especially which ones are more popular + have more buttons.
BDO has much more population then eso .
Eso actually has the smallest population of the big 5 (now the big 6 if we include la). Although they all have a more or less similar population, only ff14 and wow are far ahead.
-Ret paladin keeps the same amount of spells but gets more procs which in turns would make the gameplay more fast paced.
Ret is actually going to gain Exorcism in DF and will cast Consecration more often if they buff it right.
i never played paladin and never will any other class i can play
Yeah, play hunter like a big boy.
Btw
Why do you think there were so many posts to bring back mop design ??
Because for many it was the best and most fun design. And now what is even more interesting, the warrior in df, with which you are not satisfied with, has almost exactly the same design as in the mop
i had a hunter back in bfa i dueled a paladin first thing he did was poped his divine shield and wings so i kited him for 30 sec when his bubble fell of my trinkets had procked 30 times on 30 seconds so i had 30 pets what hitted him for 330k
He got 1 shooted by my pets fun part was i had 180% mastery and 80% Ver thats 260% damage increase on my all 30 pets
Sounds like a fun dream!
u want to play COD or OW i have K/D rate of 1800+
Here is the problem. The more abilities you have, the weaker each one becomes.
So if you say that a dps, for that tier, has to do 1000dps, and you have 2 abilities they can add up to that in a number of ways. lets say one big one that does 800dps and one small one that does 200dps.
If you have 4 active abilities, then some of them are really going to be filler. You might have one that does 400dps and then the other three all doing 200 dps. See how much weaker they have all become?
You can get around this in some ways, but all of them have an impact. You can give abilities a longer cooldown, or turn them into combo builders instead of standalones, but fundamentally you run up against the same problem. More abilities = weaker abilities.
They should focus on making the interaction of abilities interesting rather then the number of abilities.
I don’t like exorcism being locked behind stupid talents.