Single target threat in 25man raids shouldn’t be an issue for paladins when main tanking, 5man and 10man groups are the problem where you don’t always have +200 spell power buff from shaman’s totem and flask of blinding light and you don’t have as many people to spam blessings on.
Main tanking Gruul wasn’t a problem since early on when he hits like a wet noodle you use every gcd to generate threat. You build a huge threat lead so later on you have a free gcd each time your shield comes off cool down or you need to use lay on hands after getting crushed since you’re not crush capped in mostly blue gear.
Indeed.
Seal of Righteousness is generally underrated because S/JoW is kinda mandatory in aoe scenarios to somewhat counter the mana loss, and then single-target is often picking the best (self-) supportive S/J combo.
And then Consecration seems to shine due to multi-target numbers.
What I’m totally unclear about is whether taunt works as a target switch, overriding the existing threat difference (like in WLK).
A lot of people are missing that Pala does not have any CDs in TBC. Nothing like shield wall or last stand. That is why you want warrior for bosses and specially on progress. The Meta is paladin because most ppl can’t priorities targets and makes life hell for warrior tank with AoE.
Conclusion. You want selection of tanks because everyone of them excels in different things.
Ok, but mitigation concerns are always related to gearing. A warrior cannot rely on last stand(8min cd) or shield wall(30min cd). Those two spells are nice to have but boss fight lasts longer than 20 sec
Some bosses have mechanics that you can survive with those that another tank would die to. You can use that to have more dps uptime or easyer transitions (magth cieling comes to mind). Not to mention 20s is a lot of time in execute phase. You can do more than 5% of boss HP in that time and that might make difference in kill or wipe.
Mitigation concerns are far greater for paladins than for warriors.
Paladins can’t reach a constant crush cap until they get decent raiding gear, in dungeon blues and block libram you get can 90% block+dodge+parry.
Your only answer to getting crushed is lay on hands every hour.
Situations where something unexpected or overwhelming happens are rare enough that warrior’s cool downs can deal with it.
And once you geared enough where the boss will proc argent defender you have an unlimited survival cool down and every stat after that can go into threat.
if by okay-sh you mean the only tank in the game that is crush immune to skull mobs that dual wield then yes he is okay-ish. SHH HC is not hard hitting boss at all :S
no.
yes and no.
Paladins suck at offtanking really badly. Thats where paladins suck. Sure if you need defensives in raids they are not great either but ive tanked everything on my paladin so far, including a solo tank in Kara so the reality is if your group is good you dont need shield wall for anything so far, which means the meta is in t4 is paladin bis because it can do stuff others can’t.
Well the paladins Holy shield is only 30% like you said, the amount of charges increase and the amount of dmg it deals increase but the time its up dosnt and if you for some reason would loose all 8 charges (the best improved version) within 10 sec you cant re cast it seeing as it have a 10 sec cd and a 10 sec durration meaning you will have to use it on cd all the time. And the biggest upside of shield block is that a warrior can easly become cirt immune and therfor dont need to go for as much mitigation gear as a paladin needs to, on fights where bosses hit faster than 2 hits per 5 sec a paladin have slight upside compared to a warrior when it comes to that but not on anything that hits at a normal speed for bosses in tbc. Crit immune is what every tank should aim to become asap and warriors have the easiest time getting that. I personaly really enjoy paladin tanking as well as warrior tanking but untill around tier 6 there is no question about warrior being the superior singel target tank.
Thats pretty much it. You can put a Pala Tank as a Main Tank any day, and if he plays correctly he won’t lose threat or come close to it. But you can’t put a Pala as an Offtank.
We solve this by having our bear/warrior offtank while we have a Pala Tank in the raid, and it works fine. Our Paladin is admittedly well geared, but he has Maintanked all T4 Content (and solo tanked Kara sans Netherspite) without any issues or threat problems, multiple times by now.
Warriors are still the best single target boss tanks
Paladins smash dungeons and are okay in raids
Druids are probably the least realiable but still good.
Paladins starting weak, and wont scale too much but beeing the kings of AOE tanking for the whole exp. They have a hard time standing in front of stuff that hits hard and big. Regarding dungeons they always favoured.
Druids gonna scale like crazy as more gear they get. Going complete nuts later on and probably beeing favoured in late game raids. Next to insane amount of hp+armor they also generate aggro quite fast. However; they lack solid AOE tanking.
Warrior always show good performance, not outstanding but also not lacking anything.
Honestly, my bear is already as tanky as our warrior MT these days, and I’m nowhere near done scaling.
Threat wise it’s a complete wash, the biggest pumpers have to hold back slightly atm on a warrior MT while tanking it as a druid they can just go ham.
And it’s only gonna get worse for warriors as they scale very pporly threat wise.
Dunno why a lot of people still believe bears are inefficient tanks, when they are clearly the overall strongest ones for TBC (barring aoe).
If it was up to me personally, I’d run a bear MT, and a bear + paladin OT (who steps in to MT fights like Illidan/KT).
I think many people are well aware of the situation. In Raids Druid Tanks are worth gold later on as you already mentioned. That wont get worse, but just better and better with each phase.
Thing is, hands down: Druids suck tanking dungeons/hc’s compared to warrior or especialy paladin. Paladin just pulling everything he can get, consecration, done. Pair that with a mage or hunter trap and you can literaly aoe bomb dozen of mobs
right now most people just see dungeons and eventualy this is leading to the believe. As soon as ‘serious’ content is dropping (ssc+) people get a better picture.
This talk about serious content is going on since molten core. Last thing i heard was that magi is actually hard.
We should probably realise that nothing is hard in classic.
Yea, thats why i wrote ‘serious’ the way i wrote it.
Content wont get too serious. Any tank will do the job while paladins may have problems with certain encounter just because they cant stand the hits.
However, its far from beeing ‘serious’ or challenging progress. More about “who can steamroll that hc in a less amount of time” or something liek that.